All new Draconic Augments added in TFT Set 7 Dragonlands expansion

Andrew Amos
Hextech Dragon in League of Legends

Augments are returning for TFT Set 7, and Riot are freshening things up around all of the new Draconic content. Here’s the major changes to the mechanic you need to know, and all the new choices on offer.

After a very successful launch in TFT Set 6, Hextech Augments are here to stay in the League of Legends autobattler.

Riot is giving the popular system a big overhaul for TFT Set 7 as the Convergence shifts over to the Dragonlands. That means more than 100 new choices to pick from, as well as major changes the developers are using to test the long-term viability of the mechanic.

Here’s what you need to know about all the Draconic Augment changes in TFT Set 7, including all those new options.

What are Augments in TFT Set 7?

Hextech Augments were introduced as part of TFT Set 6 and the Gizmos & Gadgets expansion late in 2021. They power-up your board in Teamfight Tactics with specific bonuses ranging from more battle stats to an economy boost, and everything in between.

Players are presented with three Augment shops across the game. Each shop will contain three Augments of the same rarity: Silver, Gold, and Prismatic. Players can pick one to buff up their board with. Each player in the game will get the same rarity of choices to select from.

There are some new Hextech Augments arriving in TFT Set 6.5
Hextech Augments changed the game in TFT come Set 6, and they’re returning for Dragonlands.

Draconic Augment changes for TFT Set 7

There are three major changes for Draconic Augments players need to be aware about heading into TFT Set 7 — besides the name.

The first is the addition of Augment rerolls. Players will be given one reroll to use across the game. If you get a selection of dud Augments, you can try your luck ⁠— for free ⁠— to get something more useful. Use it wisely though as you only get one.

The second is a shift in the Augment selection timings. They will now be offered at 2-1, 3-2, and 4-2. This means players aren’t forced to make a decision before locking in their openers in Stage 1, and a struggling player doesn’t have to survive until Stage 4-6 to have a chance at a comeback.

The third and final one is a change in Augment rarity priorities. Instead of Silver Augments being the default, Riot have shifted that to Gold. This allows them to better balance all three tiers as Silver ones can be slightly worse, and Prismatic ones slightly better rather than a huge jump.

Dragon Guardian Galio in League of Legends
One of the new Draconic Augments in TFT Set 7 lets you use multiple Dragons without losing your buffs.

All new Draconic Augments for TFT Set 7

Below are lists of all the new Draconic Augments in TFT Set 7. Note these aren’t the only ones — only the ones Riot have added for Dragonlands, with some transferring over from Set 6 to Set 7.

Tier 1 (Silver)

Name Description
AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Assassin Heart Your team counts as having 1 additional Assassin. Gain a Kayn.
Astral Heart Your team counts as having 1 additional Astral. Gain a Nami.
Axiom Arc I Your units gain 20 Mana on kill.
Band of Thieves I Gain 1 Thief’s Gloves.
Best Friends I Your units that start combat only adjacent to each other gain 15% Attack Speed and 15 Armor.
Big Friend I Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Bruiser Heart Your team counts as having 1 additional Bruiser. Gain a Shen.
Cannoneer Heart Your team counts as having 1 additional Cannoneer. Gain a Tristana.
Cavalier Heart Your team counts as having 1 additional Cavalier. Gain a Lillia.
Combat Training I Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 2 Attack Damage.
Dragonmancer Heart Your team counts as having 1 additional Dragonmancer. Gain an Ashe.
Evoker Heart Your team counts as having 1 additional Evoker. Gain a Lulu.
Guardian Heart Your team counts as having 1 additional Guardian. Gain a Thresh.
Guild Heart Your team counts as having 1 additional Guild. Gain a Twitch.
Jade Heart Your team counts as having 1 additional Jade. Gain a Gnar.
Lategame Specialist Gain 40 gold when you reach Level 9.
Mage Heart Your team counts as having 1 additional Mage. Gain a Nami.
Mirage Heart Your team counts as having 1 additional Mirage. Gain a Yone.
Mystic Heart Your team counts as having 1 additional Mystic. Gain a Nami.
Preparation Units on your bench gain 5 Attack Damage and Ability Damage every round, up to 20.
Ragewing Heart Your team counts as having 1 additional Ragewing. Gain a Shen.
Revel Heart Your team counts as having 1 additional Revel. Gain a Jinx.
Scalescorn Heart Your team counts as having 1 additional Scalescorn. Gain a Braum.
Shapeshifter Heart Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Shimmerscale Heart Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
Swiftshot Heart Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Tempest Heart Your team counts as having 1 additional Tempest. Gain a Qiyana.
Warrior Heart Your team counts as having 1 additional Warrior. Gain a Yone.
Whispers Heart Your team counts as having 1 additional Whispers. Gain a Thresh.

Tier 2 (Gold)

Name Description
Ancient Archives I Gain 1 Tome of Traits.
Assassin Crest Gain an Assassin Emblem and a Kayn.
Astral Crest Gain a Astral Emblem and a Nami.
Axiom Arc II Your units gain 30 Mana on kill.
Beast’s Den Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Best Friends II Your units that start combat only adjacent to each other gain 25% Attack Speed and 25 Armor.
Better Together Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
Bruiser Crest Gain a Bruiser Emblem and a Taric.
Cannoneer Crest Gain a Cannoneer Emblem and a Jinx.
Cavalier Crest Gain a Cavalier Emblem and a Sejuani.
Cluttered Mind If your bench is full at the end of a round, gain 5 experience points.
Combat Training II Your Champions permanently gain 2 Attack Damage every time they kill an enemy unit. Champions start with 4 Attack Damage.
Cutthroat Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 35% until they cast. Assassins deal 20% more damage against Mana-Reaved targets. Gain a Qiyana.
Devastating Charge Cavalier’s first attack after charging deals 90 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
Dragon Alliance The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 60 Armor and Magic Resist. Gain a random Tier 4 Dragon.
Dragon Horde The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
Dragonmancer Crest Gain a Dragonmancer Emblem and an Ashe.
Essence Theft Evoker’s attacks steal 5 Mana from their target. Gain a Lulu.
Eternal Protection When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion. Gain an Ashe.
Evoker Crest Gain an Evoker Emblem and a Lulu.
Eye of the Storm At the start of combat, the unit in the center of the board gains 40 Ability Power, increased to 120 after Tempest lightning strikes. Gain a Qiyana.
Gadget Expert Direct Damage items deal 50% more damage as true damage. Gain a Statikk Shiv.
Gear Upgrades Guild champions holding an item gain 25 Armor and another 200% of their Guild bonus. Gain a Twitch.
Guardian Crest Gain a Guardian Emblem and a Braum.
Guild Crest Gain a Guild Emblem and a Twitch.
Hallucinate Mirage champions take 90% less damage for the first 5 seconds of combat. Gain a Yone.
Heroic Presence Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian’s shield take magic damage equal to 8% of the shielded unit’s max Health (up to once per second). Gain a Thresh.
Hot Shot Cannoneer’s cannon shots burn their targets, dealing 6% of the target’s maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
Inspire When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe.
Intercosmic Gifts Astral Orbs have a 50% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
Jade Crest Gain a Jade Emblem and a Ashe.
Last Stand The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
Loot Master Gain a random component every 4 combat rounds when you have at least Guild (2) active. Gain a Twitch.
Mage Conference While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
Mage Crest Gain a Mage Emblem and a Vladimir.
Mirage Crest Gain a Mirage Emblem and a Nunu.
Nomads Scalescorns gain 10% damage every time they start combat in a new hex, up to 30%. Gain a Lillia.
Pandora’s Bench Gain 5 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.
Party Favors Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
Party Time! After Revels score a takedown, they gain 60% Attack Speed for 3 seconds. Gain a Jinx.
Penitence Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue’s explosion. Gain a Gnar.
Personal Training At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.
Press the Attack Your Swiftshots’ attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target’s maximum Health. Gain a Twitch.
Ragewing Crest Gain a Ragewing Emblem and a Shen.
Reckless Spending If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions gain 50% damage for the next combat phase. Gain a Kayn.
Revel Crest Gain a Revel Emblem and a Jinx.
Ricochet Cannoneer’s cannon shots bounce once, dealing 50% less damage. Gain a Tristana.
Scalescorn Crest Gain a Scalescorn Emblem and a Braum.
Scorch Every 5th instance of Ragewing champion’s damage deals 33% more damage and is converted to true damage. Gain a Kayn.
Shimmerscale Crest Gain a Shimmerscale Emblem and a Kayn.
Swiftshot Crest Gain a Swiftshot Emblem and a Ashe.
Tantrum After casting their first Ability, Ragewings restore 100% of their maximum Rage.
Tempest Crest Gain a Tempest Emblem and a Qiyana.
Tiamat Warrior’s additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Titanic Strength Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.
Trade Sector+ Gain a free Shop Refresh every round. Gain 5 gold now.
Twilight Umbrage Units that start combat next to Whispers are stealthed for 5 seconds.
Urf’s Grab Bag I Gain 1 Spatula and 1 random item component.
Warrior Crest Gain a Warrior Emblem and a Shen.
Whispers Crest Gain a Whispers Emblem and a Thresh.

Tier 3 (Prismatic)

Name Description
Ancient Archives II Gain 2 Tome of Traits.
Assassin Crown Gain an Assassin Emblem, an Infinity Edge, and a Diana.
Best Friends III Your units that start combat only adjacent to each other gain 35% Attack Speed and 35 Armor.
Bruiser Crown Gain a Bruiser Emblem, a Redemption, and an Illaoi.
Cannoneer Crown Gain a Cannoneer Emblem, a Runaan’s Hurricane, and a Tristana.
Cavalier Crown Gain a Cavalier Emblem, a Redemption, and a Nunu.
Cavalier Unity The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
Combat Training III Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 6 Attack Damage.
Cruel Pact Buying XP costs 3 Health instead of gold.
Cursed Crown Gain +2 maximum team size, but take 100% increased player damage.
Dragonmancer Soul Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Evoker Crown Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Guardian Crown Gain a Guardian Emblem, a Gargoyle Stoneplate, and a Braum.
Guild Crown Gain a Guild Emblem, a Giant Slayer and a Ryze.
Jade Crown Your team counts as having 1 additional Jade. Gain an Titan’s Resolve and a Gnar.
Living Forge Gain a random Ornn item now and after every 10 player combats.
Mage Crown Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Mirage Crown Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Mystic Soul Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
Ragewing Crown Gain a Ragewing Emblem, a Guinsoo’s Rageblade, and a Swain.
Revel Crown Gain a Revel Emblem, a Statikk Shiv, and a Jinx.
Scalescorn Crown Gain a Scalescorn Emblem, a Giant Slayer, and a Diana.
Shapeshifter Soul Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.
Shimmerscale Soul Your team counts as having 1 additional Shimmerscale. Gain a Titan’s Resolve and a Kayn.
Swiftshot Crown Gain a Swiftshot Emblem, a Guinsoo’s Rageblade, and a Varus.
Tempest Crown Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Think Fast Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Urf’s Grab Bag II Gain 1 Spatula and 3 random item components.
Warrior Crown Gain a Warrior Emblem, a Giant Slayer, and an Olaf.
Whispers Crown Gain a Whispers Emblem, a Hand of Justice, and an Elise.

When did TFT Set 7 release?

TFT Set 7, Dragonlands, launched on live servers as part of TFT patch 12.11 on June 8, 2022.

The update included a new roster of champions and traits, the Dragons those fabled lands are named after, as well as a number of other system changes.

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