DayZ 1.40 patch notes: M79 Launcher change, and Plastic Explosives reworked

Ryan Lemay
DayZ player count

The DayZ 1.40 update addresses a long list of bugs for console and PC players and makes adjustments for the M79 Launcher, and issues with Plastic Explosives.

The zombie survival game DayZ has always maintained a decent following, but Twitch streamers such as xQc are currently giving the game a big boost in popularity on Twitch.

Players in DayZ take on the role of a survivor with the simple goal of trying to survive as long as possible in a zombie-infested world.

DayZ’s 1.40 hotfix patch most notably makes a change to the M79 Launcher so it can no longer jam. The update also addresses several different Plastic Explosive bugs and fixes server-crash issues.

The developers had to delay the patch a few hours because of some launch issues, but the update eventually reached players on consoles and PC. The full patch notes can be found below.

 

Full DayZ 1.40 patch notes

CONSOLE

FIXED

  • It was not possible to access certain clothing containers in the vicinity
  • A non-functional “combine” option was displayed for plastic explosives with the remote detonator
  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)
CHANGED
  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)

SERVER

PC

FIXED

  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)
CHANGED
  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)

SERVER

MODDING

  • Added: Warning message for when “Static_” prefix is used incorrectly
  • Fixed: Keybindings – Trying to add