Helldivers 2 March 6 patch notes: Planetary Hazards, Eradicate Missions changes, more
Arrowhead Game StudiosHelldivers 2 March 6 minor patch 01.000.100 includes new Planetary Hazards, several weapon and stratagem balancing changes, and a lot more.
Arrowhead Games has issued a new 01.000.100 patch where Helldivers will get to experience new planetary hazards which are additional environmental challenges like fire tornadoes or meteor showers, and these will appear randomly after you’ve landed on a planet.
Eradicate Missions have become longer than what they used to be previously. Each of these missions will spawn enemies more often than before which ultimately results in getting more kills.
A bunch of weapons like Breaker and Railgun are nerfed while Flamethrower, Laser Cannon, and Punisher are buffed. Stratagems like Energy Shield Backpack have now an increased delay before recharging whereas the duration of the bombardment of 380mm and 120mm Orbital Barrages are increased and their spread is decreased.
Here’s a rundown of all the new additions, balancing changes, and bug fixes in Helldivers 2 patch 01.000.100.
Helldivers 2 01.000.100 patch notes
Below are the full 01.000.100 patch notes from Arrowhead Games:
Major Updates
- Planetary Hazards active
- Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
Balancing
Eradicate Missions
- Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.
Primary, Secondary, & Support Weapons
- Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
- Railgun: Decreased armor penetration, decreased damage against durable enemy parts
- Flamethrower: Increased damage per second by 50%
- Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
- Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
- Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26
Stratagems
- Energy Shield Backpack: Increased delay before recharging
- 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread
Fixes
- Fixed armor rating values not reducing damage as intended.
- Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
- Fixed anti-aliasing toggle not working on PS5.
- Balanced lighting across all planets to solve cases where the game was too dark.
- Improved flashlight efficacy.
- Increased visibility during “sand rain” weather on Erata Prime.
- Updated tutorial materials and lighting.
- Improved cases where some materials could look blurry if “Lighting” graphic setting was set to “Low”.
- Fixed timing issues that could occur in the “Extract E-710” primary objective.
- Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
- Fixed some cases of large assets floating if the ground beneath them was blown up.
- Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
- Fixed unthrowable snowballs after ragdolling.
- Fixed being able to use grenades after drowning.
- Camera no longer locked on the player’s own corpse and blocking spectator mode.
- Helldivers now take damage from fire, gas etc. generated by other players.
- Armor no longer stretches when dismembered.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- Game may crash after dropping several high power stratagems in succession.
- Picking up items from caches may cause characters to freeze in place for an extended period of time.
- Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
- Players cannot unfriend other players befriended via friend code.
- Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
- Mission objective HUD displays different numbers for client and host during some missions.
- Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
- Text chat box display is obstructed by the cinematic letterboxing during extraction.
- Some text in the HUD/UI is missing or not displaying correctly.
- Players may experience issues when many players attempt to login and/or play at the same time:
- Login rate limiting
- Players may become disconnected during play
- Various UI issues may appear when the game interacts with servers
- Some games may not be joinable by others for a short period of time