Warzone Season 1 update patch notes: Area 99, MW2 & MW3 weapon buffs, and all Perks
ActivisionWarzone Season 1 kicks off a brand-new era of the battle royale as it integrates with Black Ops 6 to bring a fresh set of guns and a new map.
One of the ways that Warzone has managed to stay relevant for so long is through its constant evolutions. Each year, the BR merges with the current CoD multiplayer, which always comes with a set of new guns to level up and plenty of gameplay changes.
This year is no different, so here’s everything coming to BO6 in Warzone Season 1.
Warzone Season 1 release date
The Warzone Season 1 update arrives on Thursday, November 14, 2024, the same day that Black Ops 6 Season 1 also gets underway. Based on previous updates, it will likely go live at 10 AM PT / 1 PM ET / 6 PM GMT.
At this point, MW3 Season 6 will come to an end, and the game’s time as the main CoD title in Warzone will be over.
MW2 and MW3 Weapon adjustments
A visual recoil reduction pass has been applied to Modern Warfare II weapons, enhancing their feel and control while shooting.
Barrel and stock attachments from Modern Warfare II have also had their penalties reduced. Additionally, a significant balancing pass has been completed for underbarrel and muzzle attachments from both Modern Warfare II and III. All cons have been removed from these attachments, meaning they now only provide stat boosts, with each subcategory of underbarrels and muzzles functioning identically except for cosmetic differences. AMP attachments in these slots, however, retain their unique functionality and balancing.
- Muzzle Enhancements
- Suppressors: Boost velocity and damage range.
- Comps: Improve recoil control.
- Flash Hiders: Increase damage range and firing aim stability.
- Breacher: Enhance melee damage and recoil control.
- Underbarrel Enhancements
- Angled Grip: Increases hipfire and tacstance accuracy and aim walking steadiness.
- Handstop: Improves sprint-to-fire and ADS speed.
- Vert Grip: Enhances recoil control and firing aim stability.
Furthermore, Modern Warfare II and III weapons now have corner-slicing functionality, adding an extra tactical edge.
MW2 and MW3 weapon buffs and nerfs
» Assault Rifles «
- TAQ-56 (MWII)
- Maximum Damage Range increased from 25.4 meters to 35.56.
- Medium Damage decreased from 29 to 28.
- Medium Damage Range increased from 40.64 meters to 46.99.
- Arm and Lower Torso modifiers increased from 1x to 1.15x.
- ISO Hemlock (MWII)
- Maximum Damage Range increased from 24.89 meters to 35.56.
- Minimum Damage increased from 21 to 24.
- Headshot modifier decreased from1.4x to 1.3x.
- Arm modifier increased from 0.95x to 1.16x.
- Leg modifier increased from 0.95x to 1.05x.
- Removed Medium Damage Range 2.
- Kastov 762 (MWII)
- Maximum Damage Range increased from 30.48 meters to 40.64.
- Medium Damage Range increased from 50.8 meters to 53.34.
- Lower Torso modifier decreased from 1.15x to 1x.
- Arm modifier increased from 0.96x to 1.15x.
- Leg modifier increased from 0.96x to 1x.
- Kastov 545 (MWII)
- Maximum Damage Range increased from 15.24 meters to 31.75.
- Medium Damage Range increased from 39.62 meters to 45.72.
- Minimum Damage increased from 20 to 23.
- Removed Medium Damage Range 2.
- Kastov-74u (MWII)
- Max Damage Range increased from 25.4 meters to 31.75.
- Removed Medium Damage Range 2.
- STB 556 (MWII)
- Max Damage Range increased from 25.4 meters to 29.84.
- Minimum Damage decreased from 23 to 22.
- Lower Torso and Legs Modifiers decreased from 1.1x to 1x.
- Removed Medium Damage Range 2.
- FR Avancer (MWII)
- Maximum Damage Range increased from 24.89 meters to 29.84.
- Removed Medium Damage Range 2.
- Magazine size increased from 25 to 30.
- Tempus Razorback (MWII)
- Maximum Damage Range decreased from 29.46 meters to 28.19.
- Medium Damage increased from 22 to 24.
- Lower Torso modifier decreased from 1x to 0.91x.
- Lachman-556 (MWII)
- Max Damage Range increased from 30.48 meters to 34.29.
- Medium Damage increased from 24 to 26.
- Minium Damage increased from 18 to 20.
- Removed Medium Damage Range 2.
- TR-76 Geist (MWII)
- Maximum Damage decreased from 34 to 31.
- Maximum Damage Range increased from 25.4 meters to 34.29.
- Medium Damage decreased from 31 to 27.
- Medium Damage Range increased from 36.83 meters to 45.72.
- Lower Torso modifier increased from 1x to 1.15x.
- Removed Medium Damage Range 2.
- M4 (MWII)
- Maximum Damage Range increased from 25.4 meters to 34.29.
- Medium Damage Range increased from 40.64 meters to 44.45.
- Headshot modifier increased from 1.05x to 1.2x.
- Upper Torso modifier increased from 1x to 1.1x.
- Chimera (MWII)
- Lower Torso and Legs modifiers decreased from 1x to 0.95x.
- M13B (MWII)
- Maximum Damage Range decreased from 26.67 to 25.9.
- Medium Damage Range decreased from 45.72 to 38.1.
- M13C (MWII)
- Maximum Damage increased from 27 to 28.
- Maximum Damage Range increased from 25.4 meters to 27.94.
- Medium Damage Range decreased from 40.64 meters to 39.37.
- M16 (MWII)
- Maximum Damage Range increased from 25.4 meters to 33.02.
- Jak Patriot Conversion Kit
- Maximum Damage Range decreased from 36.83 meters to 30.48.
- Medium Damage Range 1 decreased from 43.18 meters to 38.1.
- Medium Damage Range 2 decreased from 60.96 meters to 48.26.
- STG44 (MWIII)
- Maximum Damage decreased from 32 to 28.
- Maximum Damage Range increased from 29.21 meters to 38.1.
- Medium Damage Range 1 damage decreased from 28 to 24.
- Medium Damage Range 1 increased from 44.45 meters to 50.8.
- Bullet Velocity decreased from 960m/s to 720m/s.
- Holger 556 (MWIII)
- Maximum Damage Range decreased from 50.8 meters to 40.64.
- Medium Damage Range 1 decreased from 60.96 meters to 50.8.
- Lower Torso modifier decreased from 1x to 0.95x.
- MTZ-556 (MWIII)
- Maximum Damage Range decreased from 40.64 meters to 35.56.
- Medium Damage Range 1 decreased from 60.96 meters to 50.8.
- Headshot modifier decreased from 1.3x to 1.25x.
- MCW (MWIII)
- Maximum Damage Range decreased 36.83 meters to 31.75.
- Medium Damage Range 1 decreased from 50.8 meters to 44.45.
- BAL-27 (MWIII)
- Medium Damage Range 1 decreased from 49.53 meters to 43.18.
- Medium Damage Range 2 decreased from 60.96 meters to 53.34.
- Bullet Velocity decreased from 800m/s to 740m/s.
- BP50 (MWIII)
- Bullet Velocity decreased from 750m/s to 710m/s.
- RAM-7 (MWIII)
- Bullet Velocity decreased from 780m/s to 720m/s.
- SVA 545 (MWIII)
- Bullet Velocity decreased from 760m/s to 720m/s.
» Battle Rifles «
- DTIR 30-06 (MWIII)
- Maximum Damage decreased from 45 to 38.
- Maximum Damage Range increased from 21.59 meters to 35.56.
- Removed Medium Damage Range 1 and 2
- Bullet Velocity decreased from 900m/s to 810m/s.
» Submachine Guns «
- ISO 45 (MWII)
- Maximum Damage Range increased from 8.89 meters to 10.16.
- Minimum Damage increased from 18 to 19.
- Headshot modifier decreased from1.3x to 1.2x.
- Arm modifier increased from 0.95x to 1x.
- ISO 9MM (MWII)
- Maximum Damage Range increased from 9.39 meters to 10.41.
- Medium Damage Range 1 increased from 13.97 meters to 17.78.
- Leg modifier increased from 0.99x to 1.1x.
- FSS Hurricane (MWII)
- Maximum Damage Range increased from 7.87 meters to 10.66.
- Headshot modifier decreased from 1.4x to 1.3x.
- Arm modifier increased from1.05x to 1.15x.
- Leg modifier decreased from 1.05x to 1x.
- MX9 (MWII)
- Maximum Damage Range decreased from 11.17 meters to 10.16.
- Medium Damage Range 1 decreased from 25.14 meters to 22.35.
- Minimum Damage increased from 18 to 19.
- Arm modifier increased from 0.99x to 1.1x.
- Lower Torso modifier decreased from 1.1x to 0.94x.
- Minibak (MWII)
- Maximum Damage increased from 33 to 35.
- Maximum Damage Range decreased from 11.43 meters to 10.16.
- Medium Damage Range 1 damage increased from 28 to 29.
- Lower Torso modifier decreased from 1.1x to 1x.
- Lachmann Sub (MWII)
- Maximum Damage Range increased from 9.65 meters to 10.16.
- Medium Damage Range 1 increased from 15.49 meters to 17.78.
- Headshot modifier increased from 1.2x to 1.25x.
- Lower Torso modifier increased from 1x to 1.1x.
- Vel 46 (MWII)
- Maximum Damage Range decreased from 13.0 meters to 11.17.
- Headshot modifier decreased from 1.4x to 1.15x.
- BAS-P (MWII)
- Maximum Damage Range decreased from 19.43 meters to 11.43.
- Medium Damage Range 1 damage increased from 20 to 24.
- Medium Damage Range 1 decreased from 30.48 meters to 22.35.
- Minimum Damage increased from 16 to 19.
- Headshot modifier decreased from 1.3x to 1.2x.
- PDSW 528 (MWII)
- Maximum Damage increased from 26 to 28.
- Maximum Damage Range decreased from 14.73 meters to 10.16.
- Fennec 45 (MWII)
- Maximum Damage Range increased 9.9 meters to 10.16.
- Medium Damage Range 1 increased from 15.74 meters to 17.78.
- Minimum Damage increased from 12 to 13.
- Lower Torso modifier increased from 1x to 1.1x.
- Lachmann Shroud (MWII)
- JAK Decimator Conversion Kit
- Maximum Damage Range decreased from 13.46 meters to 10.16.
- Medium Damage Range 1 decreased from 20.57 meters to 17.78.
- JAK Decimator Conversion Kit
- AMR9 (MWIII)
- Maximum Damage Range decreased from 13.97 meters to 12.19.
- Medium Damage Range 1 decreased from 24.13 meters to 21.59.
- Lower Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 625m/s to 540m/s.
- Superi 46 (MWIII)
- Maximum Damage Range decreased from 12.7 meters to 10.66.
- Medium Damage Range 1 decreased from 25.4 meters to 18.79.
- Bullet Velocity decreased from 630m/s to 520m/s.
- Rival-9 (MWIII)
- Maximum Damage Range decreased from 15.24 meters to 11.68.
- Medium Damage Range 1 decreased from 25.4 meters to 19.3.
- Bullet Velocity decreased from 500m/s to 470m/s.
- HRM-9 (MWIII)
- Maximum Damage Range decreased from 12.7 meters to 11.93.
- Medium Damage Range 1 decreased from 24.13 meters to 19.05.
- Bullet Velocity decreased from 480m/s to 460m/s.
- Striker 9 (MWIII)
- Maximum Damage increased from 27 to 28.
- Maximum Damage Range decreased from 11.17 meters to 10.16.
- Medium Damage Range 1 decreased from 22.86 meters to 17.78.
- Medium Damage Range 2 decreased from 35.56 meters to 25.4.
- Lower Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 560m/s to 500m/s.
- Striker (MWIII)
- Maximum Damage Range decreased from 14.47 meters to 11.17.
- Medium Damage Range 1 decreased from 26.67 meters to 20.32.
- Medium Damage Range 2 decreased from 35.56 meters to 27.94.
- Bullet Velocity decreased from 570m/s to 510m/s.
- WSP-9 (MWIII)
- Maximum Damage Range decreased from 15.49 meters to 11.93.
- Medium Damage Range 1 decreased from 23.36 meters to 19.81.
- Medium Damage Range 2 decreased from 33.02 meters to 26.67.
- Bullet Velocity decreased from 540m/s to 500m/s.
- Broodmother .45 Conversion Kit
- Maximum Damage Range decreased from 20.32 meters to 12.7.
- Medium Damage Range 2 decreased from 30.48 meters to 22.86.
- RAM-9 (MWIII)
- Maximum Damage Range decreased from 12.19 meters to 11.17.
- Medium Damage Range 2 decreased from 30.48 meters to 25.4.
- Bullet Velocity decreased from 500m/s to 450m/s.
- Static-HV (MWIII)
- Maximum Damage Range decreased from 13.97 meters to 11.17.
- Medium Damage Range 1 decreased from 25.4 meters to 20.32.
- Medium Damage Range 2 decreased from 35.56 meters to 30.48.
- Bullet Velocity decreased from 600m/s to 490m/s.
- FJX Horus (MWIII)
- JAK Scimitar Conversion Kit
- Maximum Damage Range decreased from 18.08 meters to 12.19.
- Medium Damage Range 1 decreased from 32.69 meters to 21.59.
- Medium Damage Range 2 decreased from 50.29 meters to 30.48.
- Bullet Velocity decreased from 648m/s to 550m/s.
- JAK Scimitar Conversion Kit
» Shotguns «
- KV Broadside (MWII)
- JAK Jawbreaker Conversion Kit
- Headshot modifier decreased from 1.5x to 1.3x.
- Neck modifier decreased from 1.3x to 1.1x.
- Magazine Size increased from 20 to 40.
- JAK Jawbreaker Conversion Kit
- Haymaker (MWIII)
- Maximum Damage decreased from 36 to 23.
- Medium Damage Range 1 damage decreased from 23 to 18.
- Medium Damage Range 2 damage decreased from 18 to 14.
- Lockwood 680 (MWIII)
- Maximum Damage decreased from 70 to 60.
- Maximum Damage Range decreased from 2.54 meters to 1.39.
- Lower Torso and Leg modifiers decreased from 1x to 0.9x.
- Medium Damage Range 1 damage decreased from 51 to 45.
- Medium Damage Range 1 decreased from 6.85 meters to 3.55.
- Medium Damage Range 2 damage increased from 30 to 35.
- Medium Damage Range 2 decreased 10.41 meters to 4.69.
- Medium Damage Range 3 damage set to 21.
- Medium Damage Range 3 set to 5.33 meters.
- Reclaimer 18 (MWIII)
- Maximum Damage decreased from 70 to 60.
- Maximum Damage Range decreased from 2.54 meters to 1.01.
- Lower Torso and Leg modifiers decreased from 1x to 0.9x.
- Medium Damage Range 1 damage decreased from 51 to 45.
- Medium Damage Range 1 decreased from 6.85 meters to 2.54.
- Medium Damage Range 2 damage increased from 30 to 35.
- Medium Damage Range 2 decreased from 10.41 meters to 3.30.
- Medium Damage Range 3 damage increased from 20 to 21.
- Medium Damage Range 3 set to 4.57 meters.
» Light Machine Guns «
- HCR 56 (MWII)
- Maximum Damage increased from 26 to 28.
- Maximum Damage Range increased from 34.29 meters to 38.1.
- Medium Damage increased from 24 to 25.
- Medium Damage Range decreased from 50.8 meters to 48.26.
- Bullet Velocity decreased from 840m/s to 715m/s.
- 556 Icarus (MWII)
- Maximum Damage Range increased from 25.9 meters to 40.64.
- Headshot modifier decreased from1.4x to 1.2x.
- Arm modifier increased from 1.04x to 1.1x.
- Lower Torso modifier increased from1.04x to 1.1x.
- Bullet Velocity decreased from 840m/s to 675m/s.
- RAPP H (MWII)
- Maximum Damage Range increased from 35.56 meters to 45.72.
- Medium Damage decreased from 25 to 24.
- Minimum Damage decreased from 23 to 22.
- Headshot modifier decreased from 1.4x to 1.2x.
- Bullet Velocity decreased from 840m/s to 695m/s.
- Sakin MG38 (MWII)
- Maximum Damage increased from 28 to 30.
- Maximum Damage Range increased from 33.27 meters to 39.37.
- Medium Damage increased from 26 to 27.
- Medium Damage Range decreased from 55.62 meters to 50.8.
- Lower Torso modifier increased from 1x to 1.05x.
- Bullet Velocity decreased from 840m/s to 725m/s.
- RPK (MWII)
- Maximum Damage increased from 29 to 31.
- Maximum Damage Range increased from 28.19 meters to 50.8.
- Minimum Damage increased from 23 to 27.
- Lower Torso modifier increased from 1x to 1.1x.
- Removed Medium Damage Ranges 1 and 2.
- RAAL MG (MWII)
- Maximum Damage increased from 33 to 38.
- Medium Damage increased from 30 to 35.
- Medium Damage Range decreased from 63.5 meters to 53.34.
- Minimum Damage increased from 28 to 30.
- Lower Torso modifier decreased from 1x to 0.9x.
- TAQ Eradicator (MWIII)
- Minimum Damage decreased from 28 to 26.
- Bullet Velocity decreased from 840m/s to 675m/s.
- Puleymot 762 (MWIII)
- Maximum Damage decreased from 40 to 36.
- Maximum Damage Range increased from 34.29 meters to 38.1.
- Minimum Damage decreased from 35 to 34.
- Bullet Velocity decreased from 810m/s to 700m/s.
- JAK Annihilator Bullpup Conversion Kit
- Maximum Damage Range decreased 27.94 meters to 24.89.
- Medium Damage Range decreased from 38.1 meters to 34.29.
- TAQ Evolvere (MWIII)
- Maximum Damage Range decreased from 36.83 meters to 33.02.
- Bullet Velocity decreased from 805m/s to 695m/s.
- Kastov LSW (MWIII)
- Maximum Damage decreased 29 to 27.
- Maximum Damage Range increased 28.19 meters to 38.1.
- Medium Damage decreased from 27 to 24.
- Medium Damage Range increased from 35.56 meters to 53.34.
- Minimum Damage decreased from 23 to 22.
- Lower Torso modifier increased from 1x to 1.1x.
- Bullet Velocity decreased from 800m/s to 690m/s.
- Removed Medium Damage Range 2.
- Bruen Mk9 (MWIII)
- Bullet Velocity decreased from 810m/s to 690m/s.
- JAK Shadow Titan Conversion Kit
- Maximum Damage Range decreased from 20.44 meters to 17.9.
- Medium Damage Range 1 decreased from 32.0 meters to 26.67.
- Medium Damage Range 2 decreased from 48.0 meters to 38.1.
- Holger 26 (MWIII)
- Bullet Velocity decreased from 790m/s to 690m/s.
- DG-58 LSW (MWIII)
- Bullet Velocity decreased from 880m/s to 675m/s.
» Marksman Rifles «
- SP-R 208 (MWII)
- Maximum Damage increased from 93 to 100.
- Maximum Damage Range increased 29.21 meters to 45.72.
- Minimum Damage increased from 55 to 93.
- Headshot Modifier decreased from 2x to 1.7x.
- Bullet Velocity decreased from 830m/s to 730m/s.
- Removed Medium Damage Range 1.
- SA-B 50 (MWII)
- Maximum Damage increased from 91 to 100.
- Maximum Damage Range increased from 28.19 meters to 39.37.
- Minimum Damage increased from 50 to 85.
- Upper Torso, Neck and Upper Arm modifiers increased from 1.26x to 1.5x.
- Removed Medium Damage Range 1.
- Lockwood MK2 (MWII)
- Maximum Damage Range increased from 24.13 meters to 33.02.
- Medium Damage Range increased from 45.72 meters to 50.8.
- Upper Arm modifier increased from 1.2x to 1.4x.
- Bullet Velocity increased from 690m/s to 720m/s.
- EBR-14 (MWII)
- Maximum Damage Range from 50.8 meters to 55.88.
- Headshot modifier decreased from 2x to 1.5x.
- Arm modifier increased from 1x to 1.3x.
- Removed Medium Damage Range 1 and 2.
- LM-S (MWII)
- Headshot modifier decreased from 2.1x to 1.7x.
- TAQ-M (MWII)
- Removed Medium Damage Range 1 and 2.
- Tempus Torrent (MWII)
- Medium Damage Range increased from 41.91 meters to 50.8.
- Minimum Damage increased from 42 to 46.
- Removed Medium Damage Range 2.
- Kar98k (MWIII)
- Maximum Damage Range decreased from 55.88 meters to 48.26.
- Bullet Velocity decreased from 620m/s to 600m/s.
- KVD Enforcer (MWIII)
- Maximum Damage Range decreased from 46.99 meters to 40.64.
- Medium Damage Range decreased from 58.42 meters to 50.8.
- MCW 6.8 (MWIII)
- Maximum Damage Range decreased from 50.8 meters to 40.64.
- Bullet Velocity decreased from 930m/s to 840m/s.
- MCW 6.8 Full Auto Conversion Kit
- Maximum Damage Range decreased from 40.64 meters to 35.56.
- Medium Damage Range decreased from 55.88 meters to 48.26.
- Magazine size increased from 20 to 30.
» Sniper Rifles «
- Victus XMR (MWII)
- Bullet Velocity decreased from 860m/s to 800m/s.
- 1 Shot Headshot within 55.88 meters.
- FJX Imperium (MWII)
- Bullet Velocity decreased from 860m/s to 800m/s.
- 1 Shot Headshot within 50.8 meters.
- MCPR-300 (MWII)
- Bullet Velocity decreased from 860m/s to 760m/s.
- 1 Shot Headshot within 35.56 meters.
- LA-B 330 (MWII)
- Bullet Velocity decreased from 860m/s to 760m/s.
- 1 Shot Headshot within 33.02 meters.
- SP-X 80 (MWII)
- Bullet Velocity decreased from 860m/s to 760m/s.
- 1 Shot Headshot within 30.48 meters.
- XRK Stalker (MWIII)
- Maximum Damage Range decreased from 50.8 meters to 44.95.
- MORS (MWIII)
- Maximum Damage Range decreased from 76.2 meters to 70.48.
» Handguns «
- X12 (MWII)
- Arm modifier increased from 1.1x to 1.4x.
- 9MM Daemon (MWII)
- Minimum Damage increased from 22 to 24.
- Hand modifier increased from 1.09x to 1.13x.
- Removed Medium Damage Range 2.
- P890 (MWII)
- Lower Arm modifier increased from 1x to 1.3x.
- Renetti (MWIII)
- JAK Ferocity Conversion Kit
- Maximum Damage Range decreased from 12.49 meters to 10.66.
- JAK Ferocity Conversion Kit
New guns in Warzone Season 1
Black Ops 6’s arrival in Warzone means that all of that game’s weapons will finally be available in BR and Resurgence matches, alongside all of the existing MW3 and MW2 guns. Check them all out below:
Assault Rifles
SMGs
- C9
- KSV
- Tanto .22
- PP-919
- Jackal PDW
- KOMPAKT 92
- Saug (Season 1)
LMGs
Marksman Rifles
Sniper Rifles
- LW3A1 Frostline
- SVD
- LR 7.62
- AMR Mod 4 (Season 1 Reloaded)
Shotguns
Launchers
- CIGMA 2B
- HE-1
Pistols
- 9mm PM
- Grekhova
- GS45
- Stryder .22
- Sirin 9mm (Season 1 Reloaded)
Melee
- Combat Knife
- Baseball Bat
- Power Drill (Season 1 Reloaded)
- Cleaver (Season 1 Reloaded)
Lethals
- Frag
- Sticky Grenade
- Impact Grenade
- Thermobaric
- Molotov Cocktail
- Drill Charge
- C4
- Blast Trap
- Spring Mine
- Throwing Knife
- Combat Axe
Tacticals
- Flashbang
- Concussion
- Smoke Grenade
- Snapshot Grenade
- Shock Charge
- Decoy
- Neurogas
- Stim Shot
- Spy Camera
- Prox Alarm
Every Perk in Warzone Season 1
In the loadout screen, payers can choose three Perks, one from each slot of six available Perks: Perk 1 (Blue), Perk 2 (Red), and Perk 3 (Yellow). Unlike Black Ops 6, there is no Combat Specialty.
Here is a list of the Perks available in Season 1.
Perk 1
- Reflexes: (Triggered explosives have a delay when sprinting past them)
- Veteran: (Reduce the negative effects of some enemy equipment. While aiming down sights reduce flinching and extend Hold Breath duration)
- Grenadier: (Explosive damage slows enemy health regeneration and movement speed. Throw equipment farther and see a previous of the trajectory)
- Dexterity: (Reduced weapon motion while jumping, sliding, and diving. Take less fall damage)
- Scavenger: (Start equipped with maximum reserve ammo for your primary weapon. Resupply ammo equipment, and plates from dead enemies)
- Survivor: (Start regenerating health more quickly. Your allies revive you faster when you’re Downed)
Perk 2
- Quartermaster: Recharge equipment over time (50 seconds).
- Bomb Squad: Reduces incoming explosive and fire damage. Spot enemy equipment and Killstreaks through walls.
- Tracker: See enemy footsteps. Bullets you fire briefly mark an enemy for you and your squad. Enemies that down you are automatically pinged.
- Sprinter: Can Tactical Sprint indefinitely.
- Cold-Blooded: Undetectable by AI targeting and thermal optics. Prevents some enemy recon Perks and effects.
- Quick Fix: Killing enemies or inserting armor plates immediately starts health regeneration. Can insert amor plates one-handed.
Perk 3
- Gung-Ho: Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting.
- Resolute:Taking damage from gunfire provides a boost to movement speed for a short duration.
- Ghost: Undetectable by enemy Radar Pings while moving. Cannot be detected by some devices.
- Birdseye: UAVs you call in are 25% larger and show the heading of the enemy for your squad. Detects players with Ghost.
- Tempered: Refill armor plates to full with two plates instead of three.
- Alertness: Sense when enemies are nearby. Tell when you are being aimed at by the enemy.
Wildcards
Players can also choose one Wildcard.
- Overkill:Equip two primary or secondary weapons.
- Bandolier: Your loadout provides a Munitions Satchel.
- Gunfighter: Equip three extra attachments to your Primary weapon.
- Battle Ready: Your loadout provides a UAV and Utility Box.
Lootable Perks
- Irradiated: While under the effects of the gas circle or equipment you will move faster, take reduced gas damage, and can insert armor plates.
- Shrouded: Drop a Smoke Grenade when entering the downed state.
Specialist Perk Package
The Specialist Perk Package is a rare loot drop that can also be obtained through the Care Package Killstreak and activates all 18 perks, including Irradiated and Shrouded. If you get eliminated, the Specialist Perk Package is lootable.
Every Field Upgrade
- Munitions Box
- Heartbeat Sensor
- Deployable Cover
- Portable Radar
- Deployable Buy Stations
- Decontamination Station
- Trophy System
- Armor Box
- Reinforcement Flare
- Loadout Drop (Buy Station Only)
- Scrambler
- War Cry
- Balloon Extract (Plunder Mode Only)
- Utility Box
- PRB (Portable Redeploy Beacon)
- Recon Drone
- PRD (Portable Redeploy Drone)
- Morphine Injector
All Scorestreaks
- UAV
- Counter UAV
- Advanced UAV
- Precision Airstrike
- Bunker Buster
- Supply UAV
- Care Package
- Cluster Strike
- Sentry Turret
- SAM Turret
- Foresight
- Napalm Strike
Omnimovement
Perhaps the biggest gameplay change coming in in Season 1 is omnimovement, which is set to completely revolutionize Warzone like it has multiplayer.
This is Black Ops 6’s new movement system, which allows players to sprint, slide, and dive in all directions, regardless of which way you’re facing. You’ll also be able to easily turn 360 degrees while prone, making it look and feel more natural than ever before.
All of this gives you greater mobility, opening up new ways to avoid incoming fire and even outmaneuver enemies. If you’ve ever felt that getting around the Warzone can feel clunky, then this might be the change you’ve been waiting for.
Area 99 map
Area 99 is a brand-new Resurgence map designed by Treyarch, heavily inspired by the iconic multiplayer map Nuketown. Although you won’t find a one-to-one recreation of the map in Area 99, each POI is clearly part of building the nuclear testing ground.
Check out every location below:
- Warehouse
- Loading Bay
- Manufacturing
- Bunker
- Pods
- Nuketown Shipping
- Reactor
- Cooling Towers
- Test Site
- Mannequin Assembly
Area 99 is said to be similar in size to Rebirth Island, making it one of the smallest maps in Warzone to date. It hasn’t been confirmed if Rebirth will be removed to make way, but we expect the two to be live in-game at the same time.
Is there a new BR map in Warzone Season 1?
No, there will be no new battle royale map introduced in Warzone Season 1, meaning that Urzikstan will remain the battleground for the foreseeable future. This will be the first time a new big map hasn’t arrived alongside the latest CoD since Black Ops Cold War in 2020.
However, it’s not all bad news, as the devs have confirmed that Verdansk, the OG Warzone map, will return in Spring 2025.
Mastery camos & classic Prestige
Season 1 will mark the arrival of Mastery camos in Warzone for the first time. These challenging camos have been a staple of multiplayer for many years, and battle royale players are getting their own grind this time around.
The challenges haven’t been revealed yet, but here are the four Mastery camos available:
- Gold Tiger
- King’s Ransom
- Catalyst
- Abyss
The classic Prestige system is also coming to Warzone. This feature lets you reset your rank when you hit Level 55 and all of your guns and unlocks will be removed as you work through them once again. The upside is that you earn exclusive rewards each time you do this.
You can also use a Prestige Token to keep one precious item every time you do it, be sure to use them wisely.
Quality of life changes
On top of the major updates coming in Season 1, there are also a handful of smaller, quality of life changes to make Warzone a smoother experience:
Quick Inventory
Black Ops 6 streamlines the inventory system in Warzone and removes the current Backpack system. Instead, an inventory menu works from left to right and is divided into different sections.
- Cash on hand
- Gas Mask
- Armor Plates
- Killstreaks
- Field Upgrade
- Primary, Secondary, and Melee Weapons
- Ammunition for your AR, SMG, Shotgun, Sniper, and Launcher
Satchels
Satchels are lootable equipment items that increase your storage capacity. Satchels can’t and don’t need to be dropped, as you can equip both types simultaneously. If an operator is eliminated they will drop their satchels and they can be looted.
- Armor Satchel: This substantially increases your Armor Plate carrying capacity.
- Munitions Satchel: This increases the Ammunition capacity for AR, SMG, Shotgun, Sniper, and Launcher ammunition.
We expect even more to be announced in the lead-up to launch, so we’ll be sure to update this page with the latest details when they’re revealed.
In the meantime, check out the best guns in Black Ops 6 that could dominate Warzone when they arrive, and which items you should unlock permanently with Prestige Tokens.