Fortnite v10.10 Update patch notes – Retail Row, Fiends, BRUTE mech changes, and more

Matt Porter

Epic Games have officially released the patch notes for the Fortnite v10.10 update, which finally arrives on PC, PS4, Xbox One, Nintendo Switch on Wednesday, August 14 after a delay. 

The v10.10 patch was originally set to launch on Tuesday, August 13, until Epic Games were forced to announce that they had found an issue in the build, and would be pushing back its release until they were able to address it. 

Thankfully, the delay only lasted a day, with the patch finally launching on August 14, bringing with it the return of Retail Row, Fiends and some major changes to the BRUTE mechs. You can view the Fortnite v10.10 patch notes below. 


Retail Row returns

The headline change in the v10.10 Update is the return of another popular location from the abyss, as Retail Row springs back to life in the location it formerly stood, with Mega Mall now gone completely. 

Fans of the popular battle royale game were expecting to see the shopping location return following the appearance of a Rift Beacon, which has been used to signal where the next major map change is scheduled to take place, with one popping up at Neo Tilted before it became the wild west-themed Tilted Town. 

Retail Row has returned to Fortnite in place of Mega Mall.

Fiends invade Retail Row 

Not all is well in Retail Row though, as players who were hoping to see the return of the location with no strange twists set to be sorely disappointed, as Fiends have taken over the location entirely. 

The Fiends first appeared as part of the Ice Storm Challenges back in January, and are crazied zombie-like creatures that chase down players and deal damage if they manage to get thier hands on you.

The creatures will drop weapons, consumables or ammo when they are eliminated, and the good news is that they can’t wander outside of Retail Row, so they should be easily avoidable should you decide that you don’t want to face off against a horde of the undead. 

Retail Row

  • A Rift Zone has replaced the Mega Mall POI with Retail Row.
    • Retail Row now spawns hordes of Fiends who charge at players.
      • Fiends may drop a weapon, consumable, or ammo upon being eliminated.
      • Fiends cannot go outside the Retail Row Rift Zone.

BRUTE mech changes

The BRUTE mechs have also undergone some serious changes in the v10.10 update, but fans who were hoping that the mechanical monstrosities would be out of the game for good will be sorely disappointed, as Epic Games have chosen not to vault the vehicles, but rather make some major readjustments. 

Epic Games have added a targeting laser to the robots, which the developers state should “help give clarity to all players on where a gunner is aiming their rockets before they’re fired,” and have also included a self-destruct initiative that will destroy mechs which have sat abandoned in the storm for 30 seconds. 

Bug fixes for inisible BRUTES, speed glitches and framerate issues with the turret have also been included in this update. 

The BRUTES have recieved major changes in the v10.10 update.
  • B.R.U.T.E. updates:
    • Added a targeting laser that appears as players load and fire missiles.
      • In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
      • This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
    • Improved visual and audio feedback during the self-destruct sequence.
    • B.R.U.T.E.s can now be entered directly from glider mode.
    • Updated B.R.U.T.E. spawn logic for large team respawn game modes.
      • B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
    • B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
    • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.

Bug Fixes

  • Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
  • B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
  • The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.

You can view the rest of Fortnite’s v10.10 Update patch notes below, including gameplay changes for Battle Royale, a new LTM and a host of updates for the game’s popular Creative Mode. 


Remaining Fortnite v10.10 Update patch notes

BATTLE ROYALE

WHAT’S NEW?

Retail Row
A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These discounts come at the cost of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves. 

World Run LTM
Dip, dodge, and duck through treacherous traps, lava pits, and more to become the world’s fastest lane runner. 16 players race to complete the course. The first team to collect 30 coins wins!

Camera Filter 
Adds a post-processing effect to players’ screens while they play.

ISLANDS

  • Updated Island Select menu.
    • Create up to 50 islands.
    • Islands available: 
      • Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.
    • Updated the Island Select UI to improve usability.
    • Added a Deleted Islands tab:
      • When islands are deleted they will appear in this area and can be recovered for a limited time. 
      • Once you have 50 islands and 5 deleted islands, the oldest deleted islands will be permanently lost each time you create a new island.
  • Islands are still named in the Description tab of the My Island menu.
    • Re-publishing an existing island will now update the original island code instead of creating a new one. 
  • The owner of a published code can lock their island code so players can only access the specified version of the published island by default by going to the code link on the Epic Games site and selecting the active version.

GAMEPLAY

  • Added new options to the Game and Game Settings menus:
    • Note: Everything below was added in v10.00 but was missing from the patch notes.
    • All Teams Must Finish: No, Yes (Default: No).
    • Win Condition: Most Rounds, Most Score (Default: Most Rounds).
    • Allow Aim Assist: Yes, No (Default: Yes).
    • PVP Pickaxe Damage: Default, None (Default: Default).
  • Visit the World Cup Creative Finals Trophy in the Creative Hub. You can even see the winners names etched into it.

Bug Fixes

  • Fixed a bug where games that switched players’ teams on death would not obey the maximum team size or team ratio settings.
  • Fixed a bug where a player joining a match in progress as a spectator would return to the Creative Hub when the game changed rounds.
  • Fixed an issue where players could bypass ‘Allow Out of Bounds’ settings when using Fly mode.
  • Fixed an issue where the Last Standing option did not end games upon final elimination.

WEAPONS & ITEMS

  • Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 to allow it to be used with Creature Spawners.

Bug Fixes

  • Prop-O-Matic
    • Fixed a bug where a player would enter a broken state when using the Prop-O-Matic at the same time as removing it from their inventory.
    • Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon.

CREATIVE TOOLS & PHONE 

  • Added a new option to the Game Settings menu:
    • Camera Filter: Allows you to add post-processing effects to players’ screens while they’re on your map.
      • Default, Sepia, Retro (Default: Default).

Bug Fixes

  • Fixed an issue where rapidly selecting building pieces with Multi-select caused other building pieces to turn (and stay) green on islands.

PREFABS & GALLERIES

  • Added the Pillar Gallery. be moved around like props.
  • Added the Particles Gallery B, which features butterfly and seagull particles.
  • Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
  • Updated the Indoor Residential Prop Gallery with birthday props.
  • Updated the Truck ‘N’ Oasis Gallery with a telephone pole, highway sign and the camel.
  • Updated the Nature Ice Cliff Gallery with icy meteor rocks.

Bug Fixes

  • The props in the Roadside Diner are no longer interactable.
  • The Viking Village Prop Gallery can now be rotated after being pasted.
  • Fixed an issue where the ice lake on Ice Lake Island would disappear with low visual settings.
  • Fixed an issue where the ‘Right Triangular Prism Gallery’ assets health bar would persist when using the “Phone Tool” to pick up.

DEVICES

  • Increased the number of available Trigger channels from 24 to 32 and the number of available Receivers from 30 to 40.
  • Added a new version of the Item Spawner.
    • The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool.
      • NOTE: The old trap-based Item Spawner will continue to be available for a while, it will eventually be removed from the inventory.  This will not affect existing maps which use the old Item Spawner, it will simply remove the old version from the devices menu. Let us know what you think about this new Item Spawner on our social channels.
    • Items Respawn: On, Off (Default: On).
    • Random Spawns: Off, Random, No Repeats (Default: Off).
    • Visible During Games: On, Off (Default: On).
    • Time Before First Spawn: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
    • Time Between Spawns: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
    • Wood/Stone/Metal Cost of Item: The item can only be picked up if the player has the required amount of the specified material in their inventory.
      • No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
    • Bonus Ammo for Weapons: On, Off (Default: On).
    • Run Over Pickup: Off, On (Default: Off).
    • Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
    • Enabled on Game Start: Enabled, Disabled (Default: Enabled).
    • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Cycle to Next Item When Receiving From:  No Channel, 1-32 (Default: No Channel).
  • Added B.R.U.T.E. Spawner.
    • Spawner Settings
      • Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
      • Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). 
      • Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes). 
      • Destroy Vehicle when Disabled: Yes, No (Default: Yes). 
      • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Controller (Added in v10.00) – Allows you to create a customized multi-phase Storm on your maps.  Use it in conjunction with Advanced Storm Beacons to create highly customized Storm patterns. This device is still in development and may be changed in the future to provide an improved experience.
    • Advanced Storm Controller Settings
      • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
        • Yes, No (Default: Yes).
      • Storm Phases: Should the Storm use standard Battle Royale phases or take instructions from Advanced Storm Beacons?
        • Default, Custom (Default: Default)
        • NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since with the current implementation, leaving phases undefined can lead to some unpredictable/undesired results.
      • Phase One Radius: Sets the initial radius of the Storm at phase one.
        • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
      • Delay Time: How long after game start should the Storm appear?
        • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).
      • Starting Phase: At which phase should the Storm begins when it appears?
        • 1-50 (Default: 1)
      • Late Phases Move: Can the late phases of the Storm move outside the radius of the previous phase?
        • Yes, No (Default: Yes).
        • NOTE: This only has an effect when using Default Storm phases.  With Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons.
      • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • Destroy Storm When Receiving From:  Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel). 
      • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
        • No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Beacon (Added in v10.00) – Can be used to override the default Battle Royale Storm behaviour, allowing you to create Storms that move and behave exactly the way you want them to.  Use these in conjunction with the Advanced Storm Controller when it is set to use Custom Storm phases.
    • Advanced Storm Beacon Settings
      • Phase: Which Storm phase does the beacon control?
        • 1-50 (Default: 1).
      • End Radius: Sets the radius of the Storm at the end of the selected phase.
        • Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
      • Wait Time: How long should the Storm wait before beginning to resize?
        • Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
      • Resize Time: How long should the Storm take to reach its new radius?
        • Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Don’t Override).
      • Damage: How much damage should the Storm do each second to players caught in it?
        • Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
      • Movement Behaviour: How should the Storm move?
        • Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
      • Move Distance Min: What is the minimum distance that the Storm should move?  (Only works if Movement Behaviour is set to ‘Move Randomly’).
        • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
      • Move Distance Max: What is the maximum distance that the Storm should move?  (Only works if Movement Behaviour is set to ‘Move Randomly’).
        • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Added options to the Basic Storm Controller
    • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
      • Yes, No (Default: Yes).
    • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
      • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From:  Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
    • No Channel, 1-32 (Default: No Channel). 
  • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
    • No Channel, 1-32 (Default: No Channel).
  • Added options to all Vehicle Spawner devices.
    • Enabled: When can the spawner create vehicles?. 
      • Disabled, Enabled, Warmup, Game Start (Default: Enabled).
    • Respawn Time: How long does the spawner wait after its vehicle is destroyed before it spawns a new one? (‘Never’ will allow vehicles to only ever be spawned via triggers).
      • Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). 
    • Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, should it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any existing vehicle and create a new one immediately, while ‘Only if Needed’ will only create a new vehicle if one doesn’t already exist.
      • Yes, No, Only if Needed. (Default: Yes). 
    • Destroy Vehicle when Disabled: Should the spawner destroy any existing vehicle when it is disabled?
      • Yes, No (Default: Yes). 
    • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Objective Device.
    • Play Audio / VFX: On, Off (Default: On)
    • Collision During Games: On, Off, When Visible (Default: On).
    • Collide Against: All, Only Weapons (Default: All).
    • Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
    • Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
    • Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Creature Spawner.
    • Spawner Type: Sets the look of the spawner.
      • Cube Spawner, Ice Spawner (Default: Cube Spawner).
    • Added additional options to Creature Type:
      • Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
  • Added Cake to the Consumables Gallery
    • Consuming Cake gives the player 5 Health or Shield.
  • The following devices have updated/new preview holograms:
    • B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.

Bug Fixes

  • Renamed “Last Standing” option in the game menu to “Last Standing to End” and made the tooltip more helpful.
  • Fixed some issues on the Trigger device: 
    • Trigger now correctly updates the visual channel number on copied triggers. 
    • Trigger now correctly attributes the signal to a player when it’s activated from a vehicle.
    • Triggers will now only activate once per shot from a shotgun (rather than once per pellet).
  • Updated the tooltip on the Complete Once option in the Timer device.
  • Fixed some issues with the Weapon-Free Zone device:
    • Fixed an issue where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone.
    • Fixed an issue where players could use weapons when transitioning out of one Weapon-Free Zone into another.
  • Fixed an issue where the Advanced Storm Device would not move the Storm to the correct beacon during phases. 
  • Fixed an issue where the Flag object would not display properly when placed into the Item Spawner and Team Settings & Inventory devices.

UI & SOCIAL

  • Added the ability to show cumulative scores on the scoreboard HUD widget.

Bug Fixes

  • Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to close and no longer function.
  • Fixed an issue where the hide/show details button would display improperly when the island description panel was displayed.
  • Fixed an issue where the Creative inventory would stay on screen even after closing the menu.
  • Fixed an issue where a Party Leader would be unable to rejoin their active game if they left while in progress but were still a member of the party.

PERFORMANCE

  • Further improved a source of hitching on PC
  • Optimized memory on iOS to improve stability
  • Resolved a number of sources of Switch hitches

MOBILE

Bug Fixes

  • Air Strike smoke visual effects can now be observed from a distance.
  • Text in My Island settings won’t overlap when scrolling through options.
  • Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool.

What to expect from Fortnite patch v10.10

Mega Mall:

It would be silly to start anywhere else, really. The Mega Mall location in Fortnite Battle Royale looks set for some major changes after a Rift Beacon not only appeared near the shopping centre, but has been activated as well. 

Epic Games have gone on record with promising players that no two days will be the same in Season 10 and they look set to deliver on that promise with the introduction of this new patch, with Mega Mall expected to change drastically – just like Tilted Town did in the v10.00 content update. 

For how much longer will Mega Mall look like this in Fortnite?

NEO Tilted was scrapped, paving the way for the arrival of a new build-free location called Tilted Town, which has a very western movie feel to it. 

While there’s no guarantees that the Mall will suffer the same fate with this update, it certainly seems likely – especially with a number of previously removed points of interest reappearing in the game’s data files.

An actual BRUTE nerf:

The BRUTE mech suit vehicles were introduced at the beginning of the tenth season, on August 1, and haven’t just caused a stir in the community, sparking a viral Twitter campaign to have them removed from the game’s competitive modes. 

BRUTE mech suits have been slightly nerfed in competitive Fortnite already.

While many fans are calling for its head in general, history tells us that Epic Games tend to put out these types of fires with slow, progressive patches to control damage – as seen with the X-4 Stormwing planes, The Baller, and other vehicles from past seasons. 

The good money is on them to do just that with this new patch, introducing a proper nerf to its stomp damage and perhaps further cuts to spawn rates as well – as they have done already with competitive play. 

Return of an old location:

As noted earlier, many dataminers have found evidence that would suggest that previously removed points of interest could soon be added back to Fortnite. 

Greasy Grove is just one of many old Fortnite locations that have been linked with a Season 10 return.

While many will be looking closely at Mega Mall and the developments there, the v10.10 patch could deliver something much greater. 

Fans have longed for the return of Risky Reels, Anarchy Acres, Moisty Mire, Greasy Grove and others as season after season have passed them by, and after leakers found them in the game’s files, there’s a chance that they could reappear much sooner than people expect.

There’s no way of being certain about their potential returns, or any other features, until the patch goes live. But, that won’t stop fans reading into the possibilities as they prepare themselves for the downtime and launch of this brand new update. 


Last updated on August 13, 2019 at 14:08 (EST). 

Fortnite v.10.10 patch release time

Epic have now confirmed that the patch is set to go live on August 14, with downtime beginning at 4am EST/9am BST/6pm AET/1am PT – following a previous delay. 

The update was initially planned to go live a day previous, but the developers announced that there were last minutes changes that needed to be made to the patch build, resulting in a delay. 

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