Modern Warfare v1.12 patch notes – Shipment & Vacant, new mode, more

Albert Petrosyan
Infinity Ward

Infinity Ward have released another major update for Call of Duty: Modern Warfare, one that’s added a lot of new content available free for all players on PS4, Xbox One, and PC.

The v1.12 patch for Modern Warfare went live on December 18 and is the third update for the recently-launched Season 1, which represents the biggest post-launch content drop in Call of Duty history.

Called Season One Refresh, this latest update includes remakes of two classic CoD maps Vacant and Shipment, the new multiplayer mode Cranked, two new Gunfight maps Over Winter (winter version of Docks) and Shipment, and more.

The patch is a massive one in terms of file size as well; it’s officially 15 GB on PS4, 14.05 GB on Xbox One, and 10.2 GB on PC.

Remember, with Activision no longer using a purchasable DLC model, all of this content comes free and instantly to all players across the three platforms.

SEASON ONE REFRESH TRAILER:

Season One Refresh – 3 new maps

Shipment and Vacant, two of the more iconic maps from the original CoD 4: Modern Warfare game, made their highly-anticipated return to the series on December 18. Players can play both maps non-stop in the new Vacant and Shipment 24/7 playlist.

Due to its smallish overall size, Shipment is also doubling as a new Gunfight map. Speaking of Gunfight, the popular original version of the 2v2 mode has also been brought back, after players made it clear that they preferred that variant over the new O.S.P that required weapons to be picked up from the ground.

With the winter season in full swing, some holiday flair has been added to Gunfight as well, with the Docks map getting a snowy makover called ‘Over Winter.’

Infinity WardOver Winter is a winter-version of Docks map in Gunfight.

Season One Refresh – new multiplayer mode

With another wave of Season 1 content came the brand new multiplayer mode Cranked, which joins Reinforced, Infected, and Gunfight O.S.P. as the new modes added this season.

Cranked is a “fast-paced, high octane” version of regular Deathmatch, “where players race against the clock to get kills or suffer an explosive fate.”

Infinity WardCranked is the newest multiplayer mode in Modern Warfare Season 1.

Season One Refresh – Footstep audio and weapon adjustments

Audio has been one of the more scrutinized aspects of Modern Warfare, with players especially complaining about the balance of footstep audio.

Infinity Ward attempted to further address that by making three adjustments to footstep audio – reducing the audible range of 3rd person footsteps, increasing occlusion, and adjusting various foley sounds that player at a larger range than footsteps during ADS/crouch movements.

As for weapons, there weren’t too many changes implemented. The only real considerable changes were reduced flinches on the Kar98l, EBR-14, and MK2 Carbine Marksman Rifles.

Season One Refresh – v1.12 update patch notes

Infinity WardThe v1.12 update in Modern Warfare features a lot of new content, general fixes, and more.

Here are the full patch notes for this v1.12 update, as provided by Infinity Ward on Reddit:

WHAT’S NEW:

  • New Operator: Nikto

  • New Maps!

    • Shipment

    • Vacant

    • Winter Docks (winter-themed 2v2 map)

  • Playlist Update!

    • Vacant and Shipment 24/7

    • Cranked

    • Gunfight is back!

  • New Special Operation! “Strongbox”

  • New Classic Special Operation Missions! “Disinform” and “Bomb Squad”

  • Fix for a bug that could players to be stuck in a “Update requires restart” loop

  • Fix for a bug where creating a custom mode could prevent access to private match game mode options

  • Fix for players disconnecting and experiencing the “TURTLE” error code

  • Fix for a bug where the green ‘new’ notification icon was not clearing off the screen even though there wasn’t any new items to view

  • Implemented fixes for various exploits and boosting techniques

  • Fix for some players experiencing a ‘drift’ while using an Xbox controller

  • Fixed two bugs that could cause players to accidentally use multiple XP tokens due to a delay between clicking the button and confirmation on our end

  • Fixed an issue where Care Packages could fall through the roof of various buildings in Port

  • Fixed a bug where players were unable to swap Field Upgrades after selecting Field Upgrade Pro

  • Attempting to deploy the Weapon Drop Field Upgrade at the beginning of a round-based mode would result in the Field Upgrade becoming unusable until the player respawns. This has been fixed

  • Fixed a bug where all tablet-based killstreaks/Field Upgrades have a zoomed in view when using on Aniyah Palace

  • Made some slight UI adjustments to the base and officer rank progression screens to both have similar designs

  • Fix for watches not appearing in modes with preset loadouts

  • Added a new menu that allows players to launch a specific Trial

  • Fixed a bug that caused keybinds to reset to their default values

  • Friend Request & Party Invite Notifications option will be set to Enabled by default after the patch. Players can disable that option through the Account tab of the Options menu

  • Implemented several settings for the Auto-Sprint option (Always Sprint, Always Super Sprint)

Added an Auto Move Forward feature for Keyboard and Mouse as well as Controller

  • For Keyboard and Mouse, a keybind can be added in the Options menu via the advanced section of Move Forward

  • For Controller, when this feature is enabled in the Options menu, it can be activated in-game by pushing the movement stick forward twice

Keyboard and Mouse

  • Improved navigation in the Store and Battle Pass menus

  • Added a Change Zoom/Toggle Hybrid Behavior gameplay option to change which keybind triggers the Change Zoom/Toggle Hybrid

Audio:

  • Footsteps: reduced audible range of 3rd person footsteps

  • Increased occlusion on footsteps

  • Adjusted various foley sounds that played at a larger range than footsteps during ADS/crouch movements

  • Fix for air vehicles not occluding properly

  • General occlusion adjustments to all air vehicles

  • Fix for knife impact sounds missing from kill cams

Weapons:

  • Adjusted hip spread for the .357 Snake Shot so it’s consistent regardless of stance

  • Reduced flinch on the Kar98k, EBR-14, and MK2 Carbine

PC

  • Several fixes were implemented to prevent crashes and improve stability

Special Operations: Survival

  • Various exploit fixes

Classic Special Operations:

  • Fixed a bug where players were receiving inconsistent amounts of XP

  • Fix for rank up UI splashes no working as intended

  • When using a Respawn Flare, no UI icon would appear on the minimap (Operation Harbinger)

  • Fixed a bug where pistols were dealing too much damage against Juggernauts compared to other weapon classes

  • In Operation Crosswind, nearby enemies will not become alerted if a player uses a rocket launcher, causing the player to not break stealth. This has been fixed

  • Fixed a bug where players were able to go prone with the minigun if they get revived while having it equipped

  • Added the reward players could earn if completing an Operation within the playlist menu

  • Reduced the lethality of non-car explosives

  • Adjustments to spawns for Hardpoint

Search and Destroy:

  • Fix for a bug where the defending team could see the bomb carrier objective icon

  • With the ‘Weapon Pings on Minimap’ option is enabled, the bomb carrier would not show as a red dot on the minimap when shooting their weapon. This has been fixed

COD Caster

  • Added an in-game data view to display various stats

  • Implemented support for Domination