Helldivers 2 drops surprise May 8 patch to address common crash fixes
SonyHelldivers 2 has released a surprise patch, just one day after its major balancing and crash fixes. Here are the full Helldivers 2 May 8 patch notes.
With the recent PSN fiasco, the dramatic weapon changes, and incessant crash reports, Arrowhead Studios has been working hard to restore the love of its community before the new Warbond drops into Helldivers 2.
With that comes another Helldivers 2 patch, helping to restore democracy and less buggy play. Here’s everything added and what’s changed in the Helldivers 2 May 8 patch.
What’s changed in the Helldivers 2 May 8 patch?
Only two changes have occurred in the Helldivers 2 May 8 patch, with both focusing on some common crashes that players may be having.
The first fixes those crashes related to damage over time, while the second addresses the crash related to players hot joining a quickplay session. However, as highlighted by Arrowhead, “This unfortunately means that hot joining players won’t show up in the recent player’s list until they drop down to the planet, or not at all if they leave from the loadout.” So you’ll need to plan your Helldives accordingly.
Full Helldivers 2 May 9 patch notes
The full Helldivers 2 Hotfix patch notes have been listed below:
Overview
For this mini patch, we have made improvements and changes to the following areas:
- Crash fixes
Fixes
Crashes
- Fix for common crash related to damage over time use
- Fix for very common crash related to hot joining quickplay session that become full
This unfortunately means that hot joining players won’t show up in the recent players list until they drop down to the planet, or not at all if they leave from the loadout.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. [Unchanged from yesterdays patch notes apart from the recent playlist issue]
- Players may not have the option to send, accept or decline friend requests.
- Blocked players are not added to the Blocked Players list and are not prevented from joining games.
- Reinforcement may not be available for some players who join a game in progress.
- Helldiver may be unable to stand up from crouching when surrounded by enemies.
- Game may crash if the player changes the text language while on a mission.
- Players may experience delays in Medals and Super Credits payouts.
- Enemies that bleed out do not progress Personal Orders and Eradicate missions.
- Arc weapons sometimes behave inconsistently and sometimes misfire.
- Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
- Stratagem beam might attach itself to an enemy but it will deploy to its original location.
- Explosions do not break your limbs (except for when you fly into a rock).
- Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
- Planet liberation reaches 100% at the end of every Defend mission.
- Some weapons in the tutorial have missing parts presenting as question marks in some cases.
- Hot joining players won’t show up in the recent players list until they drop down to the planet, or not at all if they leave from the loadout.