Horizon Forbidden West patch 1.05: Skill bug fixes, crashing issues, more

Lauren Bergin
horizon forbidden west patch 1.05 feature image

Horizon Forbidden West patch 1.05 seeks to iron out some of the game’s skill bugs and crashes, as well as addressing what Guerrilla will be targeting in the future.

As players delve into the spectacular post-apocalyptic world of Horizon Forbidden West, many have unfortunately been greeted with more than just the Blight.

Following an issue with the game bricking players’ PlayStation 5s, Guerrilla Games have been hot on the heels of these irritating bugs and glitches, hunting them down in the spirit of the sharpshooter herself.

Aiming to squash bugs with several of our heroine’s skills, as well as find the root of the crashing issues, Horizon Forbidden West patch 1.5 may be small, but boy is it mighty.


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horizon forbidden west aloy fights large elephant creature
Patch 1.05 hopes to squash bugs in its tracks, just like this big guy.

Horizon Forbidden West bricking PS5 issue

While this patch simply addresses ‘crashes,’ one of these is likely the ongoing issue with Horizon Forbidden West bricking players’ PS5s.

While we’ve outlined a few fixes for the bricking issue here, as well as how to prevent it from occurring. Following 1.05, hopefully, this will no longer be a problem.

Horizon Forbidden West patch 1.05: Full notes

Below are the full patch notes for Horizon Forbidden West patch 1.05 from Guerrilla Games.

KNOWN ISSUES

We are currently looking into several issues reported by the community:

  • The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.

  • Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits.

  • Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode.

  • Some players are experiencing an issue in main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.

  • Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.

  • Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.

  • Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.

Side Quests and Errands

  • Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.

  • Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.

  • Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.

World activities

  • Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.

  • Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.

  • A rogue Tallneck near The Sand of the Sentinels that would sometimes change the direction of its route has been disciplined.

Gameplay fixes

  • The Second Chance skill should now work correctly.

  • Fixed an issue where the camera had an unintended position when using certain weapon techniques.

General fixes

  • Image oversharpening in HDR mode has been corrected.

  • Fixed an issue where some settlements would stream in, then stream out in certain circumstances.

  • Fixed an issue where the HUD would flicker when the player performs a loot action.

  • Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.

  • Fixed an issue where Aloy’s animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.

  • Fixed a global issue where the direction of Aloy’s gaze, or that of certain NPCs, was incorrect.

  • Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.

  • Fixed an issue where roads and icons on the map would sometimes appear with a delay.

  • Fixed several streaming issues and unintended loading screens.

  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.

  • Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.

Crash fixes

  • Fixed several crashes.

Other

  • Various performance improvements.

  • Various other minor fixes and cosmetic improvements.