Helldivers 2 May 7 patch notes: Crash fixes, enemy buffs, weapon balancing, more
SonyHelldivers 2 has released a brand new patch, fixing some major crashes, weapon issues, and even buffing a few enemies. Here are the full Helldivers 2 May 7 patch notes.
Helldivers 2 is always receiving key patches to help alleviate any crashes, bugs, or balancing issues. After all, with so many enemies and weapons, it’s vital to keep the meta changing and make sure everyone gets a fair shot a spreading democracy.
So, to keep you in the loop about what’s changed, here are the full Helldivers 2 May 7 patch notes.
What’s changed in the Helldivers 2 May 7 patch notes
Unfortunately, there is no mention of the highly demanded cape in the patch notes, despite many players calling for it to mark the end of the PSN fiasco.
The May 7 Helldivers 2 patch sees some balancing fixes to the R-9 Eruptor in the form of an increased explosion damage and the removal of shrapnel, to help eliminate any accidental friendly fire.
The Shrieker and Gunships have also been buffed slightly, with the Shrieker getting its sight and hearing range increased, along with the Gunships hearing range also increasing slightly.
Then, there have been plenty of scope fixes, damage over time solves, and crash alterations meaning it’ll likely be a smoother dive for all Helldivers.
Full Helldivers 2 May 7 Patch Notes
The full Helldivers 2 Hotfix patch notes have been listed below:
Overview
For this patch, we have made improvements and changes to the following areas
- Some weapon and enemy balancing
- Crash fixes
- Social Menu issues
- DoT damage fix
- Misaligned scopes fix
- General fixes and improvements
Balancing
Primary, Secondary, & Support Weapons
R-9 Eruptor
- Increased explosion damage by 40 and removed shrapnel from the explosion
This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion
Enemies
- Increased Shrieker sight and hearing range slightly.
- Increased Gunship hearing range slightly
Fixes
Gameplay
- We have fixed issues with the way Damage-over-time effects were being applied. This should fix issues where only the network session owner could apply them, and other cases where they would be applied inconsistently.
- Firing the Punisher Plasma while wearing a shield backpack no longer damages the Helldiver
- Fixed issues with some weapon scopes not being aligned in First-Person-View.
- The sound when stimming no longer plays while being interrupted
- Major orders with the “Kill task” now track score correctly. Previously it counted the entire squad’s kills once for each player, meaning it would multiply the score by the number of people on the mission; this is now amended.
- Helldivers can no longer land on tall rocks in the “Horde Defend Missions”
- Helldivers can no longer land on top of bug pillars in Deactivate Terminid Control System missions
- Fix for the reinforce stratagem not being present if a Helldiver leaves the session before readying up and then hot joining the active session
Crashes
- Fixed a crash that could occur when all players were dead on the “Deactivate Terminid Control System” mission
- Fixed a crash that could occur on game shutdown
- Fixed a crash that could occur when leaving the mission and rejoining
- Fixed a crash that could occur at the end of cutscenes
- Fixed a crash that could occur when diving into missions
- Fixed a tutorial crash that could occur on PC when ALT+Tabbing
- Fixed a rare crash that could occur when using beam weapons
- Fixed a rare crash that could occur for players on startup when using VPN
- Fixed a soft lock that could occur if the player would open the text chat while having the stratagem menu open
- Other general crash fixes
Social Menu Fixes
- PC players adding friends through friend codes can no longer show up as “Unknown”
- Fixed overlapping footers inside menus
- Steam friends should now be visible in Social Menu, even though Friends List is not set to Public in Steam Privacy Settings
- Recent Players list will now include hot-joining players
- Players are now able to unblock players that were not in their friends list beforehand
- Fixed issue with empty friend-names in Social Menu
- Lobby privacy mode text updates immediately when changed
- Player names longer than 26 characters should now update properly in the Social Menu
- Fixed issue where non-host players could kick others indiscriminately including the host
Other
- Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased
- Resolved some edge cases related to Steam AppId related errors on login