Teamfight Tactics Patch 14.2 notes: Unit changes, Lunar Festival and more

Declan Mclaughlin
League of legends Lunar beasts

Patch 14.2 will see Teamfight Tactics receive some minor changes to its balance as the set introduced for Season 14 gets some fine-tuning ahead of the mid-set revival.

Patch 14.2 is bringing the Lunar Festival to TFT. Players will be able to access an in-client hub where they can play the Set 3.5 Revivial: Galaxies game mode while also keeping track of their event pass progress.

The patch will also bring much-anticipated cosmetics like Chibi Sona, Golden Dragon Skyscraper Arena, and Chibi Porcelain Lux.

Riot will further add a Loadout randomizer to the lobby screen for players who have multiple cosmetics for their Tactician, Arena, and Boom. System changes appear in this patch as well, though they are relatively minor in scope. The biggest changes mainly impact the Units.

When is TFT Patch 14.2 going live?

Teamfight Tactics’ new patch will be released at the same time as League of Legends Patch 14.2 on January 24, 2024. As per usual, expect a brief period of server downtime before the patch goes live.

What’s changing in Patch 14.1?

Augment Adjustments

This patch has a smattering of changes, but one of the bigger tweaks has come to Augments. Riot has reworked Heartthrobs and changed the numbers around for Last Stand, Too Big to Fail, and Twin Terror.

Teamfight Tactics was the first game from Riot Games ported to Mobile.

Teamfight Tactics Patch 14.2 notes

The full patch notes can be found below.

Systems

Portals

  • Cruel Pact can no longer be offered in the Radiant Blessing portal.
  • Silver Symphony & Decrescendo have been removed.

Streak Notifications

  • Winstreak scoreboard notifications now display at 5 wins and at 8 wins, and show the correct streak length.

Recommended Item Categories

  • AD Carry: Edge of Night >>> Red Buff
  • AD Caster: Edge of Night >>> Red Buff

Headliner Rules

  • Updated a rule that blocked units that shared a trait with a previously offered Headliner. This rule should now only block the trait skipped from being the Headliner and still allow the unit to appear as their other trait(s).

Large Changes

Traits

  • Disco Attack Speed Per Tick: 5/10/15/20% >>> 5/8/12/20%
  • Disco Healing Per Tick: 2/3/3/5% >>> 2/3/3/4%
  • Punk AD: 17/28/42% >>> 18/30/45%
  • Punk HP: 170/280/420 >>> 180/300/450

Units: Tier 1

Jinx

  • AD: 45 >>> 50

Kennen

  • HP: 650 >>> 700

K’Sante

  • Spell Base Damage Reduction: 25% >>> 20%

Units: Tier 2

Katarina

  • Spell Damage: 140/210/315% AP >>> 150/225/340% AP

Kayle

  • (REWORK): Now passively deals magic damage on each hit. Active now immediately deals the AoE (finale) damage and applies Shred.
  • Mana nerf: 0/30 >>> 0/120

Units: Tier 3

Lulu

  • Spell Third Cast Damage: 120/180/280% AP >>> 150/225/360% AP

Riven

  • Ability Damage: 100% AD >>> 90% AD

Urgot

  • (REWORK): Now deals 50% bonus damage if his spell only hits 1 target.
  • Urgot Spell Damage: 175/175/180% AD + 15/25/40% AP >>> 160/160/165% AD + 15/25/40% AP

Vex

  • Stun duration: 1.5s >>> 0.75s

Units: Tier 4

Karthus

  • (REWORKED): Karthus’s ability will now always critically strike if able to.
  • Gains bonus Ability Power based on his Critical Strike Chance
  • No longer gains mana from kills, now gains 30% Ability Power after each cast.
  • Mana: 30/120 >>> 15/105
  • Ability Damage: 270/405/900 >>> 175/260/580

Twisted Fate

  • Mana: 30/105 >>> 30/120
  • Card Damage: 50/75/225 >>> 45/70/225

Headliners

Kai’Sa

  • +15% AD >>> +25% AD (Still has +2 range and dashes farther)

Yone

  • +200 HP & +20% AD >>> +150 HP & +15% AD

Augments

  • Bigger Shot (Big Shot) Damage: 75% AD >>> 85% AD
  • Heartthrobs (REWORKED): You now gain 20% more Heartsteel Hearts instead of keeping 20% each time you get rewards.
  • Last Stand Bonus Stats: +180 HP, 18 Armor/MR, and 18% Omnivamp >>> +160 HP, 16 Armor/MR, and 16% Omnivamp
  • Submit to the Pit (Mosher) Stats: +3 Armor/MR/AP/AD/AS >>> +4 Armor/MR/AP/AD/AS
  • Too Big to Fail (Bruiser) Damage: 40% HP >>> 35% HP
  • Twin Terror I Critical Strike Chance: 25% >>> 0%
  • Twin Terror I Health: 250 >>> 350
  • Twin Terror I Attack Speed: 25% >>> 35%
  • Twin Terror II Critical Strike Chance: 35% >>> 0%
  • Twin Terror II Health: 350 >>> 500
  • Twin Terror II Attack Speed: 35% >>> 50%

Items and Artifacts

  • Thief’s Gloves are less likely to roll ideal items at level 7,8, and 9
  • Goldmancer’s Staff (Artifact) Gold per kill: 2 >>> 1

Small Changes

Traits

  • Mosher Attack Speed: 20/40/60% >>> 20/40/70%

Units

Corki

  • Spell Damage: 300% AD >>> 320% AD

Lillia

  • Mana: 70/130 >>> 70/120

Olaf

  • Now categorized as an AD Fighter

Yasuo

  • Spell Damage: 300% AD >>> 280% AD

Jax

  • Attack Speed: 0.85 >>> 0.9

Miss Fortune

  • Spell Damage: 280/280/290% AD >>> 295/295/305% AD

Ezreal

  • Spell Damage (single target): 350/350/700% AD >>> 370/370/740% AD

Poppy

  • Spell healing on hit: 5/5/5% HP >>> 5/5/10% HP

Sona

  • (Heal Form): Sona will no longer send her healing auto attacks at non-champions (dummies and Illaoi tentacles) unless they’re the last units alive
  • (Attack Speed & Ability Power): Sona can no longer target training dummies and Illaoi tentacles

Augments

  • Good for Something Gold drop chance: 30% >>> 35%
  • Lategame Specialist Gold: 30 >>> 33

Gameplay

  • Too emotional: Emotional connection no longer reduces your units max mana to 10 the first time you take the Augment.
  • Multi-Talented Akali no longer keeps an additional trait when swapped in shop. (fixed in 14.1A)
  • Radiant Nashor’s Tooth correctly grants Attack Speed on-cast with Twisted Fate.
  • Lucian’s number of shots correctly scales with the displayed tooltip amount. Now scales 1 shot per 20% AS instead of 1 shot per 40% AS.
  • Nashor’s Tooth will apply Attack Speed before Lucian’s cast rather than after.
  • Lucian’s number of shots will no longer scale past 5.0 Attack Speed.
  • Thresh can now properly damage CC immune units.
  • Akali no longer sometimes messes with non-Akali’s headliner traits.
  • True Breakout: True Damage Akali can no longer bypass the 3 star 4 cost rule.
  • Scrappy Inventions now gives components as intended.
  • Floating through space: When Superfans pop off items, those items now return to your bench at the appropriate speed.
  • Salvage Bin can no longer grant a Spatula as its random component.
  • Recomdevastated: The Disco Ball is no longer permanently deleted by Recombobulator.
  • Heartsteel’s 3000+ heart cashout now has the correct odds for each cashout.
  • Epic NPCs now drop their loot in the correct order.