Warzone Season 5 Reloaded patch notes: Supreme Resurgence, weapon buffs & nerfs

Ryan Lemay
Urzikstan

Supreme Resurgence, a new public event, and elite contracts highlight just a few of several massive changes coming to Warzone in Season 5 Reloaded.

The latest mid-season update brings back a popular game mode from the original battle royale, challenges players with a new type of contract, and forces players to always keep their heads on a swivel because of new public events.

Let’s jump right into what you should know first.

Supreme Resurgence returns

Supreme Resurgence

After appearing in the original Warzone, Supreme Resurgence is back and better than ever. Rebirth Island is full of powerful ground loot and meta-inspired weapon blueprints with various camos in this game mode.

To make players use more ground loot weapons, the price of loadouts is increased, and the Resurgence timer takes longer to complete. However, actions taken by teammates will reduce the timer quicker, such as opening chests.

Winning your first match of Supreme Resurgence unlocks the “Spilled Beans” weapon camo.

Elite contracts and recon flyover explained

Elite contracts are regular contracts with an added twist. Players have less time to complete each contract, but completing the most wanted contract takes longer.

As a reward, these time-crunching challenges drop an elite cache,  providing bonus XP, cash, and one of the following: the foresight Killstreak, the specialist perk package, or an advanced UAV.

Meanwhile, the Recon Flyover public event deploys two waves of advanced UAVs, targeting the most populated areas of the map.

Weapon buffs & nerfs

This update takes a shot at re-balancing the battle royale’s meta, including some top meta options. The STG44 and Static-HV were nerfed, while the BAL-27, Holger 556, and Pulemyot 762 were buffed.

Check our full buffs & nerfs update to see exactly what changed.

Full patch notes

Performance

  • Implemented additional performance improvements for Xbox One consoles.
  • Addressed an issue related to system language causing PC Game Pass players to crash.
  • Urzikstan: We’ve made adjustments to world geometry to slightly improve content streaming.

Customization

  • Fixed an issue causing Combat Knife Blueprints to appear as the base weapon.
  • Increased the emissive intensity of the Royal Helix Camo.
  • Reverted the color of the Azure Refract Camo to pink.
  • Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints.
  • Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves

Modes

  • Supreme Resurgence
    • Supreme is all about skills. No need to worry about building a loadout here, we’ve crafted it for you.
    • In this mode variant, players will find top-of-the-line ground loot:
      • Only Epic or Legendary items made the cut
      • Noncompetitive items removed:
        • Mines, Shock Stick, Drones, etc.
      • Custom built weapons from the past year
        • FJX Horus, STG44, Kar98k, Superi 46, SVA 545, etc.
      • Custom built nostalgic weapons
        • RPK, TAQ-56, Fennec 45, Cronen Squall, etc. 
      • All weapons are wrapped up in the most desirable camos
        • Super Slick, Orion, Interstellar, Borealis, Mercury, etc.
    • Longer countdown but actions reduce it twice as fast
    • Win a Supreme match to earn the unique “Spilled Beans” weapon camo
    • Only available on Rebirth Quads

Gameplay

  • Elite ContractsNew System
    • Elite contracts are an evolution of the classic contract system, offering a greater challenge for a greater reward.
    • Players can expect the same objectives with a considerable reduction (35%) in time to complete them.
    • In addition to normal contract rewards, they also drop:
      • $1,500 per player
      • 80% more experience
      • An Elite Cache containing one of the following
        • Foresight Killstreak
        • Advanced UAV Killstreak
        • Specialist Perk Package
        • Redacted Weapon
    • Additional details:
      • 7% of available contracts will become Elite
      • The game may spawn additional Elite contracts throughout the match
      • Any contract can become Elite except for Most Wanted
      • In Ranked Play, the Elite Cache drops a Legendary Weapon instead of the 4 other normal rewards
      • This feature will be disabled in World Series of Warzone
  • Recon FlyoverNew Public Event
    • This new public event spawns 2 large waves of Advanced UAVs over highly populated areas revealing anyone in their path.
    • Players near these Advanced UAVs are tracked live in the tac-map and minimap. Players must venture outside of the effect radius in order to stop being tracked.
    • Ghost and Counter UAVs do not counter the effect of this event.
    • Timing:
    • In Battle Royale, the public event can occur during circle 4.
    • In Resurgence, the public event can occur during circle 2.
  • Scavenger Contract
    • Contract duration has been decreased to 2m30s, down from 4m.
  • Bounty Contest
    • Chances of happening have been reduced to leave room for Recon Flyover.

Weapon buffs and nerfs

Assault Rifles

Bal-27

  • Max Damage Range increased to 31.75 meters, up from 26.67

DG-56

  • Lower Torso Modifier increased to 1.1x, up from 1x.

FR 5.56

  • Max Damage Range increased to 43.18 meters, up from 38.1.
  • Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.

Holger 556

  • Max Damage Range increased to 41.91 meters, up from 36.83.

MCW

  • Max Damage Range increased to 36.83 meters, up from 30.48.
  • Near-Mid Damage Range increased to 44.45 meters, up from 38.1.
  • Mid Damage Range increased to 53.34 meters, up from 48.26.

STG44

  • Max Damage decreased to 32, down from 36.

M16 (MWII)

  • JAK Patriot: Max Damage Range increased to 30.48 meters, up from 24.9.

Battle Rifles

BAS-B

  • Leg and Foot Modifiers increased to 1.1x, up from 1x.

MTZ-762

  • JAK Heretic Carbine Kit: Max Damage Range increased to 33.02 meters, up from 27.94.

SOA Subverter

  • Max damage range increased to 25.4 meters, up from 20.57.

SMGs

Rival-9

  • Max Damage Range increased to 15.24 meters, up from 12.7.

Static-HV

  • Mid Damage decreased to 24, down from 25.
  • Max Damage Range decreased to 13.97 meters, down from 16.0.
  • Near-Mid Damage Range decreased to 25.4 meters, down from 30.48.
  • Mid Damage Range decreased to 35.56 meters, down from 40.64. 
  • Headshot Modifier decreased to 1.2x, down from 1.4x.
  • Leg and Foot Modifiers decreased to .95x, down from 1x.

Striker

  • Max Damage Range increased to 14.48 meters, up from 12.7.
  • Near-Mid Damage Range increased to 26.67 meters, up from 24.13.

Lachmann Shroud (MWII)

  • JAK Decimator Conversion Kit: Max Damage Range increased to 13.46 meters, up from 12.44.

LMGs

Pulemyot 762

  • Neck Modifier increased to 1.2x, up from 1.1x.
  • Lower Torso and Hand Modifiers increased to 1.1x, up from 1x.
  • Decreased sprint to fire time to 262ms, down from 285ms .
  • Decreased aim down sight time to 420ms, down from 450ms.
  • Increased rate of fire to 545rpm, up from 492rpm.

RPK (MWII)

JAK Cataclysm Conversion Kit

  • Increased incoming flinch to 0.68n, up from 0.17n.
  • Increased hipfire spread minimum to 10deg/s, up from 3.6deg/s.
  • Increased hipfire spread maximum to 14deg/s, up from 9deg/s.
  • Increased recoil gun kick to 38.60deg/s, up from 23.16deg/s.
  • Increased horizontal recoil to 23.29deg/s, up from 18.63deg/s.
  • Increased vertical recoil to 94.08deg/s, up from 56.45deg/s.

Marksman Rifles

DM56

  • Max Damage Range increased to 43.18 meters, up from 36.83.

MCW 6.8

  • Increased rate of fire to 353rpm, up from 316rpm.
  • Lower Torso Modifier increased to 1.2x, up from 1x.

Handguns

P890 (MWII)

Akimbo P890 Rear Grip

  • Decrease hipfire spread by 20%.
  • Decrease damage range penalty by 20%.

.50 GS (MWII)

Akimbo .50 GS Rear Grip

  • Decreased hipfire spread by 10%.
  • Decreased damage penalty by 10%.

X12 (MWII)

  • Akimbo X12 Rear Grip
    • Removed hipfire spread penalty.
    • Removed damage range penalty.

Basilisk (MWII)

  • Akimbo Basilisk Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.

FTAC Siege (MWII)

  • Akimbo FTAC Siege Rear Grip
    • Decreased hipfire spread by 20%.
    • Decreased damage range penalty by 20%.

GS Magna (MWII)

  • GS Magna Akimbo Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.

9mm Daemon (MWII)

Adjustments:

  • Akimbo 9mm Daemon Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.

X13 Auto (MWII)

  • Akimbo X13 Rear Grip
    • Decreased hipfire spread by 40%.
    • Decreased damage range penalty by 20%.

Bug fixes

  • Fixed an issue with Trophy Systems causing Bunker Buster to become unusable for the duration of a match.
  • Fixed an issue allowing players to fall from higher than intended without taking damage.
  • Fixed an issue preventing the Most Wanted progress indicator from being reduced when opening crates. 
  • Fixed an issue preventing Ammo Depots from appearing on the map.
  • Fixed an issue causing certain shotgun ammunition attachments to use AR/LMG ammo instead of shotgun ammo. 
  • Fixed a rare issue that would cause the Runaway Train public event to happen when the train was too far for players to reach. 
  • Fixed an issue causing the 2x multiplier banner on the tac-map to persist after the Contractor public event has ended.