Overwatch League Sees Slight Viewership Decline in Stage 3

Joe O'Brien

Overwatch League viewership reportedly dropped in Stage 3 compared to the previous two stages.

A new chart from Esports Charts shows a range of Twitch viewership figures which have declined slightly as the league has progressed.

Both the peak concurrent viewership and the total hours watched across the stage saw a noticeable dip in the non-Chinese streams compared to Stage 2.

The one area that is apparently growing is the Chinese broadcast, which is not streamed on Twitch, which has reportedly seen a stage-by-stage increase in total time watched in China.

It’s worth noting however that viewership numbers on Chinese streams have been notoriously unreliable in esports, with the region having a reputation for view-botting and inaccurate reporting – so take the Chinese numbers with a pinch of salt.

Esports Charts

The Esports Observer also reported that the Stage 3 playoffs, which included an extra game compared to the previous stages due to the expansion to four playoff teams, saw a 20% decrease in average viewership compared to the Stage 2 playoffs.

The slight dip in viewership doesn’t seem to be harming the league’s prospects too much, however, as recent reports suggest that the league’s success is prompting Blizzard to seek between $30 million and $60 million for expansion teams for Season Two, up significantly from the $20 million asking price for Season One.

Equally, it is perhaps to be expected that Stage 3 of the league should be the least interesting for viewers, with any novelty factor having worn off but the end-of-season playoffs still too far off for the Stage 3 results to have clear implications for qualification.

Stage 4 of the league will kick off on May 16th, the final opportunity for teams to secure a spot in the $1.7million playoffs. Six teams will qualify for the playoffs, which will culminate with a grand final taking place at the Barclays Arena in Brooklyn, New York, on July 26th-27th.

About The Author

Joe O'Brien was a veteran esports and gaming journalist, with a passion and knowledge for almost every esport, ranging from Call of Duty, to League of Legends, to Overwatch. He joined Dexerto in 2015, as the company's first employee, and helped shape the coverage for years to come.