Crimsix explains how ‘laggy’ CDL servers “were not ready” for online play
Instagram: thedallasempireIan ‘Crimsix’ Porter has criticized “laggy” servers after Dallas Empire’s Call of Duty League event concluded on April 12, claiming they “were not ready” for the competition.
After a few online exhibition matches, the Call of Duty League returned to its proper schedule with the Dallas Empire event on April 10-12.
Despite it being their turn to ‘host’ a CDL event, the Empire had no hometown advantage as all matches were contested in custom games online. Those custom lobbies were supposedly not quite up to snuff for elite competition however, as Crimsix slammed the servers after a top-four finish in the tournament.
Streaming some Warzone gameplay on Twitch after the Empire event came to a close, Crimsix was naturally asked about the tournament by those tuning in.
Immediately criticizing the servers pros had to play on throughout the event, the most successful competitor in CoD history outlined multiple examples of lag-spikes costing them maps.
“There’s a time in the Search and Destroy against [the Los Angeles Guerrillas] where [Ulysses ‘Aqua’ Silva] cooked a nade and the nade blew up in his hand,” he explained.
“So that means the lag spike was somewhere between one to four seconds.”
“The other time was when I was standing P2 window on Hackney Yard. When you’re in the hill, you just chill.”
Despite his best efforts to simply stay put inside the objective, Crimsix “lagged out of the hill after standing still for 10 seconds.”
“10 seconds I was standing still. I lagged out of the hill, landed on the bottom of wood steps, had to run all the way back up the steps just to get back into the hill. I knew right then and there, that these servers were not f***ing ready yet.”
Crimsix also took to Twitter after their top-four finish, addressing that he wanted to “stay professional” but still share his “thoughts on this weekend’s online event.”
“I did not enjoy competing this weekend given the circumstances,” he bluntly expressed.
Another pro player raised similar concerns. Jordan ‘JKap’ Kaplan of OpTic Gaming LA also shared his opinion on the state of CDL’s network infrastructure.
“Playing on laggy servers that were known to be laggy from previous test runs is unacceptable,” he said. “Something has to change for the competitive integrity of all future tournaments.”
Just trying to stay professional/not get fined/let you guys know my thoughts on this weekends online event…. and the only thing I can really say while trying to do those 3 is by saying that I did not enjoy competing this weekend given the circumstances.
— FaZe Crimsix (@Crimsix) April 13, 2020
So props to the people behind the scenes for getting it done and even making improvements throughout the weekend, but something has to change for the competitive integrity of all future tournaments. Players this weekend also weren’t even being told where the servers were located
— Jordan Kaplan (@JKap415) April 13, 2020
Infinity Ward is yet to comment on the matter following the Empire event. With Chicago Huntsmen’s online event kicking off in just two weeks on April 24, there’s little time to see drastic changes implemented.
You can keep up to date with all the latest CDL developments using our dedicated hub right here on Dexerto.