Treyarch respond to complaints about player collision in Black Ops 4
Call of DutyCall of Duty: Black Ops 4 developers, Treyarch, have responded to an in-game issue where players’ character models collide and get caught on one another.
Black Ops 4 has recently received some criticism from the CoD community, over issues such as the the removal of the Team Deathmatch playlist on PC and the absence of Combat Records, which prompted Game Design Director, David Vonderhaar, to publicly respond.
Now, complaints over in-game collisions with teammates have also been addressed, after a clip from CWL Fort Worth showed even professional players are suffering from the issue on the big stage.
The character collision problem has even been seen on the big stage at CWL Fort Worth.
Other games, such as Respawn Entertainment’s Apex Legends, are designed in such a way that friendly players cannot clash, and just pass through one another, in order to reduce teammate collisions. Black Ops 4 does not have such a feature.
There have already been complaints from community members about the issue, and now, on March 17, an official Treyarch employee replied on a Reddit post. This follows a clip from Fort Worth, which shows professional Gen.G player Colt “Havok” McLendon colliding with his teammates while trying to get to the bomb at the start of a S&D round.
The reply from Matt Scronce, Senior Game Designer at Treyarch, says that they have a fix “ready to go”, but have refrained from implementing it due to the “timing and risk assessment”.
This is likely in reference to the on going CWL Fort Worth tournament, as changes in the middle of a tournament would prove very unpopular amongst the competitive community.
The reply from Treyarch concludes that it was an “unfortunate bug that shouldn’t have happened in the first place.”
Given the nature of the response, it’s likely we’ll see a patch and fix early next week, once CWL Fort Worth has reached its conclusion.