Concord roster: All confirmed characters in new PlayStation hero shooter
Firewalk StudiosPlayStation’s entry into the hero shooter genre is just around the corner as Concord steps into focus. From snipers leaping into the air to methodical engineers setting explosive traps, here’s the full rundown on every character confirmed to be playable at launch.
A year on from its initial tease, Concord was finally unveiled in full at Sony’s May 2024 State of Play event. With a lengthy cinematic, a gameplay trailer, and a PlayStation Blog post to go along with it, we now know plenty about the upcoming hero shooter.
From its setting to details on its Early Access Beta period, there’s plenty to wrap your head around already. So before you get the game in your hands, it’s well worth brushing up on the roster of characters – known in-game as Freerunners – and what they bring to any given matchup.
We know for certain the launch lineup will include 16 unique figures with distinct kits. Below is the full overview of every confirmed Concord character.
Contents:
Full Concord roster: All confirmed Freegunners
1-Off
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Trash Dispenser: More Trash Bombs with higher damage. | Anchor: Increased healing received | CC-1090 Industrial Vacuum | Pressure Blaster | Air Barrier: Place a projectile-deflecting cylinder of air. Gain charges by filling your Industrial Vacuum. | Trash Bomb: Bouncing, exploding projectile of compressed trash. Gain charges by filling your Industrial Vacuum. | Single jump. | Scrap Detector: Objects that can be vacuumed are highlighted. Tough as Nails: Incoming body damage is reduced |
Bazz
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Skillful Tracker: While crouching, track nearby enemies through walls. | Haunt: Improved mobility. | Carbon Steel throwing knives | – | Lunging Strike: Lunge towards enemies with a deadly melee strike. | Scourge Star: Thrown item that applies the Vulnerable debuff to an enemy, increasing damage dealt to them. | Double jump, triple dodge, boosted slide jump. | Beacon Blades: Hitting an enemy with throwing knife will track them for a short duration. |
DaVeers
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Resistant Dodge: Dodging grants damage resistance for a brief period. | Breacher: Faster dodge cooldown. | MK 5 Burnite Grenade Launcher | – | Ignition Dart: Fire damage dart that ignores Burnite pools on contact. | Burnite Canister: Splashes self-igniting Burnite pools across an area. | Double jump | Volatile Chemicals: Burnite pools can be ignited by fire damage from allies. |
Daw
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Intensive Care: Healing Pads have a larger pool of available health before deactivating. | Tactician: Faster reload speed. | .320 Sanctuary Burst Rifle | – | Healing Pad: Drops a healing device that heals nearby allies’ health. | Safety Dome: Creates a durable protective dome that blocks projectiles. | Double jump | Second Wind: Heals a small amount during dodge. |
Duchess
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Dodge Reload: Reloads weapon during dodge | Ranger: Improved weapon recoil. | BA02 Submachine Gun | – | Construct Wall: Creates a wall that blocks sight and enemy movement. | Ruinous Blast: Projects an area that implodes after a delay. Enemies in the blast take damage and become vulnerable. | Double jump. | Austorium Resistance: No self-damage from personal blasts. |
Emari
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Synergy Shield: Destroying Projectile Shield while active grants Armor. | Anchor: Increased healing received. | Rotary Scrap Cannon | – | Armor Generator: Generates an area that grants allies Armor. Stacks over time. | Projectile Shield: Destructible barrier that blocks incoming projectiles. | Single jump. | Tough as Nails: Incoming body damage is reduced. |
Haymar
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Hellfire: Extra Wall of Fire charges and reduced cooldown for Blinding Flash. | Warden: Longer weapon range. | Flameshot Bow | – | Blinding Flash: Projectile that blinds enemies near its explosion. Can be detonated manually with secondary activation. | Wall of Fire: Projectile that creates a wall of fire in the direction it was thrown. | Hover, air dodge. | Flameshot Charge: Aiming down sights for a short duration will overcharge the primed projectile. |
IT-Z
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Evasive Maneuvers: Mobility increases when at low health. | Haunt: Improved mobility | EL/120 Electrostatic SMG | – | Cosmic Slip: Tosses a sphere of energy. On secondary activation, It-Z will move instantly to the orb’s location. | Scramble Rebound: Throws chaos energy that will disrupt the enemy’s weapon. On contact, it returns to It-Z and supercharges her weapon. | Double jump. | Mirror Image: Dodging or using Cosmic Slip leaves behind a decoy. |
Jabali
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Pulse Radius: The healing aura from Life Pulse has an increased radius. | Ranger: Improved weapon recoil. | Pulse-Guided Seeker Rifle | – | Life Pulse: Thrown orb that creates a healing aura around an ally when absorbed. | Hunter Orb: Offensive orb that seeks out and damages enemies. | Triple jump. | Life Cycle: Eliminations or Hunter Orb hits recharge Life Pulse. |
Kyps
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Marked Target: Damaging an enemy from stealth reveals them to your team and resets your dodge. This trait has a cooldown period. | Tactician: Faster reload speed. | Silenced Burst Pistol | – | Surveillance Trap: Trap that reveals enemies when triggered. Persists between rounds. Can be harvested for ability charges after activation. | Disruption Grenade: Disrupts enemy abilities and damages shields. Throwing this will reset your dodge cooldown. | Double jump. | Active Stealth: Dodging activates stealth for a limited duration. Lookout: When defeated, your assailant will be revealed to your team. |
Lark
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Natural Dexterity: Faster reload while in a spore area. | Tactician: Faster reload speed. | Razorpod Launcher | – | Transplant Pod: Drops a pod that Lark can return to on second activation. | Spore Seed: Drops a growing spore on the ground. Standing in the spore’s area grants haste and damage resistance to allies. Enemies are slowed and vulnerable. | Double jump. | Fungal Resistance: Damage resistance stacks with active spores on the map. |
Lennox
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Dodge Reload: Reloads equipped weapon during dodge. | Warden: Longer weapon range. | HL-4 “Bell Ringer” Heavy Handgun | Chesterly Model 3 Revolver | Exploding Knife: Throwing knife that explodes on impact. | Claxton Healing: Regenerates health over a brief duration. | Double jump. | Gunslinger: Emptying a weapon and quickly swapping to a new weapon will reload the stowed weapon. |
Roka
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Hover Targeting: Target lock is faster while Hover Thrusters are active. | Haunt: Improved mobility. | SAL-90 Light Missile Launcher | – | Hover Thrusters: Activate in air to hover in place. Cancel with secondary activation. | Blast Dive: Blast to the ground and deal damage in an area on impact. | Triple jump, air dodge. | Explosive Jump: Blasts a damaging explosion on double and triple jump. Missle Lock: Aiming down sights will target-lock on an enemy. |
Star Child
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Diamond Dodge: Gain short burst of Diamond Skin while dodging. | Breacher: Faster dodge cooldown. | Skullbreaker Shotgun | – | Rage Rush: Charfge forward with the protection of Diamond Skin. | Power Slam: Slam the ground for an area damage melee attack. | Double jump. | Diamond Skin: Grants Armor while Rage Rush or Power Slam is active. Berserker: Kills refresh all ability energy. |
Teo
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Rapid Reposition: Increased mobility for brief duration after dodge. | Ranger: Improved weapon recoil. | ZEG-12 Guild Gard Rifle | CL ROC 99 Guild Guard Sidearm | Smoke Grenade: Detonates in a cloud of smoke that blocks sight. | Cluster Grenade: Frag grenade that scatters secondary explosives in a tight area. | Double jump, double dodge. | Tactical Weapon Sights: Can see enemies through smoke while aiming down sights. |
Vale
Combat Trait | Crew Bonus | Primary Weapon | Secondary Weapon | Ability 1 | Ability 2 | Movement | Passive abilities |
---|---|---|---|---|---|---|---|
Enduring Aim: Aiming down sights with the Sniper Rifle grants Damage Resist. | Warden: Longer weapon range | Monarch “Long 52” Sniper Rifle | Monarch Sidearm | Leap: Bionically enhanced vertical leap. | Trip Mine: Thrown mine that attaches to surfaces and detonates when triggered by an enemy. | Double jump | Peak Performance: Faster rifle handling on critical hit. Critical Eye: Track low health enemies through walls. |
We’ll be sure to keep you up to speed here with all the latest as further Freegunners join the roster in Concord’s live-service future.