Warzone players demand change to “overpowered” vehicles
ActivisionGiven the size and scale of Call of Duty: Warzone’s map, there are a plethora of vehicles that allow easy transportation from Prison to Dam – but players aren’t happy with just how overpowered they are in the current meta.
Infinity Ward’s venture into the battle royale genre has gone down a treat. Over 30 million players dropped into Verdansk within the first 10 days, making it the fastest-growing non-mobile game ever.
Despite the game’s accolades, players still have a list of peeves that they would like addressed. From the clunky gas mask animation to Verdansk being seemingly overrun with hackers, Infinity Ward certainly have their work cut out to meet player demands.
However, one in-game element that has been gradually changing Warzone’s meta has been vehicles. Coming in all shapes and sizes, vehicles don’t just offer an easy way to traverse Verdansk — they also double-up as one of the most lethal weapons in the game!
Whether it’s a Tactical Rover or an SUV, players often use vehicles to run over their opponents, allowing one player to single-handedly take out an entire squad without even breaking a sweat.
So what’s the big issue? Just stay indoors, right? Well, no… As one Reddit user found out the hard way, nowhere is safe from the wrath of Warzone’s vehicles.
Even though the entirety of the Redditor’s player model was inside the building, they were completely wiped out by the Cargo Truck. And given the prevalent nature of Warzone’s vehicle troubles, plenty of players have used the Warzone subreddit to vent their frustrations.
Top streamers such as Jaryd ‘Summit1G’ Lazar and Michael ‘shroud’ Grzesiek have echoed the thoughts of the community, with Lazar labelling them as “overpowered” while Grzesiek suggested that they should be scrapped altogether.
It doesn’t just stop there. Another user aptly highlighted that enemies in the final circle often use the vehicle’s third-person POV to their advantage, as they scope out the competition and use their vehicle as a fortress on wheels.
Although, a simple solution was proposed: “A super-easy way to balance this is to make all vehicles, including the [helicopter], first-person only.”
So with vehicles becoming all the range in Warzone, Infinity Ward are seemingly stuck between a rock and a hard place.
The developers can’t simply remove them, given the sheer enormity of Verdansk, so perhaps a first-person perspective is the only way to mitigate their dominance in the server?