Gotham Knights: Batgirl Skill Tree explained
Warner Brother MontréalGotham Knights’ skill trees offers different abilities for Batgirl, Robin, Nightwing and Red Hood. Here is Batgirl’s skill tree, and how best to master each upgrade for success.
Gotham Knights is here and it’ll take all your wits to save the city from a devastating peril. Over the course of the game, you’ll unlock new suits – but your hero will need some serious upgrades too.
It won’t be long before you discover that each hero has their own Skill Tree, which will grant you several abilities for the heat of battle.
With four heroes to choose from, many will steer toward Batgirl. Here’s everything you need to know about Batgirl’s Skill Tree.
Contents
- Batgirl Skill Tree upgrades
- Batgirl Justice Skill Tree
- Batgirl Grit Skill Tree
- Batgirl Oracle Skill Tree
- Batgirl Knighthood Skill Tree
Gotham Knights: Batgirl’s Skill Tree upgrades
Barbara Gordon will entice players looking for the most Batman-adjacent gameplay. Formerly known as The Oracle, Batgirl’s tough-as-nails fighting style and gadgets are sure to keep your enemies at bay.
Batgirl’s Skill Tree, like the other characters, is split into four separate sections: Justice, Grit, Oracle, and Knighthood. You’ll also need to grind for Ability Points, which are gained through completing sidequests, crimes, and the story.
Gotham Knights: Batgirl Justice Skill Tree
Upgrade | Justice Skill Tree | Ability Point Cost |
Perfect Evade | Batgirl performs a perfectly timed evade that generates Momentum and allows for a Perfect Attack follow-up | 1 AP |
Critical Expertise | Increases Batgirl’s critical damage by 20% | 1 AP |
Elite Beatdown | Beatdown can’t be interrupted by most enemy attacks. Batgirl’s defense increases by 20% while using the ability | 1 AP |
Heavyweight | Increases Batgirl’s heavy melee attack damage by 10% and stun elemental effect buildup by 20% | 2 AP |
Precise Strikes | Increases Batgirl’s chance of landing a Critical hit by 10% | 2 AP |
Piercing Beatdown | This upgraded version of Beatdown can interrupt enemies’ armored attacks | 2 AP |
Critical Focus | Increases Batgirl’s chance of landing a critical hit by 10%. Increases critical damage by 10% | 3 AP |
Gotham Knights: Batgirl Grit Skill Tree
Upgrade | Grit Skill Tree | Ability Point Cost |
HP + | Increases Batgirl’s base health by 40%. Does not apply to bonus health provided by gear | 1 AP |
Enemy Counter Focus | Batgirl receives a 75% defense bonus when hit by an enemy counter-attack | 1 AP |
Unflinching Heavy Strike | Most enemy attacks can’t interrupt Batgirl’s heavy melee attacks | 1 AP |
Second Wind | Batgirl can revive herself once after her health is depleted. Restores 50% health | 3 AP |
Second Wind + | Second Wind also grants Batgirl a full Momentum segment and a 10% increased chance of landing a critical hit for 15 seconds | 2 AP |
Vigilante Resolve | Batgirl can now use Second Wind twice | 2 AP |
Critical Focus | Batgirl regains 4% health upon defeating an enemy or 8% health upon defeating an enemy with a grab strike or a takedown | 2 AP |
Gotham Knights: Batgirl Oracle Skill Tree
Upgrade | Oracle Skill Tree | Ability Point Cost |
Remote Hacking | Using AR mode. Batgirl can disable certain devices, like cameras, turrets, mines, electronic panels, and laser control modules | 1 AP |
Shocking Devices | Batgirl can overcharge an enemy’s gun and/or device, instantly applying a Bioelectric elemental effect to the enemy (must wait after cooldown to re-use) | 1 AP |
Digital Ghost | Electronic devices, such as sensors and cameras, cannot detect Batgirl | 2 AP |
Gear Overclocking | Batgirl overclocks her abilities to deal 10% extra damage. She can also hack her allies’ abilities to give them a 15% damage bonus for 20 seconds | 2 AP |
Hacking Overload | Batgirl’s hacking changes the function of security systems and makes electrical panels explode | 2 AP |
Super Health Packs | Health Packs provide an extra 20% health and grant a 50% defense increase for 10 seconds | 2 AP |
Health Packs + | Health Packs efficiency increases by 20%. Health Packs now also affect allies close to Batgirl | 2 AP |
Gotham Knights: Batgirl Knighthood Skill Tree
Upgrade | Knighthood Skill Tree | Ability Point Cost |
Glide | Batgirl uses her cape to glide through the air. She can adjust her pose to turn and gain or reduce her glide speed | Unlocked via Knighthood questline |
Grapple Pull | Batgirl uses her grapple to pull an enemy towards her. When used on a large enemy, Batgirl pulls herself toward the enemy | 1 AP |
Fear Takedown | Ambush takedown inflicts Fear in nearby enemies. Critical damage and critical chance increase by 15% for 10 seconds | 1 AP |
Health Regen + | When outside of combat, Batgirl’s health automatically regenerates up to 40% | 1 AP |
Enhanced Combo | Increases the number of attacks in Batgirl’s melee and ranged attack combo by 1. The last melee hit is a knockdown | 2 AP |
Drone Firepower | Increases firing rate of Batgirl’s Drone | 3 AP |
Drone Ambush Blast | Once per summon, Batgirl’s drone unleashes a large burst of damage on all nearby enemies | 3 AP |
And there you have it – that is Batgirl’s Skill Tree explained. For more about the game, be sure to check some other tips and guides:
Gotham Knights suits: All Transmogs and Colorways | How to use Modchips and Gear tiers explained | Gotham Knights ending explained | How to play Gotham Knights co-op mode | Can you play Gotham Knights on Steam Deck? | Everything about Gotham Knights Heroic Assault | Gotham Knights PC requirements | Gotham Knights cross-platform support