Hearthstone’s Galakrond’s Awakening event now live – rewards, cards, more

Brad Norton
Hearthstone latest expansion Galakrond's Awakening

The first major content drop in 2020 for Hearthstone has just been released as the start of Galakrond’s Awakening brings new cards, rewards, and more.

Released on January 21, the first chapter in the latest solo adventure is now live. With unique rewards being introduced as each week of fresh content is added into the game, there’s a great deal for dedicated Hearthstone players to unlock.

From brand new cards to unique narrative-driven experiences, make sure you check out our full guide below to get caught up to speed on the most recent additions to Blizzard’s collectible card game.

What rewards are available in Galakrond’s Awakening?

With each passing week, two new playable campaigns will be added into the game that provide unique rewards throughout. Offering unique perspectives, the latest adventure allows players to witness events from League of E.V.I.L’s point of view, as well as the League of Explorers, both of which come boasting their own respective rewards.

Chapter One – which is now available for $6.99 or 700 gold – introduces a total of eleven new cards: four throughout each campaign, and three bonus cards as a cherry on top of the new release.

While a number of these cards were revealed previously, various additions have been sprinkled in as a surprise. These new minions and spells alike can all be acquired by completing the encounters throughout each consecutive chapter.

Hearthstone Galakrond's Awakening rewards
Four of the unique rewards available in week one.

What new cards have been added to Hearthstone in Galakrond’s Awakening?

Throughout the first week of the new adventure, players are able to acquire a total of 11 unique cards. Four throughout the Leauge of E.V.I.L chapter and four throughout the League of Explorers chapter, with an additional three cards unlocked once all campaigns have been cleared. 

Offering a good spread of exclusive and neutral cards, week one provides one card for each class and two neutrals. The highest rarity is awarded to Rogues with an Epic five mana 3/2 minion that reads “Combo: Draw a card for each card you’ve played this turn.”

Eight additional cards are set to release each week until the adventure reaches its conclusion. The full list of cards in the Galakrond’s Awakening set can be found below.

Mana Cost + Rarity  Attack Power Health Text
Air Raid (Paladin) 2 Mana – Rare Twinspell
Summon two 1/1 Silver Hand Recruits with Taunt.
Eye of the Storm (Shaman) 10 Mana – Common Summon three 5/6 Elementals with Taunt.
Overload: (3)
Twisted Knowledge (Warlock) 2 Mana – Common Discover 2 Warlock cards.
Bomb Wrangler (Warrior) 3 Mana – Rare 2 3 Whenever this minion takes damage, summon a 1/1 Boom Bot.
Licensed Adventurer (Neutral)  2 Mana – Rare 3 2 Battlecry: If you control a Quest, add a Coin to your hand.
Fresh Scent (Hunter) 2 Mana – Common Twinspell Give a Beast +2/+2.
Shadow Sculptor (Rogue) 5 Mana – Epic 3 2 Combo: Draw a card for each card you’ve played this turn.
 Skydiving Instructor (Neutral) 3 Mana – Common  2 2 Battlecry:
Summon a 1-Cost minion from your deck.
 Animated Avalanche (Mage)  7 Mana – Common  7 6 Battlecry: If you played an Elemental last turn, summon a copy of this.
Winged Guardian (Druid) 7 Mana – Rare 6 8 Taunt, Reborn Can’t be targeted by spells or Hero Powers.
Dark Prophecy (Priest) 3 Mana – Rare Discover a 2-Cost minion. Summon it and give it +3 Health.
Arcane Amplifier (Mage) 3 Mana – Common 2 5 Your Hero Power deals 2 extra damage.
Hailbringer (Neutral) 5 Mana – Common 3 4 Battlecry:
Summon two 1/1 Ice Shards that Freeze.
Rising Winds (Druid) 2 Mana – Common Twinspell
Choose One – Draw a card; or Summon a 3/2 Eagle.
The Fist of Ra-den (Shaman – Weapon) 4 Mana – Legendary 1 4 (Durability) After you cast a spell, summon a
Legendary minion of that Cost. Lose 1 Durability.
Fiendish Servant (Warlock) 1 Mana – Common 2 1 Deathrattle:
Give this minion’s Attack to a random friendly minion.
Cleric of Scales (Priest)  1 Mana – Rare 1 1 Battlecry: If you’re holding a Dragon,
Discover a spell from your deck.
Explosive Evolution (Shaman) 2 Mana – Common Transform a minion into a random one that costs (3) more.
Skyvateer (Rogue) 2 Mana – Common 1 3 Stealth + Deathrattle: Draw a card.
Waxmancy (Rogue) 2 Mana – Common Discover a
Battlecry minion. Reduce its Cost by (2).
Chopshop Copter (Hunter) 3 Mana – Rare 2 4 After a friendly Mech dies, add a random Mech to your hand.
Risky Skipper (Warrior) 1 Mana – Rare 1 3 After you play a minion, deal 1 damage to all minions.
Boompistol Bully (Neutral) 5 Mana – Epic 5 5 Battlecry:
Enemy Battlecry cards cost (5) more next turn.
Rotnest Drake (Hunter) 5 Mana – Rare 6 5 Battlecry: If you’re holding a Dragon, destroy a random enemy minion.
Aeon Reaver (Priest) 6 Mana – Common 4 4 Battlecry: Deal damage to a minion equal to its Attack.
Scalelord (Paladin) 5 Mana – Rare 5 6 Battlecry: Give your Murlocs Divine Shield.
Sky Genr’ral Kragg (Neutral) 4 Mana – Legendary 2 3 Taunt Battlecry: If you’ve played a Quest this game, summon a 4/2 Parrot with Rush.
Frenzied Felwing (Neutral) 4 Mana – Rare 3 3 Costs (1) less for each damage dealt to your opponent this turn.
Boom Squad (Warrior) 1 Mana – Common Discover a
Lackey, Mech, or Dragon.
Chaos Gazer (Warlock) 3 Mana – Epic 4 3 Battlecry:
Corrupt a playable card in your opponent’s hand. They have 1 turn to play it!
Grand Lackey Erkh (Neutral) 4 Mana – Legendary 2 3 After you play a Lackey, add a Lackey to your hand.
Shotbot (Paladin) 2 Mana – Common 2 2 Reborn
Escaped Manasaber (Neutral) 4 Mana – Epic 3 5 Stealth
Whenever this attacks, gain 1 Mana Crystal this turn only.
Steel Beetle (Druid) 2 Mana – Rare 2 3 Battlecry: If you’re holding a spell that costs (5) or more, gain 5 Armor.
The Amazing Reno (Mage) 10 Mana – Legendary 5 (Armour) Battlecry: Make all minions disappear.

When are chapters two, three, and four of Galakrond’s Awakening being released?

Having started on January 21, the adventure will be updated weekly until its conclusion in chapter four. Chapter two will be implemented on January 28, chapter three on February 4, and the full event should come to an end on February 11 with the fourth and final chapter.

With four legendary cards set to be released over the next few weeks, there’s certainly a lot of content on the way that could spice up the current state of Hearthstone.