League of Legends Patch 10.16: New champ Yone, Yasuo and Lucian buff

Isaac McIntyre

The League of Legends 10.16 update patch notes feature extensive changes such as tweaks to popular Champions like Volibear, Syndra, and Karma while buffing weaker picks in Lucian, Evelynn and a lot more.

This time around, LoL fans are being treated to a second new champion in a row: Yasuo’s brother Yone will make his Rift debut.

While Lillia is still finding her footing on the Rift, players will now have ‘The Unforgotten’ to contend with as the LoL roster is expanding even more.

Riot released everything you need to know about Yone and, if he’s anywhere near as popular as his brother, then expect him to have a strong presence in the game.

Yone is finally be released onto live servers in League of Legends Patch 10.16.
Yone will hit live servers in League of Legends Patch 10.16.

Yone release date

Is the League Patch 10.16 not big enough for you, even with all these balance changes on the way in the August 5 update? Good, cause we’ve also got Yasuo’s formerly-dead brother Yone on the way, after he was formally revealed last fortnight.

Following the release of new Jungler Lillia last patch, Yone has now been confirmed by Riot as the second champ who will join the League of Legends roster during the ongoing Spirit Blossom event.

League players can expect Yone to arrive on live servers alongside the patch update. If not, he will arrive one day later on August 6. Here’s everything we know about LoL’s resurrected Ionian warlord, including his abilities and more.

League Patch 10.16 buffs & nerfs

League Patch 10.16 boasts even more planned buffs than nerfs, if you can believe it. The main champions getting a little lift will be Yasuo, Fiora, Akali, Neeko, Tristana, and early Season 10 must-pick ADC Miss Fortune.

Ziggs, Veigar, Jax, Hecarim, Lucian, Morgana, and Rakan will all also be buffed. Finally, jungle assassin Evelynn will have her “lane flex” potential upped in the big August update. The dark seductress could become a mid lane pick after the buffs.

The dark seductress could become a mid lane pick after the upcoming Evelynn buffs.
The dark seductress could become a mid lane pick after the upcoming Evelynn buffs.

For nerfs, right off the bat there’s a hefty chunk of competitive champions coming under the hammer this fortnight. League Patch 10.16 will also nerf Syndra, Volibear, Ashe, Sett, and Karthus, who just got a mini-rework in Patch 10.14.

Nocturne, Kha’Zix, Karma, Bard, and Nautilus, all of which have popped up in pro play at one time for another recently, are also being targeted. The Eternal Nightmare’s nerfs will only be focused on his mid lane pick, however.

Nocturne is having his mid lane play style nerfed in League Patch 10.16.
Nocturne is being nerfed this patch.

In non-champion changes, Sorcery rune Nimbus Cloak will also be getting a small nerf in 10.16, Yetter confirmed. The “Artefact” pick currently gives ghosting and 15-35% movement speed after casting a summoner spell, for 2.5 seconds.

Here’s the full League Patch 10.16 notes, courtesy of Riot Games.

League of Legends Patch 10.16 early notes

Champions

New Champ:

  • Yone – The Unforgotten

Akali

Q – Five Point Strike

  • Base Damage 30/55/80/105/130 ⇒ 35/60/85/110/135

E – Shuriken Flip

  • Damage Type Physical ⇒ Magic

Ashe

Q – Ranger’s Focus

  • Bonus Attack Speed 20/30/40/50/60% ⇒ 20/25/30/35/40%

Bard

Base stats

  • Health 575 ⇒ 560

W – Caretaker’s Shrine

  • Max Heal 70/110/150/190/230 ⇒ 55/95/135/175/215

Evelynn

Q – Hate Spike

  • Cooldown 8 seconds ⇒ 4 seconds
  • Removed No More Hate – Hitting a monster no longer refunds 50% of Hate Spike’s cooldown

Fiora

Q – Lunge

  • Cooldown 16/14/12/10/8 seconds ⇒ 13/11.25/9.5/7.75/6 seconds
  • Enemy Hit Cooldown Reduction 60% (enemy hits refund 6.4/5.6/4.8/4/3.2 seconds) ⇒ 50% (enemy hits refund 6.5/5.63/4.75/3.9/3 seconds)

Hecarim

E – Devastating Charge

  • Bonus Movement Speed: 25-75% (over the first 3 seconds, with fourth second at maximum value) ⇒ 25-100% (over the first 3 seconds, with fourth second at maximum value)

Jax

E – Counterstrike

  • Cooldown 16/14/12/10/8 seconds ⇒ 14/12.5/11/9.5/8 seconds

Jhin

Passive – Whisper

  • FINAL SHOT DAMAGE TO STRUCTURES 1.2 total attack damage ⇒ 1.5 total attack damage (now the same damage as a normal critical strike)

Jinx

R – Super Mega Death Rocket!

  • Bonus Damage Cap Bugfix: 375 for main target against champions ⇒ Now uncapped against all targets

Karma

Q – Inner Flame

  • Cost 50/55/60/65/70 mana ⇒ 65 mana
  • Cooldown 7/6.5/6/5.5/5 seconds ⇒ 9/8.5/8/7.5/7 seconds

Karthus

Q – Lay Waste

  • Damage Ratio 0.35 ability power ⇒ 0.3 ability power

Kha’zix

Q – Taste Their Fear

  • Isolated Target Bonus Damage 120% ⇒ 110%

Lucian

Q – Piercing Light

  • Damage 85/120/155/190/225 ⇒ 95/130/165/200/235

R – The Culling

  • Total Shots Fired 20/25/30 ⇒ 22/28/34

Miss Fortune

Base Stats

  • Attack Damage 50 ⇒ 52

Morgana

Q – Dark Binding

  • Cooldown 11 seconds ⇒ 10 seconds

Nautilus

W – Titan’s Wrath

  • Shield 60/70/80/90/100 ⇒ 45/55/65/75/85

Neeko

Q – Blooming Burst

  • Damage 70/115/160/205/250 ⇒ 80/125/170/215/260
  • Bloom Damage 35/55/75/95/115 ⇒ 40/60/80/100/120

Nocturne

Passive – Umbral Blades

  • Cooldown 10 seconds ⇒ 14 seconds
  • On-Hit Cooldown Refund: Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 2 seconds ⇒ Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 3 seconds

Rakan

R – The Quickness

  • Bonus Movement Speed 50% ⇒ 75%

Sett

W – Haymaker

  • Base Damage 80/105/130/155/180 ⇒ 80/100/120/140/160

E – Facebreaker

  • Base Damage 50/80/110/140/170 ⇒ 50/70/90/110/130

Skarner

Q – Crystal Slash

  • Total Damage Ratio 0.15 attack damage ⇒ 0.20 attack damage
  • Cost 15 mana ⇒ 10 mana

Syndra

Q – Dark Sphere

  • Base Damage 70/110/150/190/230 ⇒ 70/105/140/175/210

Tristana

E – Explosive Charge

  • NEW: Here Comes the Boom – Explosive Charge now deals 1% increased damage per 3% critical strike chance (up to 33.3% increased damage)

Veigar

Base Stats

  • Magic Resist 30 ⇒ 32

Volibear

Q – Thundering Smash

  • Bonus Movement Speed 15/20/25/30/35% ⇒ 10/14/18/22/26% (still doubles when moving towards visible enemy champions)

Yasuo

Base Stats

  • Magic Resist 30 ⇒ 32

R – Last Breath

  • Base Damage 200/300/400 ⇒ 200/350/500

Ziggs

Passive – Short Fuse

  • Bonus Damage Ratio: 0.3/0.4/0.5 ability power (levels 1/7/13) ⇒ 0.5 ability power
  • Bonus Damage Multiplier to Structures: 2x ability power ⇒ 2.5x ability power

Runes

Nimbus Cloak

  • Bonus Movement Speed 15%/25%/35% (summoner spell cooldown 0/100/250 seconds) ⇒ 10%/20%/30% (summoner spell cooldown 0/100/250 seconds)

Nexus Blitz Balance Changes

10.16 Jungle Changes

  • JUNGLE GUARDIAN BASE ATTACK DAMAGE 90  80
  • JUNGLE GUARDIAN ATTACK DAMAGE GROWTH 5  6
  • TWO SIZES TOO SMALL Jungle Guardian will stop growing in size and strength after 40 seconds in combat
  • KEEP YOUR FRIENDS CLOSE, BUT YOUR ENEMIES CLOSER Jungle monsters do less damage to low health players and their attack damage has been increased by 20%

10.16 Events Changes

  • URF DEATHMATCH Champions in URF Deathmatch now get Grievous Wounds immediately when the burn starts
  • BARDLE ROYALE Minions no longer spawn during Bardle Royale; minions outside of the circle will be put in Statis
  • PUSH THE CART Attack/Defend will no longer end immediately upon getting to Sudden Death. Instead, the carts gain increased movement speed and cannot be blocked by defenders. Time until Sudden Death has also decreased to 75 seconds.
  • DPS CHECK Dummy now spawns in a wider variety of positions
  • LOOT TEEMO AND VEIGAR Magic resist increased to 100 (gains 25 additional armor and magic resist if they are the 3rd or 4th event)

10.16 Rewards Changes

  • OCEAN SOUL Ocean Soul’s regen values have been reduced by 25%
  • STATIKK SHOCK MINIMUM DAMAGE TO MINIONS 50% of target’s maximum health  35% of target’s maximum health

10.16 Map Changes

  • CATAPULT OF CHAMPIONS Champions who dash into the wall underneath the neutral frog cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
  • WARD VISION Wards placed around the top lane center bush will reveal a little more clearly

10.16 Buffs

  • AZIR Normal  -5% damage taken
  • EZREAL Normal  -3% damage taken
  • KOG’MAW -10% damage dealt & +5% damage taken  -8% damage dealt & +5% damage taken
  • LEBLANC -5% damage taken  +5% damage dealt & -5% damage taken
  • LEE SIN Normal  -5% damage taken
  • RIVEN Normal  -5% damage taken
  • TARIC -5% damage dealt, +5% damage taken, & -5% Healing  -5% damage dealt & +5% damage taken
  • THRESH +5% damage dealt & -5% damage taken  +5% damage dealt & -8% damage taken

10.16 Nerfs

  • DARIUS -5% damage dealt  -5% damage dealt & +3% damage taken
  • ILLAOI -5% damage dealt  -5% damage dealt & +5% damage taken
  • JHIN Normal  -5% damage dealt
  • LEONA Normal  -5% damage dealt
  • NEEKO -5% damage taken  -3% damage taken
  • URGOT Normal  -5% damage dealt
  • ZYRA Normal  -5% damage dealt

10.16 Nexus Blitz Bugfixes

  • Players will no longer continue burning after their round ends in Prize Fight
  • Aurelion Sol will no longer keep his extra stars if he survives the last round of URF Deathmatch
  • Jungle items now grant mana regen in the entire jungle, including the Red Buff area and the jungle in between lanes
  • Rift Herald Mercenary no longer occasionally gets permanently placed in Stasis if active during Prize Fight
  • Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled
  • Hexflash will now be refreshed to Flash for each round of URF Deathmatch
  • Jungle Guardian will no longer occasionally spawn twice after being killed
  • Gnar will no longer be able to cast W – Hyper and R – GNAR! in his Mini form after getting into the Battle Sled

Bugfixes / QOL Changes

  • League Client: Fixed an issue where the bottom line of chat can appear to be missing depending on the focus of the chat
  • League Client: Fixed an issue where tooltips for items in Item Sets would not always display
  • League Client: Fixed an issue where the “unable to retrieve settings” modal would appear more often than intended
  • League Client: Loading less frequently used sections of the client are now deferred until clicked, resulting in faster client start up times
  • Synced up Chaos and Order cannon minions’ attack ranges
  • Dying to Shaco’s R – Hallucinate explosion right after casting E – Lightning Rush to kill the clone as Kennen no longer causes his ability to be permanently swapped with E2 – Lightning Rush (which cancels the ability)
  • Fiddlesticks’ R – Crowstorm will no longer continue to deal full damage if he dies right after blinking to his target destination
  • Shen is no longer able to purchase items, cast R – Stand United and undo all purchases before the cast completes
  • Darius’ W – Crippling Strike-empowered attack now properly does damage to a target with a Spell Shield
  • Sejuani’s Q – Arctic Assault+basic attack combo now properly triggers Electrocute
  • Lillia’s walking and running animations will no longer loop when inputting move commands
  • The basic attack after Blitzcrank casts Q – Rocket Grab and Amumu casts Q – Bandage Toss now properly grants stacks of Conqueror, Electrocute, and Phase Rush
  • Pulsefire Ezreal’s VFX can now properly be seen while spectating
  • Hitting an enemy champion with Shyvana’s R – Dragon’s Descent while W – Burnout is activated will now properly grant two stacks of Conqueror
  • Rek’Sai’s Q – Queen’s Wrath-empowered basic attacks no longer fizzle if used on an enemy shortly after casting R – Void Rush
  • Sivir’s Passive – Fleet of Foot SFX has been restored to Base and all skins
  • Dawnbringer Nidalee’s Passive – Prowl reset SFX has been restored
  • Completing Kha’Zix’s and Rengar’s The Hunt Is On! in-game mission will now properly play the respective SFX for all their skins
  • All skins will now play Idle SFX using base assets