CoD Mobile Season 5: Tropical Vision patch notes – Apocalypse map, new Battle Pass, more

Brad Norton
CoD Mobile Season 5 2022 artwork

CoD Mobile Season 5: Tropical Vision is now live with a range of fresh content available for players around the globe. From new weapons, maps, and balance changes, here’s everything in the full patch notes for the latest major update.

As we’re now in the fifth month of the year, it can only mean one thing. CoD Mobile’s fifth seasonal update is upon us.

Keeping the momentum rolling with all new content in the form of maps, weapons, modes, and plenty of cosmetics, Season 5 is sure to be another exciting phase for CoD Mobile.

So now that it’s officially underway, be sure to brush up on everything there is to know about CoD Mobile Season 5: Tropical Vision.


Contents


CoD Mobile Season 5 artwork
CoD Mobile Season 5 is in focus throughout the month of June.

CoD Mobile Season 5 Tropical Vision: Release Date

CoD Mobile Season 5: Tropical Vision went live on Wednesday, June 1 at 5PM PT.

As usual, this coincided with the end of the Season 4 Battle Pass. Once the update went live, the previous season’s offerings disappeared as the new wave of content took center stage.

CoD Mobile Season 5 Tropical Vision: New Apocalypse Map

While it’s always a guessing game in the leadup to a new season, we knew a few weeks out that one new map was confirmed for CoD Mobile Season 5.

Black Ops Cold War’s Apocalypse was first teased on May 16, with the usual cryptic post on social media.

CoD Mobile Apocalypse map
Apocalypse debuted in Black Ops Cold War, making this its second appearance in the CoD franchise.

“What secrets hide in the jungle?” devs asked alongside a picture of the competitive map that coincidentally arrived in Cold War’s fifth season.

Apocalypse features in all the standard game types now that it’s live in CoD Mobile Season 5,

CoD Mobile Season 5 Tropical Vision: Guns Blazing Encore

New in CoD Mobile Season 5 is a revamped Guns Blazing game mode. In this unique playlist, you can power up to become a super-soldier with devastating power.

Upon filling up your Fury gauge by earning kills and playing well, you transform into a super-soldier equipped with Death Machines in either hand along with a health boost.

The first player to earn 30 points will be crowned the winner in Guns Blazing Encore.

CoD Mobile Season 5 Tropical Vision: New Weapons

Having launched on May 10, the new test build arrived with three brand new guns not yet available in CoD Mobile. The Oden Assault Rifle, KSP45 SMG, and LCAR9 Pistol all feature in the limited testing period.

While these three weapons all appeared, just one is making its presence known in CoD Mobile Season 5: The Oden AR.

With more Modern Warfare 2019 guns featuring in CoD Mobile than almost any other title, the Oden certainly helps round out the list.

CoD Mobile Season 5 Tropical Vision: Perk Changes

One key Perk change appeared to be all but finalized in the latest CoD Mobile test build as Persistence was adjusted.

Rather than scorestreak costs being doubled, streaks are now divided into three tiers.

Players using the Perk can choose three streaks across low, middle, and high ranks with set costs for each. 

CoD Mobile Season 5 Tropical Vision: New Tactical Grenade

Also featured in the latest CoD Mobile test build before being locked in for Season 5 was a new piece of Tactical Equipment, the Echo Grenade. This new tool can be thrown out to “detect enemy locations,” as the official description reads.

In essence, opposing players tagged by the grenade will be highlighted for a short period. Regardless of where they are, or how many walls may stand in between, you’ll still be able to spot them for a brief moment thanks to this grenade.

CoD Mobile Season 5 Tropical Vision: Battle Pass

For the first time in CoD Mobile, the latest Battle Pass is headlined by a female cast of characters. As always, these characters come fit with new skins, weapons, and equipment found in the Battle Pass.

Both free and premium tiers are on offer once again, with everything from AK-47 Weapon Blueprints to the aforementioned Echo Grenade available throughout.

CoD Mobile Season 5 Tropical Vision: Patch Notes

Multiplayer

New Map

  • Apocalypse

Trails of clues lead the team to the wild jungles of Laos. Here we raid a jungle cartel stronghold. Soldiers in the enemy stronghold must beware, danger awaits in this rainforest.

Come try out the new map Apocalypse!

New Mode

  • Guns Blazing Mode returns

A new mode with two super warriors fighting each other with accumulating rage! Players gain rage whenever they get a kill streak bonus score or die. When the rage bar is full, super warrior status is obtained! In the super warrior state, players will get higher health bars and dual-wield death machines.

Guns Blazing Mode returns, enjoy becoming the super warrior in epic fights!

Ranked Match

  • Updated the rewards related to the new season theme.
  • Optimized the balance strategy for Legendary players to merge and match with Grand Master players when playing solo.
  • Reduced the probability of matching a lower rank 5-player premade team into a higher rank 5-player premade team.
  • Improved the compensation for the ranking points of solo players who are matched into a Squad. This compensation prompts at the beginning of the game.
  • Re-enabled Squads in higher ranked matches.

New Feature

Minimap Customization

New feature: long press the minimap to expand the full size map, release to close. Players can set this in the minimap customization settings.

HUD Customization

The previous version of the Lite HUD only supported core mode. In the current version, this function has been updated and optimized to support all MP modes.

Hardpoint In-Game Point Prediction

When the current point countdown is 10 seconds, the next location point will be notified to the player on the player’s interface HUD and minimap.

Function Updates

FFA Mode Spawn Point Optimization

Optimized the spawn locations where the player used to spawn too close when starting in FFA mode on some maps.

Jump Key Optimization:

Clicking the jump button while ADS no longer triggers the function of jumping over obstacles.

Hardpoint Loading Point Information Optimization:

Now players can see all the points and the information of the order during the loading of the Hardpoint mode.

Voice Optimizations:

  • The press-and-hold to turn on the microphone has been changed to click-to-enable the microphone for 10 seconds.
  • The friend channel button is blocked when entering the game without a team, and the UI is simplified.

OB Optimizations in MP Mode:

  • Now displays scorestreaks rewards of all players for observers.
  • Optimized the fire synchronization performance in the first-person OB state, closer to the real fire and hit direction.
  • Changed the red camp to the yellow camp for observers.
  • When observing, there will be a red mark on the health bar of the enemy faction of the current observing target to clearly identify it as the enemy.
  • Added display of modes and map information to replay files.

Initial Orientation Optimization

Optimized the problem that the initial orientation was reset, now the orientation of the player at the start will remain after the countdown

Performance Updates

Bullet Trajectory Optimization:

Now the bullet trajectory of teammates and enemies is clearer, and information can be easily obtained.

Reload Prompt Optimization:

  • Added a progress indicator at the weapon bar position when reloading.
  • Added a bullet volume indicator at the crosshair in third-person mode.

Firearms Performance Optimization:

  • Optimized the sound of switching weapons, and now has a clearer stage prompt.
  • Optimized the reload action of AK117, ASM10, Peacekeeper MK2.
  • Added the performance of Bolt Hold Open for DR-H and Renetti.

Voice Broadcast Optimization:

  • Optimized the problem of repeatedly reporting points in a short period of time when a sniper was found.
  • Optimized the voice trigger logic.

Other Optimization:

  • Optimized the simulation performance by minimizing enemies teleportation when moving too fast.

Battle Royale

New Mode

BR Prop Hunt

  • Come experience an exciting BR Prop Hunt in legendary towns in Frontier where players are divided into camps of Hunters and Props!
  • Move fast as there is only a certain number of players who can become Hunters.
  • Hunters, use your powerful skill of Scan to reveal the locations of Props!
  • Props, activate your skill of Charged Leap to escape dangerous situations!
  • Consumable skill cards of Invisible, Invincible, Shape Shift, and Flash will spawn randomly for Props to collect.
  • Random points will respawn on the map for Props to obtain.
  • Towards the last few minutes of the match, points to collect increases for the Props, and Scan Skill evolves into Deadly Focus for the Hunters. Deadly Focus increases Hunter’s movement speed and enhances the ability to search for Props.
  • At the end of the game, ranking will be settled in accordance to the score between Props camp and Hunters camp.

Function Updates

  • Added feedback icon for reduced damage taken after being knocked down.
  • Zoomed in on the icon of teammates falling to the ground and prioritized the UI.
  • Improved UI accuracy for compass.
  • Optimized the response speed of long-pressing the medicine bar and throwing object bar
  • Optimized Alcatraz scene performance to reduce lag.

New Weapon

Assault Rifle Oden

  • A 12.7mm large-caliber automatic rifle with slow fire rate and great power, it can fire a variety of special ammunition.

Tactical Equipment Echo Grenade

  • A grenade that uses sound waves to detect enemy locations.

Balance Adjustment

Multiplayer & Battle Royale

AR/SMG/LMG Bullet Spread Adjustment

In the current versions of the battle rhythm, we have made a unified evaluation and adjustment to the distribution value of AR/SMG/LMG firearms. Overall, the average distribution of each gun system has been lowered:

  • ADS bullet spread: Significantly reduced (>20%)

Swordfish, M16, Pharo, LK24, FR .556, ICR-1, AK-47, HVK-30, Man-O-War, HBRa3

  • ADS bullet spread: Reduced (10%~20%)

M4, M4LMG, DR-H, UL736

  • ADS bullet spread: Slightly reduced (less than 10%)

Kilo 141, KN-44, M13, ASM10, AK117, BK57, CR-56 AMAX, RPD, AS VAL, Type 25, Holger 26, GKS, Chopper, Hades, QQ9, QXR

  • ADS bullet spread: Significantly increased

In the previous version, ADS bullet spread was too accurate, even more than some marksman rifles. We have increased the spread to balance.

RUS-79U

  • All the above changes are applicable to Battle Royale. In Battle Royale, the ADS bullet spread of all firearms is 60% of that in Multiplayer mode.

AR/SMG/SG/SR Movement Speed Adjustment

  • We have sorted out the mobility of weapons between different types and within the same type, so that the mobility of firearms is more in line with its positioning.
  • Movement speed: Slightly increased

DR-H, HVK-30, CR-56 AMAX, HBRa3, AK117, M13, KRM-262, R9-0

  • ADS Movement speed: Slightly increased

M21 EBR, SVD

  • Movement speed bonus of attachments: Reduced
  • PPSh-41 Fast Reload +8% → +5%
  • QQ9 Tactical Barrel +5% → +4%
  • No Stock +5% → +4%
  • ADS Movement speed bonus of attachments: Reduced
  • MAC-10 Combat Stock & Steel Stock +20% → +16%
  • Fennec Light Stock +15% → +12%
  • Light Mag +5% → +4%
  • MX9 Agile Stock +40% → +37%

RPD

  • Overall enhanced mid-range positioning firearms to suit rhythm.
  • Range: Increased
  • Damage Multiplier to the Head: Increased
  • RPD new attachment: Cooling Compressor Barrel
  • When equipped, the fire mode switches to the overheating mechanism. Controlling the heat can achieve stable and continuous firepower output.
  • Range: Increased
  • Vertical Recoil: Reduced
  • Hit Flinch: Reduced
  • Movement Speed: Reduced
  • ADS Bullet Spread: Increased

MAC-10

The current use of Mac-10 is very high. Mac-10 can deal relatively stable damage even at a slightly longer distance. Therefore, we appropriately adjusted the damage of the second range to reduce its advantage in mid-range.

  • Damage: Reduced

Assault Rifle Reload Speed Adjustment

ASM10

  • Slightly increased the reload speed, and optimized the reload action.
  • Tactical Reload speed: Increased
  • Empty Reload speed: Increased

Man-O-War

  • Slightly increased the reload speed.
  • Tactical Reload speed: Increased
  • Empty Reload speed: Increased
  • Mid-range positioning firearms Enhanced

HBRa3

  • Range: Increased
  • New attribute for attachment: Thunderbolt Sling
  • Hipfire Bullet Spread: Reduced

FR .556

  • Range: Increased

BK57

  • Range: Increased

KN-44

  • Make it hit the head three times within 29 meters to kill the enemy.
  • Range: Increased
  • Damage Multiplier to the Head: Increased

CR-56 AMAX

  • Range: Increased

Peacekeeper MK2

  • Base Mag Capacity: Increased
  • Base Range: Increased (Does not work on Rapid Fire Barrel)
  • Reload Speed of Double Stack Mag: Increased

M4LMG

  • Range: Increased

UL736

  • Range: Increased

Hades

  • Range: Increased

New attribute for attachment Crossbar

  • Hipfire Bullet Spread: Reduced

AK117

As one of the first high-rate rifles to be launched, the AK117 is favored by many fighters, but its relatively uncontrollable recoil and weakness at medium distances make it slightly inferior to other high-rate rifles. Therefore, we have slightly increased its range and damage at the second range, and increased the damage multiplier to the upper chest and arms to ensure that it can eliminate the enemy with 4 shots on the upper chest and arms within the second range. So that its combat capability at medium distances can keep up with the mainstream level of the current version.

  • Range: Increased
  • Damage: Increased
  • Damage Multiplier to the Chest and Lower Arms: Increased

At the same time, we have updated the resources for its reloading action, and made corresponding fine-tuning of the reloading time according to the performance of the action.

  • Reload Speed: Reduced

LK24

In the initial design of LK24, we wanted it to be an assault rifle that can be used for mid-to-long-range camping. However, since the current version of the bullet spread is uniformly adjusted, the characteristics of the LK24 are not prominent enough. Therefore, we want to re-adjust it to match its positioning.

We have adjusted the bullet spread algorithm so that the first few bullets have higher accuracy under the condition that the maximum spread remains unchanged during continuous firing; and the bullet spread in the moving state is increased.

  • Range: Increased
  • Damage: Increased
  • Damage Multiplier to the Hands: Increased

GKS

As a medium-rate submachine gun, GKS has been struggling to adapt to the current meta. In order to bring it back to the battlefield, we hope to give a spotlight to its ADS ballistic advantages by slightly increasing its basic movement speed, canceling the penalty of bullet spread in the moving state, and strengthening its flexible Sprint-to-Fire characteristics. We have also adjusted the damage algorithm so that GKS can eliminate the enemy with three shots in the upper body at close range. We hope this will help regain its advantage in the battlefield.

  • Range: Adjusted
  • Damage: Adjusted
  • Damage Multiplier to the Head, Upper Chest and Arms: Increased

Renetti

Renetti’s three bursts have higher requirements for accuracy, however, the range of 6m-15m is too short in comparison to all secondary weapons. Therefore, we have increased the range to help it adapt into the current meta.

  • Range: Increased

Multiplayer

Perk: Persistence

The initial intention of Persistence’s design is to allow more players to experience the fun of the unique scorestreaks of the COD series. However, due to the overpowering mechanism, the technical threshold for players to obtain advanced scorestreaks is too low. This affected the overall combat experience. Therefore, we are looking to make the following adjustments:

  • Persistence is changed to blue perk and will be incompatible with Hardline.
  • The speed at which players can obtain scorestreaks is reduced.
  • When equipped with Persistence, all scorestreaks are divided into 3 segments in accordance to the score; players can only choose one from each segment to equip.
  • In order to control the impact of scorestreaks on the battle while ensuring players’ experience of scorestreaks, players will no longer be able to choose 3 advanced scorestreaks when Persistence is equipped.