Warzone Season 1 Reloaded update patch notes: Ranked Play, RAAL MG nerf, AR buffs, new LTMs
ActivisionWarzone Season 1 Reloaded marks the return of Ranked Play, new weapons, and much more.
The Season 1 update finally brought Black Ops 6 and Warzone together, kicking off a brand-new chapter for the CoD Battle Royle. But even after the release of the Area 99 map and the arrival of all the new guns, there’s still plenty more to come in the mid-season update.
Here’s everything you need to know about Warzone Season 1 Reloaded, including the confirmed release date.
Settings
- Controller Stick Sensitivity
- The controller stick sensitivity sliders system changed from a 1-20 scale to a 0.10-4.00. This will give players finer control over their sensitivity values and more transparency on the effect of their changes. Previously set sensitivity settings will be maintained.
Weapon buffs and nerfs
Here is a complete look at the weapon buffs and nerfs.
Assault Rifles
AK-74
Attribute | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage: 36 Range: 0-45.72 meters | Damage: 36 Range: 0-53.34 meters |
Medium Damage Range | Damage: 33 Range: 45.72-66 meters | Damage: 33 Range: 53.34-71 meters |
Minimum Damage Range | Damage: 28 Range: >66 meters | Damage: 28 Range: >71 meters |
Bullet Velocity | 760m/s | 830m/s |
AMES 85
- Bullet Velocity increased from 760m/s to 810m/s.
AS VAL
Attribute | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage: 27 Range: 0-40.6 meters | Damage: 27 Range: 0-48.26 meters |
Medium Damage Range | Damage: 24 Range: 40.6-53.34 meters | Damage: 24 Range: 48.6-66 meters |
Minimum Damage Range | Damage: 22 Range: >53.34 meters | Damage: 22 Range: >66 meters |
Bullet Velocity | 725m/s | 790m/s |
ADS Speed | 230ms | 220ms |
Goblin Mk2
- Bullet Velocity increased from 740m/s to 800m/s
GPR 91
- Bullet Velocity increased from 730m/s to 780m/s
Krig C
Attribute | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage: 35 Range: 0-43.18 meters | Damage: 35 Range: 0-47 meters |
Medium Damage Range | Damage: 32 Range: 43.18-55.8 meters | Damage: 32 Range: 47-63.1 meters |
Minimum Damage Range | Damage: 29 Range: >55.8 meters | Damage: 29 Range: >63.1 meters |
Bullet Velocity | 750m/s | 815m/s |
Model L
- Bullet Velocity increased from 770m/s to 820m/s
XM4
- Bullet Velocity increased from 750m/s to 800m/s
STG 44 (MWIII)
- Lower Torso modifier decreased from 1.3x to 1.15x
BP50
- JAK Revenger Kit
- Maximum Damage Range decreased from 12.1m to 10.1m.
- Medium Damage Range damage decreased from 21 to 20.
- Medium Damage Range decreased from 19.9m to 17.8m.
- Lower Torso and Leg modifiers decreased from 1x to 0.96x.
- Bullet Velocity decreased from 500m/s to 470m/s.
Battle Rifles
DTIR-30-06
- Bullet Velocitydecreased from 800m/s to 730 m/s.
- Upper Torso modifier decreased from 1.3x to 1.2x.
- Arm modifiers decreased from 1.3x to 1x.
- Leg modifiers decreased from 1x to 0.9x.
SMGs
- All Black Ops 6 SMGs have had their reload speeds increased by 10%
C9
Attribute | Pre-patch | Post-patch |
---|---|---|
Medium Damage Range 2 | Damage: 28 Range: 23.3-29.7 meters | Damage: 28 Range: 22.3-31 meters |
Minimum Damage Range | Damage: 26 Range: >29.7 meters | Damage: 26 Range: >31 meters |
Headshot Modifier | 1.07x | 1.1x |
Leg Modifiers | 0.77x | 0.9x |
Kompakt 92
- Headshots now kill in 1 less bullet, and hitting legs or lower torso is less punishing.
Attribute | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage: 25 Range: 0-10.2 meters | Damage: 25 Range: 0-10.5 meters |
Medium Damage Range | Damage: 22 Range: 10.2-20.32 meters | Damage: 22 Range: 10.5-20.32 meters |
Headshot Modifier | 1.07x | 1.15x |
Upper Torso and Arm Modifiers | 1x | 1.07x |
Lower Torso and Leg Modifiers | 0.9x | 0.95x |
Striker 9
- Headshot modifier decreased from 1.25x to 1.22x.
- Upper Torso modifier decreased from 1.15x to 1.1x.
- Lower Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 500m/s to 470m/s
Static-HV
- Headshot modifier decreased from 1.2x to 1.15x.
- Upper Torso, Lower Torso, and Arm modifiers decreased from 1.1x to 1x.
- This keeps the same number of bullets to kill but makes it so you have to hit a few more headshots to get a faster TTK.
LMGS
GPMG-7
Attribute | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage: 27 Range: 0-35.56 meters | Damage: 27 Range: 0-40.64 meters |
Medium Damage Range | Damage: 22 Range: 35.56-48.26 meters | Damage: 22 Range: 40.64-55.8 meters |
Minimum Damage Range | Damage: 20 Range: >48.26 meters | Damage: 20 Range: >55.88 meters |
Upper Torso and Arm modifiers | 0.94x | 1x |
Bullet Velocity | 690m/s | 750m/s |
ADS Speed | 460ms | 410ms |
PU-21
Attribute | Pre-patch | Post-patch |
---|---|---|
Medium Damage Range | Damage: 25 Range: 40.64-52.07 meters | Damage: 25 Range: 40.64-58.42 meters |
Minimum Damage Range | Damage: 24 Range: >52.07 meters | Damage: 23 Range: >58.42 meters |
Headshot modifier | 1.1x | 1.12x. |
Upper Torso and Arm modifiers | 1x | 1.07x |
Bullet Velocity | 700m/s | 760m/s |
ADS Speed | 435ms | 400ms |
XMG
- Upper Torso and Arm modifiers increased from 1x to 1.04x.
- Bullet Velocity increased from 710m/s to 770m/s.
- Aim Down Sight Speed improved from 450ms to 420ms.
RAAL MG JAK PROTEAN AMP(MWII)
Attribute | Pre-patch | Post-patch |
---|---|---|
Medium Damage Range | Damage: 45 Range: 0-30 meters | Damage: 25 Range: 0-40 meters |
Minimum Damage Range | Damage: 30 Range: >30 meters | Damage: 20 Range: >40meters |
Marksman Rifles
- All Black Ops 6 Marksman Rifles have had their reload speeds increased by 12%
AEK-973
- Bullet Velocity increased from 860m/s to 900m/s
DM-10
Bullet Velocity increased from 850m/s to 890m/s
SWAT 5.56
Attribute | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage: 50 Range: 0-33.02 meters | Damage: 50 Range: 0-40.64 meters |
Minimum Damage Range | Damage: 40 Range: >33.02 meters | Damage: 40 Range: >40.64 meters |
Arm modifiers | 0.82x | 1x |
Bullet Velocity | 830m/s | 870m/s |
Tsarkov 7.62
- Bullet Velocity increased from 875m/s to 915m/s
Shotguns
- All Black Ops 6 Shotguns have had their reload speeds increased by 8%
Lockwood 300
- Maximum Damage decreased from 50 to 28.
Maelstrom Dual Trigger - Maximum Damage decreased from 100 to 50.
- Maximum Damage Range increased from 2m to 7.62m.
- Minimum Damage decreased from 32 to 25.
Sniper Rifles
SP-X 80
- Fixed incorrect damage value, it will now 1 shot headshot within its maximum damage range.
Scorestreaks
Bunker Buster
- Increased Maximum damage from 237 to 300.
- Decreased the min damage from 112 to 50.
- When the trophy system intercepts the bunker buster it will deal slightly less damage in the area to account for the increased maximum damage.
LOOT
Adjustments
- Lootable SMGs
- Updated SMG magazine sizes to be larger than 30 rounds.
UI/UX
Adjustments
- Custom Loadout Colors Quality of Life
- Weapons that players infil with or respawn will no longer show as a single custom loadout color. Rather, they will now have a weapon rarity color based on the number of attachments.
AUDIO
Adjustments
- Reduced reverb effect volume on Urzikstan.
BUG FIXES
» Perks «
- Fixed an issue with Custom Perk Packs where the pack was named “Custom” when it should be named “Custom Perk Pack”.
- Fixed an issue with Custom Perk Packs where the pack was showing as “legendary” rarity when it should show as “Loadout” rarity.
- Fixed an issue with Scavenger description where it did not call out that it provides cash.
- The perk will provide 1500 cash from the packs that drop from enemies.
- Fixed an issue with Grenadier description where it made reference to players “removing shrapnel”.
- The perk applies a debuff when enemies are damaged by explosives but they are not expected to remove shrapnel.
- Fixed an issue with Quick Fix where health was not regenerating on plating and kills.
- Fixed an issue with Quick Fix where inserting an armor plate, downing a player, or killing a downed player now correctly starts health regen.
- Fixed an issue where the default perk “Quick Swap” was not being applied in Pre-match. This is still applied correctly in a regular match.
- Fixed an issue causing the Specialist perk package to be discounted 30% instead of 50% during a Fire Sale.
» Field Upgrades «
- Fixed an issue with the Deployable Buy Station Field Upgrade that showed the incorrect icons in some situations.
- Fixed an issue preventing the Loadout Drop Field Upgrade icon from appearing in the lower right hand of the screen when players have one equipped.
» Camos «
- Fixed an issue with challenges that required tracking kills while under an enemy UAV.
- Previously, this only tracked if a player eliminated the enemy who initially activated the UAV, which was not the intended functionality. This affected the Unique Camos for the Tanto, the Bat, and the XM4, as well as the Prestige 10 Calling Card Challenge, “Going Loud.” Now, it correctly tracks eliminations on any player while the attacker is under a UAV activated by any enemy player. After all, the only thing better than taking down enemy operators is doing it while you’re on everyone’s radar.
» Firing Range «
- Fixed issue that caused firing range dummies to not trigger armor break sounds when being hit with a headshot as the armor breaks.
- Fixed issue that unintentionally caused snipers to not one-shot headshot in some scenarios in the firing range.
- Fixed issue that prevented movable dummy from properly moving to the intended weapon damage ranges.
» Gulag «
- Fixed an issue causing players to appear to take damage when entering the Gulag.
- Fixed an issue causing Gulag events to spawn more cash than intended.
» Other «
- Fixed an issue where players would receive incorrect hitmarker visual feedback when viewing killcams.
- Fixed an issue that unintentionally made players swap the wrong gun when switching weapons and picking up a weapon at the same time.
- Fixed an issue preventing players from leaving the match during exfil.
- Fixed an issue causing players to get stuck in a plating animation.
- Fixed an issue where players would not be able to use multiple UAVs.
- Fixed an issue where the buy station was showing the incorrect icon.
- Fixed an issue allowing players to duplicate payouts completing the Signal Intelligence contract.
- Fixed an issue with the Ammo Depot Cache’s missing on Rebirth Island.
- Fixed issue that prevented players from properly attaching mid air to long ziplines in Urzikstan.
- Fixed numerous descriptions on weapon attachments in the gunsmith after the muzzle and underbarrel refactor.
- Fixed an issue where the icon for certain public events were flashing repeatedly
- Fixed an issue where the Score Feed would persist on the HUD through death and respawn.
- Fixed an issue where the attachment swap pop-up will show incorrectly under certain conditions.
- Fixed an issue where the “Airspace is too Crowded” message and information would not display correctly when using certain Killstreaks.
- Fixed an issue where Tutorial messages and popups would appear even when disabled.
- Fixed missing sound when your Squad is wiped.
- Fixed an issue with the Plunder scoreboard causing the Cash Banked to display incorrectly.
- Fixed an issue that prevented a player from shooting after opening a Loadout Crate when they were previously eliminated from going out of bounds.
- Fixed an issue causing the Bounty Contest widget to flash and play sound repeatedly.
Ranked Play returns in Season 1 Reloaded
Arguably the biggest part of the Season 1 Reloaded update is the return of Warzone Ranked Play, now on the big map for the first time since MW2. After the MW3 era was restricted to smaller maps like Rebirth Island, the competitive mode is finally coming to Urzikstan.
This is the earliest that Ranked will have been released in Warzone to date, likely to give the devs time to make sure everything is in order before the return of Verdansk in 2025.
Here is everything you need to know about the game mode.
To access BR Ranked Play, players must first place in the Top 15 in Battle Royale or the Top 6 in Resurgence across a total of 30 matches. Placements from Season 01 count toward this requirement.
The 1-50 Rank and Skill Division system seen in previous versions of BR Ranked Play have been combined into a single Rank, representing what was previously your Skill Division and Tier. Earn SR and progress through 8 Ranks: Bronze, Silver, Gold, Platinum, Diamond, Crimson, Iridescent, and Top 250.
Progress through Ranks by earning SR in each match. New this year, SR is earned from your placement and your personal elimination performance. The amount of SR earned from an elimination is now determined by your rank in relation to your opponent. This means more SR’s for killing higher ranked players, and less SR for killing those below you.
Ranked Play updates
Here are a few massive changes coming to Ranked Play.
Update: Party Skill Restriction: Full squads can party together without restrictions. Matchmaking will be based on the highest ranked player in the squad.
Update: Seasonal Setback: The End-of-Season SR Setback has been adjusted in BR Ranked Play to reduce the impact felt by players early in their Rank journey. Every new season, your Rank may be reset based on where you ended the previous season, as follows:
- Bronze or Silver Ranked players are not impacted by the Seasonal setback and will be able to pick up where they ended each Season with no SR deduction.
- Gold or Platinum players will start the next Season in Tier I of Gold or Platinum respectively.
- Diamond and above players will start the next Season at Diamond I.
Update: Loss Forgiveness: No matter what your Rank, each player’s first loss of the day will be forgiven and not deduct SR. This does not stack. Additionally, the three games of Loss Forgiveness that are granted when you’re promoted to a new Rank or at the start of the season now only count down after Losses.
New guns in Season 1 Reloaded
Three new weapons are confirmed to arrive after Season 1 Reloaded: the Malestrom Shotgun, AMR Mod 4 Sniper Rifle, and Cleaver Melee.
The Sniper, in particular, sounds like it could be a strong option in Warzone, as it has a semi-auto fire rate and boasts “major damage out to 100 meters.” Meanwhile, the Malestrom is a full-auto Shotgun that will no doubt give players flashbacks to the fire Shotgun meta from past versions.
Unlike previous games, these won’t be available as part of the Battle Pass as soon as the update goes live. Instead, they will each be granted as rewards in specific events set to arrive before the start of Season 2.
New LTMs
- Holiday Rush: Enter Area 99, newly outfitted with Deck the Halls trees and Snowball coolers. Get right to the point with access to high-tier loot along with a smaller gas circle and faster transitions between collapses
- Slay Slide Resurgence: Undead Santa has hijacked the train. Toss deadly snowballs, capture trees, hunt reindeer, and battle for control of Santa’s Slay Ride. Last team standing wins.
New Perk & attachments
Reflexes is a new Perk in the first slot that causes triggered explosives to detonate on a delay when sprinting past them. This should make it easier to push rooms and take out campers.
Here are all of the new attachments.
XM4 3-Round Burst Mod Conversion: Convert the XM4 Assault Rifle’s primary firing mode into a three-round burst, conserving ammo and supporting a steadier aim through sustained combat.
Kompakt 92 3-Round Burst Mod Conversion: Add some control to the rapid-fire Kompakt 92 SMG with a three-round burst primary firing mode. Each burst cycles quickly to the next, allowing you to still pump out damage when it’s needed most.
While waiting for the new update, make sure you’re running the meta loadouts in Warzone, along with the best Perks to complement them.