What are Hero Augments in TFT Set 8? New mechanic explained
Riot GamesAugments are returning in TFT Set 8, Monsters Attack. Now a permanent feature of the autobattler, Hero Augments change the game yet again from what players know from Gizmos & Gadgets and Dragonlands. Here’s how the new mechanic works.
TFT Set 8, named Monsters Attack, has finally been revealed — and that includes the return of Augments in their new form.
Riot stated back in February they weren’t committed to the feature’s future despite a roaring community reception back in Gizmos & Gadgets. Now they will be permanent going forward, and Hero Augments are a first look at that new future.
There’s some big differences between the Set 8 Augments and what players grew used to with Hextech Augments and Draconic Augments in the last two sets.
So here’s how Hero Augments work, and what you need to know ahead of release in TFT Set 8.
What are Hero Augments in TFT Set 8?
Hero Augments are power-ups in TFT Set 8 that are champion-specific, rather than team-wide like the Augments of old.
“Players can build their own superhero each session thanks to all-new Hero Augments,” Riot said during the update’s November 1 reveal. “These don’t spread their powers across the entire team like Augments have done in the past. Instead, players pick a single Hero Augment from a wide array of options, supercharging that particular champion.”
Team-wide Regular Augments still exist in TFT Set 8, but Hero Augments are the star of the show. Each champion has a “carry” and “support” option, and when a Hero Augment shop is offered to players at either Stage 2-1, 3-2, or 4-2, they can select from three of them.
All players will be given the same value Hero Augment shops too. While champions will vary, if you get three two-cost options in your Hero Augment armory, you can be assured all your opponents will have the same rarity chocies.
All Hero Augments in TFT Set 8
With every champion getting two Hero Augments each in TFT Set 8, that makes 118 in total. We’ve got a list of all of them below, split into their carry and support categories.
Carry Hero Augments
Name | Champion | Details |
---|---|---|
Behemoth | Alistar | Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 12% of his maximum Health. |
Reflector Shield | Annie | Gain an Annie. While her Ability’s shield is active, enemies that attack her take 150 magic damage (once every 0.5 seconds). |
Armor Piercing Rounds | Aphelios | Gain an Aphelios. His attacks reduce the target’s Armor by 10% for the rest of combat (this can stack). |
Laser Focus | Ashe | Gain an Ashe. She gains 30% Attack Speed, doubled while her Ability is active. |
Extinction Event | Aurelion Sol | Gain an Aurelion Sol. He gains 40 Ability Power and his Ability’s meteors are larger. |
Back for Blood | Bel’Veth | Gain a Bel’Veth. She gains 20% Omnivamp, tripled while under 50% Health. |
Dynamic Defenses | Blitzcrank | Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 1 second per enemy targeting him. |
Adaptive Defensives | Camille | Gain a Camille. She gains 20% Attack Damage. When she casts her Ability, she gains a shield equal to 500% of her Attack Damage for 3 seconds. |
Energy Void | Cho’Gath | Gain a Cho’Gath. Each time his Ability hits an enemy, he steals 20% of their Magic Resist. |
League of Draven | Draven | Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 40% chance to gain 1 gold. |
Resonance | Ekko | Gain an Ekko. He gains 30% Attack Speed and his attacks deal 50 bonus magic damage. |
Rising Spell Force | Ezreal | Gain an Ezreal. When he casts his Ability, he gains 15% Attack Damage and 15 Ability Power for the rest of combat (this can stack). |
Traumatic Memories | Fiddlesticks | Gain a Fiddlesticks. When an ally dies, it gains 200 bonus Health for the rest of combat. |
Frontline Fencing | Fiora | Gain a Fiora. While her Ability is active, she gains 60 Armor and Magic Resist. |
Justice Punch | Galio | Gain a Galio. His Ability deals 50% more damage and knocks up its target for 1.5 seconds. |
Flaming Ricochet | Gangplank | Gain a Gangplank. His Ability bounces to a second target dealing 80% damage. |
Rapid Reporting | Janna | Gain a Janna. Her Ability restores 5 Mana per enemy hit. |
Relentless Assault | Jax | Gain a Jax. After every 3rd attack, he gains 20% Attack Speed for the rest of combat (this can stack). |
Get Excited! | Jinx | Gain a Jinx. When she scores a takedown, she gains 100% Attack Speed and Movement Speed for 5 seconds. |
Multi-Shot | Kai’Sa | Gain a Kai’Sa. Every 2 attacks, she fires a bonus attack at a nearby enemy. |
Divine Ascent | Kayle | Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed, 2: +2 Attack Range, 3: Attacks fire 2 additional bolts dealing 50% damage. |
Aim Assist | LeBlanc | Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy. |
Flurry | Lee Sin | Gain a Lee Sin. He gains 30% Attack Speed, tripled for 3 seconds after casting his Ability. |
Perfected Solar Flare | Leona | Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 20. |
Growth Spurt | Lulu | Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack). |
Illuminating Singularity | Lux | Gain a Lux. Every 2nd cast, her Ability deals 100% increased damage. |
Rock Solid | Malphite | Gain a Malphite. He gains Ability Power equal to 50% of his Armor and his Ability’s Armor duration is increased by 4 seconds. |
Bunny Mercenary | Miss Fortune | Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 300 Health shield while channeling. |
Not So Heavy Metal | Mordekaiser | Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds. |
Stacks on Stacks | Nasus | Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability. |
Gifted | Nilah | Gain a Nilah. She gains 50 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. |
They See Me Rolling | Nunu | Gain a Nunu. When you field him, your team gains 20 Ability Power and an additional 5 every 5 seconds. |
Bigger, Better Buckler | Poppy | Gain a Poppy. She gains 150 Armor. |
Spiked Shell | Rammus | Gain a Rammus. When struck by an attack, he deals magic damage equal to 100% of his Armor to all nearby enemies (once every 2.5 seconds). |
Hold the Line | Rell | Gain a Rell. She gains 50 Ability Power and 20% damage reduction. |
Reign of Anger | Renekton | Gain a Renekton. He gains 30% Attack Speed and an additional 2% per 100 missing Health. |
Reverberation | Riven | Gain a Riven. She gains 40 Ability Power and her Ability is additionally cast on her lowest Health ally. |
Style and Flair | Samira | Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 35% of her maximum Mana. |
Glacial Prison | Sejuani | Gain a Sejuani. She gains 25 Armor and Magic Resist and her Ability hits the entire board. |
Absolution | Senna | Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds. |
Punch Protocol | Sett | Gain a Sett. He gains 20 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield. |
Delivery Tips | Sivir | Gain a Sivir. Every 2nd Ability cast, she gains 1 gold with a 20% chance to gain 3 additional gold. |
Power Grid | Sona | Gain a Sona. She gains 20 Ability Power and her Ability fires 1 additional beam. |
Upgrade: Berserk | Soraka | Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered. |
Kingslayer | Sylas | Gain a Sylas. His Ability deals 50% more damage and restores 15% of his missing Health. |
Power Overwhelming | Syndra | Gain a Syndra. Allies summoned by her Ability gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. |
Stoneweaver | Taliyah | Gain a Taliyah. She gains 30 Ability Power and her Ability deals 40% more damage to enemies above 1800 maximum Health. |
Edgelord | Talon | Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana. |
Shiny | Urgot | Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure. |
Spread Shot | Vayne | Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 50% damage. |
Frostburn | Vel’Koz | Gain a Vel’Koz. His Ability deals an additional 200% of its damage over the next 30 seconds (this can stack). |
Unrelenting Force | Vi | Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times. |
Heartstopper | Viego | Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy’s missing Health. |
Cyclone | Wukong | Gain a Wukong. He gains 40 Ability Power and increases his Ability’s range by 1 hex. |
Siphoning Winds | Yasuo | Gain a Yasuo. He gains 40% Omnivamp. |
Predatory Precision | Yuumi | Gain a Yuumi. She gains 25% Critical Strike Chance and her Ability can critically strike. |
Supersize | Zac | Gain a Zac. He gains 1000 bonus Health and is immune to crowd control. |
Shadow Jutsu | Zed | Gain a Zed. He gains 10% Attack Damage. When he kills an enemy, he gains 10% of their Attack Damage for the rest of combat. |
Double Bubble | Zoe | Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 100% damage. |
Support Hero Augments
Name | Champion | Details |
---|---|---|
Smash! | Alistar | Gain an Alistar. He restores 5 Mana per second and his Ability hits all enemies within 1 hex. |
Burning Spirit | Annie | Gain an Annie. When you field her, your team gains 20 Ability Power, tripled while they are below 50% Health. |
Locked and Loaded | Aphelios | Gain an Aphelios. When you field him, your team gains 15% Attack Damage and an additional 5% every 5 seconds. |
Corps Focus | Ashe | Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active. |
Velocity Impact | Aurelion Sol | Gain an Aurelion Sol. His Ability stuns enemies hit for 2 seconds. |
Voidmother | Bel’Veth | Gain a Bel’Veth. Combat Start: Your strongest Bel’Veth creates 2 Voidspawns with 75% of their normal Health in front of her. |
Rocket Grab | Blitzcrank | Gain a Blitzcrank. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds. |
Hextech Retribution | Camille | Gain a Camille. When you field her, your team deals 15% bonus damage, increasing by an additional 5% whenever an ally dies. |
Cosmic Barrier | Cho’Gath | Gain a Cho’Gath. When you field Cho’Gath, your team gains 50 Magic Resist, doubled for Cho’Gath. |
Ruthless Blades | Draven | Gain a Draven. When you field him, your team gains 25% Critical Strike Chance. |
Chronobreak | Ekko | Gain an Ekko. When you field him, he stuns all enemies for 3 seconds after 10 seconds of combat. |
Raider’s Spoils | Ezreal | Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 1 gold. |
Absolute Corruption | Fiddlesticks | Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. |
Vitality of the Ox | Fiora | Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack. |
Safety First | Galio | Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded. |
Get Paid | Gangplank | Gain a Gangplank. When you field him, your team has a 25% chance to gain 2 gold on kill. |
Exaggerated Reporting | Janna | Gain a Janna. Forecaster’s effects are increased by 100%. |
Evasion | Jax | Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2.5 seconds the first time they fall below 50% Health each combat. |
Everyone Goes BOOM! | Jinx | Gain a Jinx. When you field her, your team gains 10% Attack Speed, tripled after the first enemy dies each combat. |
Star-Crossed | Kai’Sa | Gain a Kai’Sa. She grants 100% of her Ability’s Attack Speed bonus to her nearest ally. |
Righteous Range | Kayle | Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 15% Attack Speed. |
Mirror Image | LeBlanc | Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 60% Health, itemless clone of her nearest ally. |
Invigorate | Lee Sin | Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded. |
Eclipse Prime | Leona | Gain a Leona. When you field her, your team reduces all incoming damage by 30. |
Foster Growth | Lulu | Gain a Lulu. When you field her, she and her allies gain 35 Ability Power when equipped with an item. |
Lucent Barrier | Lux | Gain a Lux. Combat Start: She grants her 2 nearest allies a 400 Health Shield and 20 Ability Power. |
Guardian Spirit | Malphite | Gain a Malphite. When you field him, your team restores 15% of their missing Health on cast. |
Make It Rain | Miss Fortune | Gain a Miss Fortune. After every 3 player combats fielded, she grants 15 gold. |
Obliterate | Mordekaiser | Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%. |
Soul Eater | Nasus | Gain a Nasus. When you field him, he and his allies heal 150 Health on takedowns. |
Jubilant Veil | Nilah | Gain a Nilah. Combat Start: She and her 2 nearest allies gain immunity to crowd control for 20 seconds. |
Contagious Laughter | Nunu | Gain a Nunu. He gains 30 Ability Power and restores 10 Mana per second. |
Steadfast Presence | Poppy | Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 275 Health shield. |
Armored-dillo | Rammus | Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself. |
Channelled Ferromancy | Rell | Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack). |
Cull the Meek | Renekton | Gain a Renekton. When you field him, your team deals 10% bonus damage, tripled against enemies below 50% Health. |
Triumphant Return | Riven | Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 10 seconds equal to 35% of their maximum Health. |
Daredevil | Samira | Gain a Samira. For every 10 Tactician Health missing, she grants your team 5% Attack Speed. |
Shatter | Sejuani | Gain a Sejuani. Her Ability stuns for 0.5 seconds longer and enemies take 20% more damage while stunned. |
Corps Formation | Senna | Gain a Senna. Combat Start: She grants herself and adjacent allies 30% Attack Damage. |
Regenerative Shields | Sett | Gain a Locket of the Iron Solari and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds. |
Endless Pizza | Sivir | Gain a Sivir. When you field her, your team heals 15% of their missing Health every 5 seconds. |
Undercurrent | Sona | Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana. |
Infuse | Soraka | Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana. |
Petricite Chains | Sylas | Gain a Sylas. When you field him, your team gains 15 starting Mana and his Ability increases enemies’ maximum Mana by 35%. |
Empowered Reserves | Syndra | Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench. |
Be the Stone | Taliyah | Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health. |
OX-ian Rage | Talon | Gain a Talon. When you field him, your team gains 10% Attack Damage and 15 Ability Power, tripled when they are below 50% Health. |
Rising Tide | Urgot | Gain an Urgot. Combat Start: He grants himself and adjacent allies 25 Ability Power and 15% Attack Speed. |
Into the Night | Vayne | Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 40% Attack Speed. |
Frozen Tundra | Vel’Koz | Gain a Vel’Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 6 seconds. |
Boxing Lessons | Vi | Gain a Vi. When you field her, your team gains 250 bonus Health. |
Partners in Crime | Viego | Gain a Viego. When you field him, your team gains 20% Omnivamp, tripled when 2 or less allies remain. |
Re-Energize | Wukong | Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat. |
Spirit of the Exile | Yasuo | Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed. |
Zoomies! | Yuumi | Gain a Yuumi. She grants your team 18% Attack Speed and Movement Speed. |
Elastic Slingshot | Zac | Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 3 seconds. |
Contempt for the Weak | Zed | Gain a Zed. When you field him, your team gains 12% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds. |
Sleepy Time | Zoe | Gain a Zoe. Combat Start: She puts to sleep the 3 lowest Health enemies stunning them for 4 seconds. |
When does TFT Set 8 launch?
TFT Set 8, Monsters Attack, will be hitting live servers as part of TFT patch 12.23 on December 7, 2022. Players can get in on the action earlier on November 14 following its PBE launch.
The launch of Monsters Attack will include a new roster of champions and traits in the autobattler and other gameplay adjustments, including a reimagining of PvE rounds with anvils giving players more agency.