Marvel Rivals Hulk guide: Abilities, ultimate, tips, more
NetEaseWhen it comes to tanks, aka Vanguards in Marvel Rivals, Hulk is one of the more complicated characters, with three different forms to play as things can get quite tricky.
There’s far more to Hulk than smashing things apart though. He’s got great mobility in two of his three forms and can be formidable on the battlefield once you master his playstyle.
Hulk stats in Marvel Rivals
- Class: Vanguard
- Health: 200
- Movement: 6m/s
As we’ve alluded to already, Hulk has three forms:
- Bruce Banner
- Hero Hulk
- Monster Hulk
As you go up the transformations, Hulk gets stronger and when you die as Monster Hulk, you’ll just return to Hero Hulk, and then again with Hero Hulk to Bruce Banner.
Bruce Banner weapons & abilities
Bruce Banner is the first, and weakest form of Hulk. His Primary weapon is a Gamma Ray Gun that carries 25 ammo, deals 16 damage, and has a fire rate of 5 rounds per second.
When it comes to Bruce’s abilities he can launch a Grenade, and transform into Hero Hulk. You can find a rundown of both in the table below:
Ability | Details | What It Does |
Puny Banner | Casting: Transformation Energy Cost: 600 Special Effect: The caster is immobilized during the transformation process and gains Invincibility | Transform from Bruce Banner into Hero Hulk |
Gamma Grenade | Casting: Single-cast projectile with a downward delay that creates a spell field upon impact Damage: 40 Range: 3m spherical radius Cooldown: 8s Special Effect: When the caster enters the spell field, it restores 50 gamma energy | Launch a Gamma Grenade to inflict damage and Launch Up enemies |
Gamma Boost (Passive) | Team-Up Bonus: Hero Hulk and Monster Hulk gain 150 Max Health | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade |
Hero Hulk abilities
Hero Hulk is the form you’ll be playing as for most of the match and it’s best to stay alive in this form for as long as possible considering he has the most movement abilities to get out of bad fights.
He can swing his fists to punch enemies, generate shields for his allies, and leap across the map. We’ve got a complete breakdown of every ability in the table below:
Ability | Details | What It Does |
Hulk Smash! | Casting: Transformation Duration: 12s Energy Cost: 3400 Special Effect: The caster is immobilized during the transformation process and gains Invincibility | Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period |
Indestucible Guard | Casting: Single-cast spell field that surrounds the caster Range: 5m spherical radius Cooldown: 12s Caster’s Shield Value: 200 Ally’s Shield Value: 100 Max Shield Duration: 2.5s Special Effect: When the caster’s shield takes damage, 100% of the damage is converted into gamma energy. When an ally’s shield takes damage, 10% of the damage is converted into gamma energy | Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH |
Radioactive Lockdown | Casting: Single-cast projectile Projecticle Speed: 100m/s Damage: 5 Cooldown: 15s Max Duration: 2s Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status | Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status |
Incredible Leap | Casting: Charged Dash Minimum Charge Time: 0.7s Maximum Charge Time: 2s Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter | Emit gamma-ray bursts to inflict damage |
Gamma Boost | Team-Up Bonus: Hero Hulk and Monster Hulk gain 150 Max Health | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade |
Gamma Fastball | Casting: Targeted Maximum Distance: 20m Cooldown: 3s when not thrown, 15s when thrown | Wolverine and Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward |
Monster Hulk abilities in Marvel Rivals
Monster Hulk is the final form you can transform into and is the most powerful, although, only for a limited time. He shares a weapon and most of his abilities with Hero Hulk including:
- Radioactive Lockdown
- Incredible Leap
- Gamma Burst
- Gamma Boost
- Gamma Fastball.
He does have one new ability though which you can read about below:
Ability | Details | What It Does |
World Breaker | Casting: Targeted Damage: Delivers 5 hits, each dealing 40 damage Duration: 5s Range: 5m Special Effect: While performing the smash, Hulk gains a 30% Damage Reduction | Grab and smash the enemy in front |
Tips to play Hulk in Marvel Rivals
The most important thing when playing as Hulk is staying alive. Since you essentially have three different lives, keep building your ult so you’ll always have a transformation ready.
If you find yourself as Bruce Banner often, you may be playing the hero wrong, as that form should be your last resort after being killed as Hero Hulk.
When playing as Hero Hulk, his potential to dive targets and cause a distraction in the backline is great, so make sure to coordinate targets with your Duelists. Additionally, always build gamma energy as more time spent as Monster Hulk is great.
As both Hero and Monster Hulk, you have great mobility, so use it to go in and out of their backline. But always make sure you have a leap ready to escape quickly. Finally, Radioactive Lockdown is a fantastic ability to initiate fights as the time that enemies are trapped gives you the opportunity to initiate a kill.
Best team comps
These are the heroes we would recommend pairing with Hulk in Marvel Rivals:
- Doctor Strange
- Iron Man
- Wolverine
Doctor Strange & Iron Man
Having either Doctor Strange or Iron Man alongside Hulk in Marvel Rivals is a great idea. You can access the Gamma Charge Team-Up passive with them which will give Hulk a small health boost.
The biggest adventure is for Doctor Strange and Iron Man though as they’ll both be able to enhance different abilities with gamma radiation which makes them a lot more powerful overall.
If you want to know the best ways to play both heroes, we’ve got guides for Doctor Strange and Iron Man.
Wolverine
Hulk also shares a Team-Up Ability with Wolverine. While Wolverine can leap pretty far on his own, the Gamma Fastball lets Hulk throw him even further across the map.
It’s both a great way to reposition for an attack, or quickly get to safety if needed. Whether you’re on offense or defense, you’ll want to take advantage of these heroes together.
Check out our dedicated Wolverine guide.
Best counters
If you’re struggling to defeat Hulk, we’d advise using one of the characters below:
- Mantis
- Storm
Mantis
Mantis’ Spore Slumber ability is perfect to stop Hulk in his tracks, especially if he’s rampaging in his stronger forms. To be really impactful with this, it’s best to hit him as soon as he’s turned back into Bruce Banner and then you can move in for a quick and easy kill.
Her healing abilities can also keep teammates alive if they’re being targeted by Hulk so, ultimately, she’s the best choice as a counter.
For the best way to play her, you can read our dedicated Mantis guide.
Storm
Storm has an arsenal full of buffs and debuffs and can wield either to get an advantage over Hulk; she can slow him down with the Goodess Boost ability or give his allies a movement boost with Weather Control.
She can also deal plenty of damage and slowly chip away at Hulk’s armor. Whether you’re attacking yourself or buffing your teammates to take Hulk down, Storm is a great option.
Make sure to give our Storm guide a look before you use her on the battlefield.
That’s all you need to know about Hulk and his forms in Marvel Rivals. For more on the game, check out our full tier list, Twitch Drops, the best controller settings, all currencies, and the Iron Man code.