Destiny 2 Episode Revenant: Release date and everything we know
BungieDestiny 2 Episode Revenant is right around the corner, with the looter shooter’s next chapter promising to deliver a wide range of new exciting content and some big changes.
With Echoes Act 3 coming to an end, the next chapter of Destiny 2 will soon take its place. It’s no secret that the game’s player count has taken a hit as of late, so there’s a lot of pressure on Bungie to deliver this time around.
Thankfully, there’s a lot to be excited about since Revenant is entirely reworking how season’s work. The upcoming episode will be making substantial changes to the structure of seasons, hopefully giving Guardians a reason to log on again.
As expected, there’s also a lot of new content coming. Here’s everything we know about Episode Revenant, including its release date, what’s coming in Act 1, and all of the new weapons and armor that have already been confirmed.
Episode Revenant Release date
Revenant Act 1 will get underway on October 8, 2024, after the weekly reset. The first act of the episode will run until November 19, when Act 2 will arrive and add more content for players to farm.
For your convenience, here’s when the weekly reset will take place in a variety of time zones, and you’ll be able to play:
- Pacific Time (PT): 10:00 – Tuesday, October 8
- Eastern Time (ET): 13:00 – Tuesday, October 8
- British Summer Time (BST): 18:00 – Tuesday, October 8
- Central European Summer Time (CEST): 19:00 – Tuesday, October 8
- Australian Eastern Standard Time (AEST): 03:00 – Wednesday, October 9
Vesper’s Host – New Dungeon
Vesper’s Host is the new dungeon coming in Revenant Act 1, with a confirmed release date of October 11, 2024. It will be the first dungeon added since Warlord’s Ruin and since The Final Shape was released earlier this year.
While specifics about the dungeon’s theme remain scarce, we do know that it will be the first dungeon to include Contest Mode and a dungeon race. This will be live for 48 hours, giving Destiny’s most capable Guardians the chance to challenge themselves and race each other for a prestigious world first.
If you aren’t interested in Contest Mode, you won’t have to wait long to play the regular dungeon. Normal mode will be available as soon as the first three teams clear Vesper’s Host’s final encounter. Given that this is just a dungeon and not a full raid, this shouldn’t take too long to clear, so you can enjoy the race on Twitch Rivals and then get involved yourself.
Check out our Vesper’s Host hub for a detailed breakdown of all the currently known rewards from Vesper’s Host and further information on Contest Mode.
New Exotic weapon
A new Exotic Grenade Launcher was revealed during the Revenant dev stream hosted on October 1, 2024. Though it was not named, gameplay was shown of the Stasis weapon, revealing that it uses primary ammo, making it the second ever Grenade Launcher to do so after Fighting Lion, which is getting a big buff by the way.
This new Exotic charges up as you defeat and freeze enemies, leaving behind a wave of frost energy with each shot. Once charged, you can activate Vestigial Alchemy to produce a Heavy ammo brick at will, making it a great choice in high-end activities where ammo can be tough to come by.
New legendary weapons and armor
Revenant Act 1 will add three sets of seasonal armor, one for each class, as well as a range of weapons. You’ll be able to get these as drops from seasonal activities or focus them at the new vendor in the H.E.L.M.
None of the seasonal weapons will be craftable, but you will be able to use Enriching Tonics to attune and farm them more easily. So far, Bungie has confirmed that there will be a Double Fire Stasis Grenade Launcher, and Icebreaker (Exotic Sniper Rifle) will make its return for the first time since Destiny 1.
The new weapons and armor will be based on the Fallen and focus on delivering a “dark fantasy theme,” as outlined in ‘The Journey Ahead’ stream held back in June 2024. Here’s official art of some of the confirmed weapons and armor that you’ll be able to get in Episode Revenant:
Potion Crafting – Volatile and Enriching Tonics
Revenant Act 1 will make it possible for players to create their own potions using Tonic Capsules. These concoctions will boost various gameplay aspects, making them essential for getting the most out of your time.
There are two potion types that you’ll be able to create: Volatile Tonics and Enriching Tonics. Volatile Tonics improve your prowess in battle and boost artifact perks, while Enriching Tonics increase rewards earned by defeating combatants and completing activities.
See the table below for some examples of the Volatile Tonics you’ll be able to create in Revenant Act 1, or check out our dedicated Tonics page for more information.
TONIC | EFFECT (60 Minutes) | BOOSTED ARTIFACT PERKS |
---|---|---|
Refined Tonic of Protecting Frost | While Frost Armor is active, Primary ammo Stasis weapons deal bonus damage. | Wind Chill, Armor of Eramis |
Refined Tonic of Stasis Crystallization | Shattering a Stasis crystal grants you a small amount of class ability energy. | Crystalline Converter, Hail The Storm |
Refined Tonic of Renewing Finishers | Finishers grant you a small amount of health. | Debilitating Wave, Conductive Cosmic Crystal |
Refined Tonic of Weakening Void | While Devour is active, Special ammo Void weapons deal bonus damage. | Power From Pain, Concussive Reload |
Upcoming Exotic mission
A new Exotic mission is coming in Episode Revenant, adding yet another unique and powerful weapon to Destiny’s arsenal. This will be the first mission added since Encore introduced Choir of One in Echoes Act 3, an incredibly powerful Void Auto Rifle.
However, the specifics of what this mission will be or what Exotic weapon will be added are currently unknown. Bungie will reveal more information in the future, and we’ll update this when we know more.
Reprised PvP map & Trials of Osiris updates
Crucible players can look forward to playing Solitude, a reprised PvP map that is making its first return since being vaulted in Beyond Light. While this new version of the classic map remains faithful to the original, Bungie has implemented small changes to geometry and spawn locations to improve flow and make it more competitive.
Trials of Osiris is finally getting some love too, though the mode’s full-scale rework won’t be coming until Episode 3. For now, players can look forward to improved map rotations, an overhaul of its rewards, and two new weapons: Tomorrow’s Answer (Void Rocket Launcher) and Yesterday’s Question (Arc Hand Cannon).
Here are the full perk pools that you will be able to farm on both of the new weapons, which includes some ‘REDACTED’ perks that have yet to be revealed:
WEAPON | PERK COLUMN 1 | PERK COLUMN 2 |
---|---|---|
Tomorrow’s Answer | Air Trigger, [REDACTED], Fourth Time’s The Charm, [REDACTED], Dragonfly, Rapid-Hit, To the Pain | Desperate Measures, Headseeker, Eye of the Storm, Moving Target, Voltshot, Vorpal Weapon, Zen Moment |
Yesterday’s Question | Air Trigger, [REDACTED], Danger Zone, Envious Assassin, Impulse Amplifier, [REDACTED], Tracking Module | Bait and Switch, Bipod, Chain Reaction, Cluster Bombs, Explosive Light, Frenzy, Vorpal Weapon |
Episode Revenant: Artifact perks
The new artifact will feature 25 perks in Act 1, with a focus on Stasis and builds that utilize the icey subclass. This will include five perks for each column, and you’ll be able to unlock more as you level up the season pass.
A further 10 perks will be added to the artifact in later acts, with Act 2 and Act 3 introducing five each. The specifics of these are unknown, but Echoes’ Artifact saw new weapon perks and even some older perks returning from past artifacts, so you can expect something similar in Revenant.
However, we do already know the full suite of artifact perks coming in Revenant Act 1. See below for some highlights and check out our guide on the full Episode Revenant artifact for more information.
ARTIFACT PERK | COLUMN | EFFECT |
---|---|---|
Anti-Barrier Shotgun | 1 | Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. |
Overload Breechloaded Grenade Launcher | 1 | Damaging a combatant with GLs stuns them, with this effect working against Overload Champions. |
One With Frost | 2 | While Frost Armor is active, Stasis weapons gain increased reload speed and stability. |
Rapid Impacts | 2 | Dealing damage with a Grenade Launcher temporarily increases their reload speed. |
Wind Chill | 3 | Rapid Stasis weapon precision hits greant you a stack of Frost Armor. |
Concussive Reload | 3 | Using a Grenade Launcher to damage a boss, champion, or break a combatant’s shield weakens them. |
Power From Pain | 3 | Rapid final blows against weakened combatants grants you Devour. |
Debilitating Wave | 4 | Finishers emit a damaging wave that matches the element of your currently equipped Super. |
Concussive Reload | 4 | Using a Grenade Launcher to damage a boss, damage a Champion. or break a combatant’s shield weakens them. |
Kinetic Impacts | 5 | Sustained damage with a Power GL causes the combatant to emit a shockwave that damages nearby enemies, which can stun Unstoppable Champions. |
Onslaught revamp
Having debuted alongside Into The Light. Onslaught hasn’t received many updates since it was first released, but that is changing in Revenant Act 1, with the introduction of Onslaught Salvation.
Onslaught Salvation will see the introduction of a new map, Widow’s Court, and two purchasable upgrades: a mountable turret and an Air Strike that calls in a giant beam of death. These updates are also being added to the original mode too, so the old maps aren’t being left behind.
Unfortunately, Bungie hasn’t revealed any potential new rewards. Therefore, it’s still unknown if Onslaught Salvation will feature new weapons or even reissued versions of the mode’s existing weapons, but given how much focus was placed on it during the reveal stream, it would be surprising if the mode didn’t receive new loot.
No more time-gated content
Episode Revenant is restructuring Destiny 2’s seasonal content model, removing time-gated content entirely, and letting Guardians play everything a new Act has to offer on day one.
That means when Revenant Act 1 is released, you’ll be able to complete all of its seasonal story right away, rather than having to return each week. Explaining their reason for this change, Bungie stated: “Our goal is to give players an opportunity to play at their own pace. We’ll be monitoring feedback when these changes go live.”
Power caps increased
The Power Cap is being boosted by 10 in Revenant Act 1, so you’ll need to farm more Pinnacle drops to make sure that your gear isn’t holding you back. As before, these will be available from weekly rewards in both featured and ritual activities.
Here are the new power caps for Episode Revenant::
- Base Power: 1900
- Soft Cap: 1950
- Powerful Cap: 2000
- Pinnalce Cap: 2010
Titan class rework
Revenant Act 1 will roll out the first part of the Titan class rework, which look to change the class’ core identity from just being the punching class, while also making them more viable in endgame content.
The most notable change is that Barricade will now taunt enemies, allowing Titans to draw aggro like a tank in an MMORPG. This taunt will force nearby combatants to shoot your barrier rather than your fireteam, giving Destiny’s rendition of Spartans more utility than ever.
This change is in addition to a huge variety of buffs that make most Titan abilities, fragments, and aspects more useful. You can check out all of the changes on the early patch notes, which also detail a range of changes for Hunter and Warlock mains.
For more on Destiny 2, check out the best PvE weapons and best PvP weapons to use in the current meta, as well which Hunter builds, Titan builds, and Warlock builds are most popular right now.