Major buffs made to weapons in Black Ops 4 Multiplayer and Blackout – v1.17 weapon tuning patch notes
The latest major game update has now gone live in Call of Duty: Black Ops 4, introducing a variety of changes to the weapons in Multiplayer and the Blackout battle royale.
In the v1.17 update, which went live on April 30, developers Treyarch decided to implement boosts to several weapons based on how they’ve been performing during matches in both Multiplayer and Blackout.
Interestingly enough, almost the entirety of the weapon tuning resulted in buffs made to guns, as there were almost no weapons nerfed except for one in either mode.
SMGs buffed in Multiplayer
The dominant theme of the weapon tuning in Multiplayer was buffs to Submachine Guns, as there were a total of six SMGs that were given a boost in this update: GK5, MX-9, Daemon 3XB, Switchblade X9, Cordite, and Spitfire.
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Most of the changes included increasing the range at which certain weapons could eliminate players with a specific amounts of shots hit, with the Switchblade and Cordite getting the most improvements in that aspect.
There were a total of six SMGs buffed in the v1.17 update, none more so than the Cordite.
It’s important to note that all of the changes made to the Cordite and Spitfire were exclusive to consoles only, so they will not affect gameplay on PC.
Furthermore, Treyarch have also addressed the exploit that was allowing players to “fire faster than intended from sprint by starting a slide, then immediately firing.”
Saug 9mm only gun to be nerfed
The only weapon to have been nerfed in this entire update was the Saug 9mm, more specifically its powerful Stock II attachment.
With the v1.17 weapon tuning, the Saug equipped with Stock II now has a slightly reduced move speed when aiming down sights.
The Saug 9mm SMG was the only weapon to be nerfed in the v1.17 update.
Blackout weapon buffs
The v1.17 update also made some adjustments to three weapons in the Blackout battle royale mode, with all of the changes being improvements to the guns’ effectiveness.
The Mozu and VKM 750 were both buffed in their base states, while the gold version of the Hades was also boosted, including its 4x scope replaced with a 2x.
You can look through all of the weapon tuning notes below, as provided by Treyarch. Make sure to check out the full breakdown and details of this major update by checking out the v1.17 patch notes.
MULTIPLAYER
- Weapons
- GKS
- Increased 5-shot range from 5 meters to 7.5 meters.
- MX-9
- Increased 5-shot range from 7 meters to 7.5 meters.
- Slightly increased 5-shot range damage.
- Daemon 3XB
- Created a 5-shot range out to 7.5 meters.
- Increased 6-shot range from 11.5 meters to 19 meters.
- Increased 7-shot range from 19 meters to 25 meters.
- Increased 8-shot range from 25 meters to 32 meters.
- Switchblade X9
- Increased 5-shot range from 2.5 meters to 7.5 meters.
- Increased 6-shot range from 16.5 meters to 19 meters.
- Increased 7-shot range from 19 meters to 25 meters.
- Increased 8-shot range from 24 meters to 32 meters.
- Saug 9mm
- Stock II: Slightly reduced move speed during ADS.
- Cordite (consoles only)
- Increased 5-shot range from 4 meters to 7.5 meters.
- Increased 6-shot range from 16.5 meters to 19 meters.
- Increased 7-shot range from 22 meters to 25 meters.
- Increased 8-shot range from 26.5 meters to 32 meters.
- Spitfire (consoles only)
- Increased 6-shot range from 7.5 meters to 8 meters.
- Miscellaneous
- Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
- GKS
BLACKOUT
- Weapons
- Mozu
- Increased close range damage.
- Increased headshot multiplier.
- VKM 750
- Reduced recoil.
- Additional recoil reduction during the first 4 shots.
- Hades (Gold)
- Reduced hits to kill from 6 to 5.
- Increased maximum damage range.
- Replaced 4x Scope with 2x Scope.
- Mozu