Baldurs Gate 3 update lets players get drunk with companions — but at a price

Daniel Appleford
A screenshot from the game Baldur's Gate 3

Players now have the opportunity to get drunk with their companions in Baldur’s Gate 3 by adding all alcohol to their long rest at camps. 

The latest patch to come to Baldur’s Gate has been highly anticipated by franchise fans who wanted more depth added to the game. This includes more affection animations for companions and now – the ability to take shots with your pals while at camp. 

Patch 6 was mostly focused on the affection side of gameplay by adding new kissing cutscenes to characters like Astarion and the ability to give hugs during certain situations. With the focus on romance, players almost skipped over some of the smaller details that came with the patch. 

But keen eyes discovered a small addition that comes with adding all alcohol to the camp when wanting to take a long rest. However, it is not all sunshine and rainbows for those who want to take this golden opportunity. 

Baldur's Gate 3 campsite

Drinking in Baldur’s Gate may result in a hangover

Baldur’s Gate heavily revolves around taking Long Rests with your companions. These rests are key parts of the storyline as they spark critical cutscenes and allow the players to fully heal after battle. 

To initiate a long rest, the player must add a certain number of perishables to heal the team. There isn’t a restriction on what can be added, meaning that the entire bar can be filled with alcohol. 

“If you Long Rest with only alcohol as camp supplies, you will not get the new Hungover condition for 10 turns,” says Larian Studios in the patch 6 notes. 

“Here’s to a fully hungover Act 2 with the lack of non-rotting food and my need for regular camp scenes,” joked one commenter

Others had similar thoughts with their upcoming playthroughs thanks to the new mechanic. However, one person did point out that while 10 turns initially seem like a long time, it only realistically accounts for less than two minutes of actual game time. 

It is unknown if the Hungover effect will translate into actual features regarding cutscenes within the Long Rests. But Larian Studios always likes to keep the community on their toes, so anything is possible.