Marvel Rivals Magneto guide: Abilities, ultimate, tips, more
NetEaseMarvel Rival’s Closed Beta is now live, and there are a lot of characters in the game’s roster, one of them being Magneto. So here is everything you need to know about the Vanguard.
When it comes to team compositions, Vanguard is one of the most important roles as they are in charge of setting your team’s tempo and controlling space.
When it comes to beefy Vanguards, Magneto is one of the toughest. He’s a fantastic character who can make his own plays but also benefit your team greatly.
So, here is everything you need to know about Magneto’s abilities and some tips to play him.
Magneto weapons in Marvel Rivals
Weapons
Iron Volley
- Fire a volley of magnetic orbs forward
Mag-Cannon
- Convert the iron rings on Magneto’s back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies
Magneto abilities in Marvel Rivals
Being a bullet sponge is not exactly what you’d want from every Vanguard, but if Magneto has one specialty, it’s being that. If you manage your cooldowns properly, you should have enough shields to absorb all incoming damage.
Passive
Magnetic Descent
- Hold [space] to fall slowly
Abilities
Metallic Curtain
- Change the magnetic field around to form a metallic curtain, blocking all flying projectiles
Metal Bulwark
- Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto’s back
Iron Bulwark
- Conjure an iron shield around himself. Damage taken will transform into rings on Magneto’s back
Ultimate
Meteor M
- Alter the magnetic field, drawing in all projectiles and materials to forge a massive iron meteor. Throw it to unleash devastating damage upon the impact area
Tips to play Magneto in Marvel Rivals
To play Magneto efficiently, you want to be a damage sponge to an extent. Because your Bulwarks help stack iron rings to get your secondary fire ready, it’s always best to put them on allies that are diving in and engaging in a fight.
Additionally, although Metallic Curtain doesn’t last for a long time, it should be enough for you and your team to take space. Since there is no shield health, you can walk up without any fear that it will break on you.
Since Mag-Cannon is not on a cooldown, only being down when you don’t have any iron rings, try to use it as much as possible when it’s on a full charge. It’s a great ability to knock back an enemy and burst them down.
His ultimate, Meteor M, is a great engagement tool it deals a lot of damage instantly which should give you a good upper hand in a team fight. Since you can descend slowly, make sure you are using it to fly down to a favorable position after using your ult.
Another reminder is that Magneto excels in close to medium range, so don’t expect to be able to do much when it comes to long-range fights.