Counter-Strike 2 February 15 patch notes: Map changes, HUD & spectator fixes, more
ValveCounter-Strike 2’s February 15 patch notes are here, and the new update brings several bug fixes to maps, the HUD, and several other fixes.
As Counter-Strike 2 goes past its first major update, adding a plethora of new content from a fresh weapons case and sparkly new knife, to the addition of Zeus skins, there’s still much to be fixed in the game still itself.
And Valve is set on polishing the title as much as possible through the Arms Race update, bringing about many bug fixes to maps, HUDs, buy menus, and more.
So here are Counter-Strike 2’s February 15 patch notes.
Counter-Strike 2 February 15 patch notes
Animation
- Fix for animations when climbing ladders
- Fix for menu agents wielding tasers
- Fix for Kukri knife hold animation during team intro sequence
Spectating
- spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
- spec_player and spec_goto now works in CSTV and demo playback
- tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
Gameplay
- In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
- In Deathmatch, getting a second Zeus kill in the same life will earn double points
- mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
Logging
- Start of warmup and end of warmup will now produce a log message in the game server log
- Reported damage no longer has a rounding error when reported in the game server log
Misc
- Improved viewmodel animation smoothness when client framerates get low or unstable
- Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
- Added performance diagnostic HUD element that can be configured in Game Settings menu (“Telemetry”)
- Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
- Fix for sometimes failing to connect to a local practice server without Steam connectivity
- Fixed a bug with Skill Group animation at the end of competitive matches
- Fixed sniper scope performance hitch and adjusted visual treatment.
- Various performance improvements
MAPS
Vertigo
- Fixed grenade clipping around AC unit at B-site
- Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke
- Adjusted clipping around Vents entrance to prevent players’ feet clipping through the vent geo
- Improved collision of sliding door meshes at Ramp
Anubis
- Added and removed a ladder near boost spot by T spawn
- Fixed a couple of spots where bomb could be thrown out of the map
Overpass
- Clipping improvements
- Fixed some disappearing mesh