The Finals players already bored of triple Medium meta

John Esposito
The Finals players already bored of triple medium meta

The Finals Patch 1.5 has come and gone, yet it seems it’s left a sour impression on some fans as the Medium meta takes charge of the FPS. The weight class has everything you’d need on a team, leading to most players defaulting to it.

At its core, The Finals prides itself on rewarding team play, as three players choose between three classes to create the winning formula. Yet, since The Finals launched back in December, many hours and threads have discussed the balancing act Embark Studios faces with the game’s three builds.

Numerous discussions have talked about each of the classes being either too weak or too strong due to each of their specializations offering a unique style of play.

However, after Patch 1.5, it seems players worldwide are turning their focus toward the new “king” of The Finals, the Medium build.

The Finals players discuss triple Medium meta

Before the patch, player sentiment started to lean towards the Medium build, since it seemingly bears no weaknesses with heavy hitters like Recon Senses and CL-40 grenade launcher proving to be a sleeper weapon choice.

Additionally, teams realized just how powerful defibrillators are in comparison to normal revives, especially if you have a dedicated player on heal beam with the other two on Recon.

Now, after Patch 1.5, it seems the uptick in Medium compositions has skyrocketed, with teams usually running 2-3 Mediums in their lineup.

The problem here is the Medium build has everything a team could need, and you’d be limiting yourself if you don’t run more than one Medium.

“Mediums have everything you could possibly want. Gas mine, sonar grenade, turret, recon sense, defibs, medium to long range supremacy with the FCAR or a PC AKM, trophy system,” one player replied to the above clip.

This situation has left players to brainstorm what changes they’d like to see implemented, which is easier said than done. Depending on who you ask, players will lobby for buffs to the other builds versus nerfs to one. However, this could produce “power creep,” aka a nasty consequence of consistently buffing items.

As mentioned, Embark Studios faces a tall task when it comes to balancing, since every new update seemingly tilts the balance in one side’s favor.