The Finals update 1.4.0 patch notes: Weapon and gadget balancing, winter theme, more
Embark StudiosThe second major patch 1.4.0 update of The Finals is here, bringing in a ton of balancing, quality-of-life improvements, and winter-themed maps. Here’s everything included in The Finals update 1.4.0 patch notes.
Christmas is still some days away but Season 1‘s winter-themed update has already made its way to the first-person shooter. The Finals patch 1.4.0 update makes a lot of improvements to the game’s quality-of-life and their anti-cheat, to which the devs claimed “nearing a solution” to a bug that allowed cheaters to evade bans.
Apart from that, several balancing changes have been made to various abilities, gadgets, and weapons to ensure smoother and fair gameplay. A certain map in The Finals is now snowclad along with a free Tactical Tidings Set for you to claim.
Here’s a rundown of everything included in The Finals update 1.4.0 patch notes.
The Finals update 1.4.0 patch notes
The Finals patch 1.4.0 update balances several abilities like Goo Gun, Mesh Shield, and Recon Senses. The Mesh shield is nerfed, now having 1100 HP from 1250. On the other hand, the activation cost of Recon Senses is reduced to 1 from 2.
The C4 has been nerfed. It now has a lesser radius and deals slightly lower damage while its self-damage multiplier is increased from 1 to 1.3. Some other gadgets like Dome Shield, Mine, and RPG-7 are also nerfed.
Some weapons have been buffed with The Finals patch 1.4.0 including Flamethrower, LH1, M11, and SA1216. The recoil pattern of the AKM has also been slightly adjusted.
Check below to find everything from The Finals 1.4.0 patch notes by Embark Studios.
Balance Changes
- Abilities
- Goo Gun
- Fixed an issue where goo could block the player
- Mesh Shield
- Mesh Shield Health reduced to 1100 from 1250
- Recon Senses
- Recon Senses activation cost reduced to 1 from 2
- Goo Gun
- Gadgets
- C4
- C4 max player damage reduced to 210 from 240
- C4 max damage radius reduced to 1.6m from 2.4m
- C4 self-damage multiplier increased to 1.3 from 1
- Dome Shield
- Dome Shield health reduced to 300 from 350
- Gas Mine
- Gas Mine arming time added (1.6 seconds)
- Glitch Mine
- Glitch Trap arming time added (1.6 seconds)
- Goo Grenade
- Fixed an issue where goo could block the player
- Mine
- Mine max player damage reduced to 140 from 160
- Mine damage radius reduced to 3.5m from 4m
- Mine arming time added (1.6 seconds)
- Pyro Mine
- Pyro Mine arming time added (1.6 seconds)
- RPG-7
- RPG-7 max player damage reduced to 150 from 165
- RPG-7 min player damage reduced to 80 from 90
- RPG-7 damage radius reduced to 4.5m from 4.75m
- RPG-7 max damage radius reduced to 1.5m from 2.5m
- RPG-7 aim-down sights dispersion increased slightly
- RPG-7 hip-fire dispersion increased slightly
- Stun Gun
- Increased Stun Gun range to 12m from 10m
- C4
- Maps
- Game Show Events
- Added a repulsor to the flying saucers in the ‘Alien Invasion’ event
- Vegas
- Updated strain in various buildings, to give better destruction results
- Resolved an issue where cashout stations would become invisible before players finished the transfer
- Game Show Events
- Modes
- Bankit
- Disallowed Deathmatch game show event from occurring in BankIt game mode
- Bankit
- Weapons
- AKM
- Slight adjustment to AKM recoil pattern
- Flamethrower
- Flamethrower fire rate increased to 170 from 160
- LH1
- LH1 damage increased to 47 from 45
- Melee Weapons
- Fixed an issue where melee hits didn’t always connect with enemy players
- M11
- M11 damage increased to 16 from 15
- Riot Shield
- Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)
- SA1216
- SA1216 pellet dispersion increased slightly
- SA1216 damage per pellet reduced to 7 from 8
- AKM
Movement
- Vaulting
- Reduced instances where you unintentionally climbed on objects outside of the player’s view.
- Fixed an issue where players could get stuck without being able to give input
- Ziplines
- Prevented placement of ziplines on pickupables
UI
- Various fixes to contestant screens
- Polish to the social screen, which now hides the “Invite to party” button when you are not the party leader
- Added a warning to the UI that appears when players are in danger of being AFK kicked
- Player health bars now use the squad color when selected in the settings
- UI shows you as “unranked” unless you’re among the top 500 on the leaderboards
That’s it for The Finals patch 1.4.0 update! To know more about the game, be sure to check our other content and guides below:
Best The Finals Heavy build | Best The Finals Medium build | The Finals best settings: Max FPS & competitive advantages | Does The Finals have aim assist? | The Finals file size on PC, PS5, Xbox | How to change your name | Is The Finals on PS4 and Xbox One? | Is The Finals on Xbox Game Pass? | How many players play The Finals | The Finals system requirements: Minimum and Recommended PC specs | Can you play The Finals on Steam Deck? | Are The Finals servers down?