Call of Duty: Black Ops 4 Will Feature a Brand New Predictive Recoil Pattern System
Developer Treyarch have announced that a brand new ‘predictive recoil’ pattern system will be featured in the upcoming Call of Duty: Black Ops 4.
This announcement came as part of the Black Ops 4 Community Reveal Event on May 17th that offered the first glimpse of the next title in the storied CoD franchise.
As the name suggests, this new predictive recoil system will add a predictable recoil pattern for all of the weapons in the upcoming game.
This means that as the weapons are fired, the bullets will travel in a variety of specific and pre-determined directions as opposed to being completely random.
- Read More: BLACKOUT Battle Royale Comes to Call of Duty: Black Ops 4 With A Combination of Previous Black Ops Maps, Characters, and More!
The addition of this new system will most certainly add a new dimension to the concept of “gun-skill” as it will reward players who take the time to master each weapon and its specific recoil pattern.
Players will now have the ability to better control weapons when firing, which could have a major impact on the skill gap of the game down the road.
This will add a similarity between Call of Duty and another popular first-person shooter CounterStrike: Global Offensive, which also uses a similar predictive recoil pattern system in its weapon mechanics.
–
Here is the first look at the predictive recoil system that will feature in Call of Duty: Black Ops 4.
Call of Duty: Black Ops 4 will be the first game in our history to use a true predictive recoil pattern system. This allows you to constantly make micro-adjustments while aiming and shooting. This means that the gameplay of each weapon is learnable; there’s a path to mastering this, rewarding for new players and veterans alike. This is by far our biggest investment in weapons platform and combat systems that we’ve made, to give you the most rewarding and visceral experience by pushing the state-of-the-art of weapons’ visuals, animations, and sound effects.