League of Legends patch 13.12 notes: Enchanter & ADC nerfs, Nasus, GP Ryze buffs

Liam Ho
Zeri Splash Art

League of Legends patch 13.12 brings nerfs to many enchanters and certain ADCs, in particular Yuumi and Zeri. A few top laners also receive a buff in this patch, except for Gragas who has been nerfed.

The next update for League of Legends, patch 13.12, sees several ADCs and enchanter supports receiving nerfs. Alongside them, items such as Ardent Censer, Bloodthirster, Galeforce, and Imperial Mandate are also receiving nerfs, resulting in an even bigger power decline.

Not all ADCs are being nerfed in this patch, however, Kai’sa, Ashe, and Sivir gaining buffs, as well as certain top laners receiving some bonuses also.

Before the full update comes into effect, brush up on everything in LoL Patch 13.12 below.

When does LoL Patch 13.12 go live?

League of Legends Patch 13.12 is expected to go live on June 15, 2023, according to Riot’s patch schedule. Patch 13.12 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.

Here are the key timings of Patch 13.12 for your server:

  • 3AM PT (NA)
  • 5AM GMT (EUW)
  • 3AM CET (EUNE)
  • 8AM KST (Korea)

There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline about three hours beforehand.

What’s changing in LoL patch 13.12?

Yuumi and Zeri nerfs

Yuumi and Zeri have been dominating higher-level play in League of Legends for quite some time. The dynamic duo has plagued professional play up until MSI, where Yuumi was disabled due to her mid-scope update. It seems that Riot has caught wind of their resurgence, and will be swiftly swatting the pair with the nerf bat.

Yuubee splash art
Yuumi’s ability to enable ADCs has her as a target for a nerf.

Support and ADC item nerfs

On top of the nerfs to Yuumi and Zeri, the ADC and enchanter class are being nerfed as a whole. Several commonly run items for the classes are being nerfed, as well as a couple of systems that benefitted the bot lane carries.

League of Legends patch 13.12 notes

Champions

Ashe

Passive: Frost Shot

  • Bonus damage increased: 115% >>> 120%

W: Volley

  • Base damage increased: 10/25/40/55/70 >>> 20/35/50/65/80

R: Enchanted Crystal Arrow

  • AP ratio increased: 100% >>> 120%

Gangplank

E: Powder Keg

  • Recharge time reduced: 18 flat >>> 18/17/16/15/14 seconds

Gragas

Passive: Happy Hour

  • Cooldown increased: 8 >>> 12 seconds

Q: Barrel Roll

  • Mana cost: 80 >>> 80/75/70/65/60

Kai’sa

Base Stats

  • AD per level increased: 2 >>> 2.6

Kha’Zix

Base Stats

  • Base AD reduced: 63 >>> 60

Kog’Maw

W: Bio-Arcane Barrage

  • Max HP ratio reduced: 3.5/4.25/5/5.75/6.5% >>> 3/3.75/4.5/5.25/6%

K’Sante

E: Footwork

  • Cooldown increased: 9/8.5/8/7.5/7 >>> 10.5/10/9.5/9/8.5 seconds

Lucian

Passive: Lightslinger

  • Damage reduced: 14(+20%AD) >>> 10(+15% AD)
  • Vigilance is now readied if healed or shielded by an ally OR an enemy champion within 1000 unit is immobilized.

Lulu

Base stats

  • Base armor reduced: 29 >>> 26

Passive: Pix, Faerie Companion

  • Damage reduced: 15-117 >>> 9-111 (based on level)

E: Help Pix!

  • Ally cast shield increased: 75/110/145/180/215 >>> 75/115/155/195/235

Milio

Base stats

  • Base armor reduced: 28 >>> 26
  • Armor per level: 4.9 >>> 4.6

Passive: Fired Up!

  • Empowered AD: 15-35% (based on ally’s level) AD >>> 15% AD

Nasus

Passive: Soul Eater

  • Life steal increased: 9/14/19% >>> 11/16/21% (based on levels 1/7/13)

R: Fury of the Sands

  • Cooldown reduced: 120 flat >>> 120/100/80 seconds

Orianna

R: Command: Shockwave

  • Damage increased: 20/350/450(+90% AP) >>> 250/400/550(+95% AP)

Rell

Base Stats

  • Default adaptive force changed: AD >>> AP

Q: Shattering Strike

  • Damage reduced: 70/110/150/190/230 >>> 60/100/140/190/220
  • Cast time reduced: 0.5 seconds >>> 0.4 seconds
  • Monster damage adjusted: 300% >>> 150/220/290/360/430 bonus damage

W: Ferromancy: Mount Up/ Crash Down

  • Crash Down damage reduced: 70/100/130/160/190 >>> 60/90/120/150/180
  • Crash down monster damage adjusted: 300% >>> 125/150/175/200/225 bonus damage
  • Mount up damage adjusted: 300% >>> 20/50/80/110/140 bonus damage

E: Full Tilt

  • Damage reduced: 35/50/65/80/95 (+4% targets max HP) >>> 25/35/45/55/65(+3% targets max HP)
  • Max HP damage to monsters capped at 150
  • Monster damage adjusted: 250% >>> 100/145/190/235/280 bonus damage

Ryze

Passive: Arcane Mastery

  • AP ratio increased: 6% per 100 AP >>> 10% per 100 AP

E: Spell Flux

  • AP ratio increased: 45% >>> 50%
  • Missile speed increased: 3500 >>> 4000

Rumble

Base stats

  • Base HP reduced: 659 >>> 625
  • HP per level increased: 99 >>> 105
  • Base HP regen: 8 >>> 7

Passive: Junkyard Titan

  • Maximum heat increased: 100 >>> 150 (Danger Zone remains at 50 heat)
  • Overheat duration reduced: 5.25 >>> 4 seconds
  • Overheat attack speed increased: 20-80% >>> 50-130% (based on level)
  • Overheat monster damage cap adjusted: 80 flat >>> 65-150

Q: Flamespitter

  • Damage adjusted: 180/220/260/300/340 >>> 135/150/165/180/195(+6/7/8/9/10% target’s max HP)
  • Monster damage cap added: 65/125/185/245/305
  • Minion damage reduced: 60/65/70/75/80% >>> 55/60/65/70/75%

W: Scrap Shield

  • Shield adjusted: 60/90/120/150/180(+45% AP) >>> 25/55/85/115/145(+25% AP)(+4% max HP)

E: Electro Harpoon

  • Heat generated increased: 10 >>> 20

R: The Equalizer

  • Cooldown increased: 100/85/70 >>> 130/105/80 seconds

Sivir

Base Stats

  • AD per level reduced: 2.8 >>> 2.5

W: Ricochet

  • AD ratio increased: 25/30/35/40/45% >>> 30/35/40/45/50%

Yuumi

W: You and Me!

  • Best Friend Bonus: 10-20% heal and shield power (based on ally level) >>> 5/7.5/10/12.5/15% (based on spell rank)

E: Zoomies

  • Bonus attack speed reduced: 35% >>> 25/27.5/30/32.5/35%
  • Shield value: 90/120/150/180/210 >>> 80/105/130/155/180

R: Final Chapter

  • Heal per hit reduced: 35/50/65 >>> 25/40/55

Zeri

Base stats

  • Movement speed increased: 330 >>> 335

Passive: Living Battery

  • Shield steal and move speed buff whilst shielded removed
  • Burst Fire passive moved here
  • Fully charged basic attacks now activate Sheen

Q: Burst Fire

  • Q-Passive moved to Living Battery
  • No longer activates Sheen (like an attack)

E: Spark Surge

  • On-hit damage critical strike chance ratio increased: 65% >>> 85%

Items

Ardent Censer

  • On-hit damage reduced: 15-30 (level 1-18) >>> 15

Bloodthirster

  • Price increased: 3200 >>> 3400

Galeforce

  • AD decreased: 55 >>> 50
  • Active damage adjusted: 150-350 (+200% Crit) >>> 150-350 (+45% bonus AD)

Immortal Shieldbow

  • Lifesteal increased: 7% >>> 10%

Imperial Mandate

  • Coordinated Fire mark damage reduced: 35-75 (levels 1-18) >>> 40-60 (levels 8-18)
  • Coordinated Fire mark consumption damage reduced: 70-150 (levels 1-18) >>> 80-120 (levels 8-18)
  • Coordinated Fire movement speed increased: 20% >>> 25%

Moonstone Renewer

  • Echo heal adjusted: 20-40% (based on ally level) >>> 35%
  • Echo shield adjusted: 30-40% (based on ally level) >>> 40%
  • Same target heal bonus adjusted: 15-30% (based on ally level) >>> 25%
  • Same target shield bonus adjusted: 20-30% (based on ally level) >>> 30%
  • Mythic Passive changed: 5 ability haste >>> 5 Heal & Shield power

Phantom Dancer

  • Attack speed increased: 30% >>> 35%

Rapid Firecannon

  • Energize damage flattened: 60-140 >>> 60

Statikk Shiv

  • Energize damage increased: 80-190 (level 7-18) >>> 100-180 (level 6-18)

System

Overheal

  • Shield adjusted: 20-300(levels 1-18) >>> 11% max HP (nerf to marksmen after level 5, buff to fighters)

Red Buff

  • Damage reduced: 6 + 6 x level (12-114) >>> 6 + 4 x level (10-78)
  • Slow reduced: 10/15/25 >>> 10/15/20 (based on levels 1/6/11, halved for ranged)
  • Out-of-combat max HP regeneration reduced: 1/3/9% >>> 1/3/5% (based on levels 1/6/11)

Mid Lane

  • -1 gold on mid lane minions removed

New Skins on League of Legends patch 13.12

Shan Hai Scrolls Bard

Shan Hai Scrolls Kog’Maw

Shan Hai Scrolls Lillia

Shan Hai Scrolls Tahm Kench

Crystalis Motus Leona

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