CSGO Feb 24 patch introduces patches for agent skins, new buy menu, more
ValveA major update shipped to Counter-Strike: Global Offensive has revitalized the game’s UI in many aspects, as well as added a new patch system for agent skins and fixed various bugs.
Agent skins have been a contentious point in CS:GO since their release, although the new level of customization has pleased many casual players. Now, everyone will be able to personalize their skins however they want, with the introduction of patches in February 24’s update.
It was shipped alongside a host of UI changes to the buy menu in-game and the crosshair selection menu, various bug fixes, and changes to Breach and Studio.
Today we're shipping a visual update to the Buy Menu, a new setting to edit and share crosshairs, and Patches for Agents. Here's today's "Patch"… Notes: https://t.co/8To9IjVVCv pic.twitter.com/cTfQGVfxfr
— CS2 (@CounterStrike) February 24, 2020
The patches added to agent skins are like stickers, but for your body. The first set of patches introduced into CS:GO have translated some fan-favorite sticker designs into body art, including Welcome to the Clutch, Operation and map stickers, and the Howl skin.
There’s an endless possibility of new patches that could be added too, like a patch capsule at Majors like sticker capsules.
The patches will set back players around $2 USD, and can be bought from packs in-game and on the community market.
Updates to the buy and crosshair selection menus in-game have added more clarity than ever before.
The buy menu now shows you your player model holding the weapon you intend to buy, as well as all of its stats. It’s also been modernized, with a fresh lick of paint. No major changes to the layout have been made though, so you won’t need to update your binds.
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The crosshair menu also gives players direct feedback on how their altered crosshair will look in-game. Instead of having to tab in and out, you’ll be able to see how your crosshair looks against a variety of backgrounds, and be able to change it with ease.
You can also share your crosshair more easily, with a new sharing code system being implemented that allows players to export and import new crosshairs, making set-up a breeze.
Alongside these changes, various movement bugs have been patched out, including making AWP crouching movement acceleration constant. Breach and Studio also underwent minor visual fixes and lighting adjustments.
The CS:GO February 24 update is live right now, and is around a 600MB download. You can read the full patch notes below.
CS:GO February 24 Patch Notes
Agents
- Introducing patches – new customization items which can be applied to any agents you own. Once applied, patches can be removed but not recovered.
- Added support for shuffling equipped agents in their loadout slots.
UI
- Added equipped agent to buy menu.
- Moved display of item purchasability to the buy wheel.
- Bringing up the buy menu will now center the mouse pointer to the middle of the buy wheel.
- Added localization support for position of the currency symbol for in-game prices.
- Added support for editing and previewing crosshair in the game options.
- Added support for sharing and importing crosshair sharing codes.
Maps
Breach
- Fixed a bomb stuck spot in mid.
- Fixed long A Wingman clip not working.
- Added additional clipping to mid staircase.
- Minor visual fixes.
- Prevented guns from clipping through the door near A site window.
- Clipped the sign on A-long, preventing players (and the bomb) from reaching the top of it.
- Improved clipping in several areas.
Studio
- Improved clipping and geometry around A site.
- Removed upper window unplayable area above B site.
- Fixed players not taking damage from bomb detonation.
- Improved clipping across the map.
- Fixed bomb-stuck spots.
- Fixed an issue with players boosting out of the map.
- Improved visuals of CT / T Streets.
- Added bomb target decals to each site.
Misc
- AWP crouching movement acceleration is now constant and will not spike after firing a shot.
- Increased competitive max fps limit to 400 to support higher refresh rate monitors.
- Fixed a transform matrix bug when navblocker was instanced via rotated point templates.
- Fixed an underwater rendering crash on OSX.