Eight ways to improve Call of Duty’s Blackout ahead of launch
The Call of Duty: Black Ops 4 Blackout beta turned out to be an incredibly successful one for developers, Treyarch, and publishers, Activision.
After initially launching on PS4 for the first couple of days, it was then the turn of fans on PC and Xbox to get their shot at what is being touted by some as the best battle royale experience yet.
The combination of Call of Duty’s movement mechanics to navigate the map, the well-sized landscape and smooth shooting experience has left fans salivating for more.
While the release date of October 12 seems incredibly far away, everyone at Dexerto is hoping that the time will give Treyarch the chance to fix some of Blackout’s less than perfect elements.
Below we’ve pulled together eight of our biggest issues that we’d love fixed for release, thanks Vondy.
1. Changes to armor
On top of people with level 3 armor being incredibly difficult to kill, the random element of finding decent armor could determine whether you’d win or lose a game, discouraging some players from fighting one another for fear of damaging their armor for the late game.
One solution to the problem is to increase the volume of armor available or allow players to carry an extra piece to use during the later stages of the game. Others have suggested removing it entirely.
2. Fixed loot spawns
3. Drop with a pistol
Dropping with a pistol would at least allow you to defend yourself while you find a better weapon.
While dropping without a weapon is a common practice in most BR games, it doesn’t mean it has to be the same for Blackout.
4. Improved inventory/loot system (console)
The swipe through system just wasn’t efficient enough, especially when trying to either outrun the circle or ensure you’re not out in the open for too long to avoid enemy fire.
The option to use a block system similar to the PC version would make far more sense than what is currently available.
5. Drop just the weapon, not the attachments
Considering how difficult it is to find different equipment such as scopes, it seemed odd that if you dropped and picked up a new weapon, you’d lose all of it unless you physically took it off beforehand.
6. Animated victory screen ft killcam
It might seem like that’s too easy, but with bullets from the same range dealing different amounts of damage, seemingly at random, it actually helps provide some balance.