Baldur’s Gate 3 player explains why bizzare death bug actually improves the game

Theo Burman
Withers in the new Baldur's Gate 3 epilogue

Larian Studios has put a lot of effort into taking as many bugs and glitches out of Baldur’s Gate 3 as possible, but what if one of them actually adds to the feel of the game?

Like most games with as many moving pieces as this, Baldur’s Gate 3 inevitably has some bugs here and there. While the worst offenders have been removed in patches over the months, some of them still persist.

One of the more entertaining ones (or creepy, depending on your perspective) will make NPCs loop their death animation and sound effect when an area is reloaded. if you’ve ever walked back into an area you just cleared only to be met with a massive cry of pain from all the enemies you just dealt with, you’ll know what this bug is like.

However, according to some players, this is one of the rare occasions where a bug adds to the tone of the game, because it makes the world feel more like a DnD game.

Baldur’s Gate 3 death animation bug adds to “DnD feel”

One player went to bat for the bug, saying that the repeated animations added to the feel of a real-life Dungeons & Dragons game.

They said: “I for one, enjoy when dead NPCs repeat their dying animation Seriously, it makes it look like everyone in the game is LARPing.

“They pretend to die, get back up and take their smoke breaks until the player comes back and they’re thinking “Oh no! We’re supposed to be dead!” and make dramatic death poses. It fits DND, change my mind.”

Despite the support for this idea, several players maintained that the cumulative screams of the deceased crying out all at the same time could actually be quite frightening.

One reply read: “It is very hilarious but when it happens at the wrong time it can be super scary. It has made me seriously jump out of my chair before.”

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