Cyberpunk 2077 update 2.12 patch notes: Razer crashes, Intel stuttering, bug fixes & more

Patrick Dane
A screenshot from the game Cyberpunk 2077

Cyberpunk 2077’s 2.12 patch is here, with a sharp focus on both keybinding issues, as well as with other programs causing bugs and crashes.

Cyberpunk 2077 has fully redeemed itself at this point – with the game now in an excellent state. It’s easily recommendable, and one of the best sci-fi games ever made.

What’s great though is that CD Projekt RED is continuing to improve performance and issues even well after the launch of the expansion Phantom Liberty. It’s going to be a long old wait for the game’s sequel, but at least the first will continue to be optimized for any new chooms, or those still playing.

Here’s the complete patch notes from CD Projekt RED, which should make the game run just a little better.

Cyberpunk 2077 2.12 patch notes

PC-Specific

  • It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
  • Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a “Binding Failed” error.
  • Together with Intel we fixed the stuttering issue that occurred while the “Prioritize P-Cores” option was enabled.
  • Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
  • Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
  • Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

A screenshot from the game Cyberpunk 2077

Xbox-specific

  • Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

All Platforms

  • Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
  • Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
  • Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
  • New Dawn Fades – Fixed an issue where it wasn’t possible to open the phone to read the notification from the Automated Delivery System.
  • I Can See Clearly Now – Lowered the Body attribute check required to move the dumpster.
  • I Walk the Line – Sasquatch’s jump attack will now properly register as a hit and deal damage.
  • Riders on the Storm – Enemy cars in the chase sequence will now shoot at Panam’s van.
  • Nocturne Op55N1– Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn’t trigger, blocking progression.
  • Sonic Shock will now be properly categorized as a Covert quickhack.
  • Fixed instances where groups of immortal enemies could appear across Night City.
  • Fixed an issue where some elements on the perk screen wouldn’t change after switching to Colorblind Mode.
  • BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.

For more about the game and Phantom Liberty expansion, be sure to check our other content and guides:

Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | All Cyberpunk 2077 endings and how to unlock them | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost?

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