Best Moze Honkai Star Rail build: Relics, Light Cones, & team comp
HoYoverseMoze is a 4-star Lightning DPS unit in Honkai Star Rail that was released alongside version 2.5.
Moze is a pretty powerful unit despite being a 4-star. His follow-up attacks can hit as hard as Topaz while he is quite good at being Skill Point neutral. Overall, he is one of the best units to pair alongside his own General, Feixiao.
Apart from that, Moze is featured in the first half of version 2.5, which makes it easy for players to get a hold of him. If you are looking for a good free-to-play unit to pair alongside Feixiao, Moze is the best option you have.
Here is a detailed guide for Moze featuring his best builds, Light Cones, Relics, and team comp.
Best Moze build in Honkai Star Rail
Light Cone | Relic | Ornament | Stats | Team comp |
---|---|---|---|---|
Worrisone, Blissful | Pioneer Diver of the Dead Waters | Duran, Dynasty of Running Wolves | Body: Crit Rate Feet: ATK% Sphere: Lightning DMG Rope: ATK% Substats: Crit Rate, Crit DMG, ATK% | Moze, Feixiao, Robin, Aventurine |
While this is the best build for Moze, if you are willing to learn about the individual components of the setup, we have discussed those in the following sections.
Best Light Cones
Worrisome, Blissful
The best Light Cone for Moze in Honkai Star Rail is Worrisome Blissful. Once equipped, the wearer gains an 18% Crit Rate and a 30% follow-up attack DMG bonus. Additionally, upon using a follow-up attack, the wielder will inflict the Tame status on a target that can stack up to 2 times.
Once allies hit the target who has the Tame status on them, they will deal an additional 12% Crit DMG.
Swordplay
This is a powerful 4-star Light Cone that works quite well on Moze. Upon equipping, the DMG dealt by the wearer is increased by 8% which can stack up to 5 times. This effect is dispelled when the wearer changes targets.
Best Relic and Ornament set
Relic
The best Relic for Moze in Honkai Star Rail is Pioneer Diver of the Dead Waters. The set bonus for this Relic set is as follows:
Set Piece | Set Bonus |
---|---|
2-pc | Increases DMG dealt to enemies with debuff by 12%. |
4-pc | Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s). |
Ornament
The best Ornament set to use for Moze is Duran, Dynasty of Running Wolves. The set bonus for this Ornament set is as follows:
Set Piece | Set Bonus |
---|---|
2-pc | When allies use follow-up attacks, the wearer gains 1 stack of Merit, stacking up to 5 times. Each stack of Merit increases the DMG dealt by the wearer’s follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer’s CRIT DMG by 25%. |
Ascension and Trace materials
Ascension
The Ascension materials for Moze in Honkai Star Rail include Artifex’s Module and its upgrades, and Nail of the Beast Coffin. The exact number of materials you need are as follows:
- Artifex’s Module x12
- Artifex’s Cogwheel x13
- Artifex’s Gyreheart x12
- Nail of the Beast Coffin x50
Traces
Moze’s Traces in Honkai Star Rail need Meteoric Bullet and its upgrades, Artifex’s Module and its upgrades, and Auspice Silver. The exact number of materials you need are as follows:
- Meteoric Bullet x12
- Destined Expiration x54
- Countertemporal Shot x105
- Artifex’s Module x28
- Artifex’s Cogwheel x42
- Artifex’s Gyreheart x42
- Auspice Silver x12
Best Moze team comp
The best units to pair alongside Moze are Feixiao, Robin, and Aventurine. In this team, Moze acts as a secondary DPS while also enabling Feixiao’s passive and her Aureus stacks. Feixiao is the primary DPS, while Robin acts as the support who buffs the damage for the entire team.
Finally, Aventurine is the shielder who keeps the team healthy while dealing damage through follow-up attacks on all enemies.
Moze abilities
Basic Attack
ABILITY NAME | DESCRIPTION |
---|---|
Hurlthorn | Deals Lightning DMG equal to 130% of Moze’s ATK to a single enemy. |
Skill
ABILITY NAME | DESCRIPTION |
---|---|
Fleetwinged Raid | Marks a designated single enemy target as “Prey” and deals Lightning DMG equal to 75% of Moze’s ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy’s “Prey” state. |
Ultimate
ABILITY NAME | DESCRIPTION |
---|---|
Dash In, Gash Out | Deals Lightning DMG equal to 162% of Moze’s ATK to a single target enemy, and launches the Talent’s follow-up attack against this target. If the target is defeated before this follow-up attack is used, then launches the follow-up attack against a random single enemy instead. |
Talent
ABILITY NAME | DESCRIPTION |
---|---|
Cascading Featherblade | When “Prey” exists on the field, Moze will enter the Departed state. After allies attack “Prey,” Moze will additionally deal 1 instance of Lightning Additional DMG equal to 15% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 follow-up attack to “Prey,” dealing Lightning DMG equal to 80% of his ATK. When Charge reaches 0, dispels the target’s “Prey” state and resets the tally of Charge points required to launch follow-up attack. Talent’s follow-up attack does not consume Charge. |
Technique
ABILITY NAME | DESCRIPTION |
---|---|
Bated Wings | After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s). |
Passives
ABILITY NAME | DESCRIPTION |
---|---|
Nightfeather | After using the Talent’s follow-up attack, recovers 1 Skill Point(s). This effect can trigger again after 1 turn(s). |
Daggerhold | When Moze dispels his Departed state, his action advances by 20%. At the start of each wave, Moze’s action advances by 30%. |
Vengewise | When dealing DMG by using Ultimate, it is considered as having launched a follow-up attack. The follow-up attack DMG taken by “Prey” increases by 25%. |
Moze Eidolons
- Level 1- Oathkeeper: After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.
- Level 2- Wrathbearer: When all allies deal DMG to the enemy target marked as “Prey,” increases CRIT DMG by 40%.
- Level 3- Deathchaser: Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
- Level 4- Heathprowler: When using Ultimate, increases the DMG dealt by Moze by 30%, lasting for 2 turn(s).
- Level 5- Truthbender: Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
- Level 6- Faithbinder: Increases the DMG multiplier of the Talent’s follow-up attack by 25%.
Moze pros and cons
Here are the pros and cons of Moze in Honkai Star Rail:
Pros | Cons |
---|---|
Follow-up attacks that can rival Topaz | Runs into Energy problems |
Good Toughness Break despite being a non-Break unit | no AoE on account of being a Hunt unit |
Skill Point efficient unit | Does not function well outside of follow up teams |
Moze trailer
On September 5, 2024, HoYoverse released the official trailer for Moze on their YouTube channel. If you did not check it out yet, you can do so from the link provided below:
This is all you need to know about Moze in Honkai Star Rail. If you want to learn about other patch updates, check out our version 2.4 guide. For more about the game in general, take a look at these guides on banners, redeem codes, and each character’s height.