Dragon Age: The Veilguard November 7 patch notes for first big update

Jessica Filby
Dragon Age the Veilguard patch notes

Dragon Age: The Veilguard is receiving its first patch, bringing some major bug fixes, balance changes, and some vital changes to make all players’ adventures easier.

Revealed on November 7, Bioware revealed the first Dragon Age: The Veilguard patch bringing some major PC fixes, customization changes, and removing various frustrating bugs.

So, here’s what’s changed in Dragon Age: The Veilguard along with the full patch notes.

GPU bug fix

As highlighted by Bioware, the patch will fix “an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU.”

While this is only an issue for PC players, the lack of DLSS options means players won’t be able to increase their performance or fully customize their adventure. Thankfully, this will be returning to all PC players upon the patch’s release.

Customization fixes

One of the most frustrating issues surrounding Dragon Age: The Veilguard is watching all your hours spent customizing be taken away during a vital scene in the story.

While it doesn’t happen regularly, Bioware has promised to fix the “issue where some customizations were not applied to the Inquisitor correctly in one scene” meaning players will be able to see their character for who they’re meant to be throughout the game.

Companion Skill Point bug

Customization is frustrating, but it’s only visual, whereas players have been plagued by a mechanical bug that randomly resets your Companions Skill Points.

Companion Skill points Dragon Age the Veilguard

While you can always reassign them, the game doesn’t always tell you these points have been reset, meaning you could be tackling dragons, Gods, or just simple Darkspawn without being at full power. Luckily, this will soon be an issue of the past after Bioware highlighted it in their early patch notes.

Full patch notes

The full patch notes can be found below:

N7 Day Content: 

  • Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor.

Bug Fixes:

  • Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
  • Eliminated the cause of a small number of crashes. (PC Only)
  • Updated XeSS version to 1.3.1. (PC Only)
  • Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
  • Fixed a bug that caused Companion Skill Points to reset.
  • Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
  • Harding now has arrows in her quiver and is ready for battle.
  • Global banter should no longer start too early.
  • Harding and Taash banter no longer repeats indefinately.
  • Fixed potential issues that could occur if a player fast traveled during a quest.
  • Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
  • Updated a number of assets to improve visual performance over long distances.
  • Fixed several distance “pop-ins” on level art assets.
  • Added collision to several assets that were missing it.
  • Fixed a minor texture issue with codex art.
  • Added haptics to a number of interactions and events.
  • Fixed lip sync in some ambient scenes.
  • Adjusted audio balance on several assets.
  • Changing equipment no longer disables helmet voice processing.
  • Fixed several objective markers that were spawning improperly.
  • Cleaned up certain interactions between Skills that caused them to not behave as described.
  • Apparitions generated by Iron Veil will now attack Razikale.
  • Entropic Spheres now behave properly on vertical surfaces.
  • Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
  • Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
  • Made the detailed-stats screen more readable.
  • Balance changes made to certain fights to match design intent.
  • Balance adjustments made to several player skills.
  • Fixed leashing exploits on major encounters.
  • The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
  • Slowed down the speedy raven in Hossberg.
  • Adjusted creepy corpse movement while they moved on/off-camera.
  • The Dalish elf in the Unwanted Guests quest is now an actual elf.
  • Fixed a rare blocking issue in the Sea of Blood quest.
  • Halla should no longer float during the In Entropy’s Grasp quest.
  • Fixed a blocking issue in the Pinnacle of Its Kind quest.
  • Adjusted timing on epilogue text cards.
  • NPC necks no longer grow unexpectedly.
  • Corrected instances where NPCs would not properly look at each other or at Rook.
  • Long hair should now properly mesh with certain armor.
  • Fixed several issues with makeup in character creation.
  • Venatori crystal VFX should now disappear properly.
  • Added scroll wheel support to the sell screen.
  • Opening the journal while on the map no longer causes it to continue scrolling.
  • The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.

In the meantime, take a look at our rankings for the best companions you can add to your party, now they won’t lose all their Skill Points. Or, take a look at our class tier list or best builds for the Warrior, Mage, and Rogue for your next playthrough.

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