Black Ops 4: Treyarch’s David Vonderhaar details upcoming Blackout updates for camos and armor
TreyarchTreyarch’s battle royale Blackout has seen constant updates to its features that range from cosmetics to crucial loot systems, but details on important future updates to armor and camos have come to light.
Black Ops 4 released on October 2018 and was packaged with three equally ambitious modes including Blackout. Since the extensive king of the hill mode was released, fans have basked in the deep combat systems Call of Duty is known for, but not everything is made perfect.
Treyarch Design Director David Vonderhaar has addressed growing concerns with the insane amounts of protection Level 3 Armor gives in Blackout, while updating fans on Blackout’s camo integration.
After a fan expressed his concern with the state of Level 3 Armor, Vonderhaar replied with the many ideas that are being humored at Treyarch.
“We aren’t done tweaking the Armor meta. Protection amounts, spawn frequency, and maybe even durability are still on the table…,” Vonderhaar said.
Proper changes would be a welcomed sight for many players as repeated instances of favorable engagements are thwarted simply because the other player seems near unkillable due to Level 3 Armor.
We aren’t done tweaking the Armor meta. Protection amounts, spawn frequency, and maybe even durability are still on the table. I meet with yüng @MaTtKs about it today to review latest proposal. https://t.co/p4b6jF0wUg
— Lord Vonderhaar (@DavidVonderhaar) January 18, 2019
Meanwhile, it seems players hoping to equip camos to their favorite guns will have to wait a bit longer for the feature. Even though the Vonderhaar confirmed the first playtest with camos in Blackout happened, he also said there’s still “some work to do before [camos are] ready.”
Fans of Blackout will be eagerly waiting for more updates on those fronts as Treyarch is sure to be working on releasing them as fast as possible.
First playtest of the game system for Blackout camos happened. We've got some work to do before this is ready. I like it because it requires you to engage in the level and not "just" the UI in the frontend.
— Lord Vonderhaar (@DavidVonderhaar) January 18, 2019