Wizards of the Coast apologizes for “offensive” D&D Hadozee content: “We failed you”
![dnd hadozee header image](https://www.dexerto.com/cdn-cgi/image/width=3840,quality=60,format=auto/https://editors.dexerto.com/wp-content/uploads/2022/09/03/dnd-hadozee-header.jpg)
Publisher Wizards of the Coast has apologized to fans for the inclusion of offensive material surrounding the Hadozee D&D race.
Wizards of the Coast, the popular card game and role-playing game publisher, drew fire after offensive D&D material surfaced online.
The material was part of the recent Spelljammer: Adventure in Space set, surrounding the Hadozee race within the game.
Now, Wizards of the Coast has issued an apology to fans for the inclusion of the material and promised to remove the material from digital versions and future reprints of the set.
Wizards of the Coast’s apology
The apology comes by way of the official Dungeons & Dragons website through a post called “Statement on the Hadozee.”
The blog post opens by saying “We wanted to acknowledge and own the inclusion of offensive material within our recent Spelljammer: Adventures in Space content. We failed you, our players, and our fans, and we are truly sorry.”
The post goes on to explain the issue of the Hadozee race, which has been included in D&D since 1982.
The statement explained that “Regrettably, not all portions of the content relating to the Hadozee were properly vetted before appearing in our most recent release.”
![wizards of the coast hadozee apology statement](https://www.dexerto.com/cdn-cgi/image/width=3840,quality=75,format=auto/https://editors.dexerto.com/wp-content/uploads/2022/09/03/Screenshot-627-1024x772.jpg)
The original lore for the Hadozee race, as previously written by Wizards of the Coast, said that a wizard commanding a fleet of Spelljammers arrived on the Hadozee homeworld called Yazir, captured Hadozee ancestors, and experimented on them with a magical elixir.
The wizard’s elixir caused them to grow larger, stand upright, and become self-aware as the wizard intended to raise an army of enhanced Hadozee and sell them into slavery.
The Hadozee eventually rebelled with the help of the wizard’s apprentices and became the modern Hadozee race.
Is it okay for me to call the Dragon game racist now? Because the Hadozee are fucking atrocious and the fact that this was released is unconscionable. pic.twitter.com/1hY2K25fGR
— 🧙🏿♂️Nightskin GM Kendo💀 (@KendoMakesFilms) August 30, 2022
TW: Racism, Minstrel Shows
— katie mae 🧃 #death2divinity (@okkatiemae) August 30, 2022
The first Hadozee depicted is *literally* in a famous minstrel pose. I will thread images if you're unfamiliar. (White) DMs, players, please take this as a moment to evaluate the relationship your games have with colonialist voyeurism. https://t.co/Yf8kJe7NTW
After community outcry citing real-world parallels, Wizards of the Coast issued their apology and said “As we continue to learn and grow through every situation, we recognize that to live our values, we have to do better.”
Of course, not all D&D fans found the Hadozee’s backstory problematic and claimed that removing and revising their origin was uncalled for.
They're apologizing for using an old TSR alien race because their backstory is that they were primate-type creatures who were enslaved at one point in their history and therefore racism…? https://t.co/0jYgLmYjwf
— Noam Blum (@neontaster) September 3, 2022
Had no idea what this was about so I looked it up. How does anyone see this and jump to “racism”? This feels exactly like the Satanic Panic of the 80s. 🧠🪱🪱 pic.twitter.com/98B6Yju1Yv
— Tsukkomi (@ljenkins314) September 3, 2022
Regardless, it seems as though Wizards of the Coast won’t be reversing course moving forward with the Hadozee race in Dungeons and Dragons.