One DnD Playtest 7: Changes to classes, features, and more

Jack Bye
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One D&D Playtest 7 brings changes, new materials and revisions to try out ahead of the final launch. Here’s all the changes in One D&D Playtest 7.

As One DnD gets closer to its 2024 launch, Wizards of the Coasts’ playtest material is getting closer to the form it will take in the final release. Player feedback has been taken on board from previous rounds, and now Playtest 7 comes with revised versions of multiple classes, weapons and spells.

Some playtest material has proven controversial in prior releases, and fans of classes like the Warlock will be happy to see the new versions hewing closer to their 5e selves.

Whether it’s large-scale alterations or minor balance tweaks, we’ll walk you through all the changes coming in One D&D Playtest 7.

What are the changes in One DnD Playtest 7?

OneD&D Playtest - Warrior Drow and Panther

The majority of the changes in Playtest seven revolve around five classes. These classes have seen alterations, balance changes and new material. Additionally, some weapons and spells have been tweaked. The changes have been listed and summarised below:

Barbarian

  • New Subclass: Path of the World Tree, defense and utility focus.
  • Reckless Attacks feature lasts for a whole round (now applies to Opportunity Attacks.)
  • Totem Warrior subclass renamed to Wild Heart.
  • New and revised subclass features for Wild Heart and Zealot.
  • Improved damage on Brutal Critical feature.

Fighter

  • New Subclass: Brawler, improvised weapon focus.
  • New core features: Tactical Mind, Tactical Shift, and Studied Attacks.
  • Out-of-combat utility increased, Second Wind can be used to activate Tactical Mind and add a d10 to a failed ability check.
  • Battle Master Subclass and Maneuvers reworked, Know your enemy feature now reveals target Immunities, Resistances and Vulnerabilities.
  • Eldritch Knight subclass reworked, less restrictions on chosen spells and more flexibility when casting and attacking.

Sorcerer

  • Innate Sorcery feature provides a boost to spell attack rolls and spell save DC for up to one minute.
  • Sorcery Incarnate feature allows two Metamagic options to be used on the same spell.
  • Twinned spell Metamagic revised, allows targeting two creatures with a limited selection of spells.
  • New Capstone feature: Arcane Apotheosis grants a free use of Metamagic every turn.
  • Wild Magic and Draconic Bloodline subclasses revised

Warlock

  • Return to 5e Warlock style, Pact Magic is back in place of Spellcasting.
  • Magical Cunning allows limited spell slots to be regained without a short rest
  • Mystic Arcanum returns to being a class feature.
  • Pact Boons are now Invocations.
  • Eldritch Invocations revised, now available from level 1 instead of 2.
  • Subclass spells are always prepared, do not count against the number of spells you can learn.
  • Archfey, Fiend, Celestial, and Great Old One subclasses all revised and updated.

Wizard

  • Memorise Spell has become a class feature, Modify Spell and Create Spell have been removed.
  • One Cantrip can be swapped out at the end of every long rest.
  • Abjurer, Illusionist, Diviner, and Evoker Subclasses have been updated.

One D&D Playtest 7 Spellcasting Changes

OneD&D Playtest - Wizard Mordenkainen closeup

Previous playtests broke with 5e’s individual Class spell lists, instead breaking spells down into Arcane, Divine and Primal. Following feedback, Arcane, Divine and Primal have been scrapped, and Class spell lists will see a return from Playtest 7 onwards.

Spell Updates

  • Arcane Eruption changed from a Constitution save to a Dexterity save.
  • Counterspell altered, now requires a Constitution save from the target, rather than an ability check from the caster.
  • Eldritch Blast and Hex reverted to 5e versions.
  • Jump uses a Bonus Action and can be upcast.
  • Sorcerous Burst’s damage dice increased to a d8.

One D&D Playtest weapon changes

Continuing from previous playtests, Weapon Mastery has been updated. Now each weapon comes with both regular properties like Light or Versatile, and an individual Mastery property such as Topple, Sap or Cleave. These Mastery properties are only active if the wielder has the Weapon Mastery feature or an equivalent ability.

These changes are part of the One playtest and are not finalised material. All new features are subject to change upon each playtest and before the release of One D&D.

We have plenty of other D&D content to tide you over while waiting for the launch of One D&D, take a look below:

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