League of Legends patch 13.5 notes: Full list of new champion prices, Yuumi rework, jungle nerfs & more

Carver Fisher

League of Legends patch 13.5 is smaller than many of the latest updates, but there are still a wealth of changes to some of the most popular Champions and runes in the game.

While it isn’t as large as the last few sweeping balance patches, 13.5 has its fair share of changes that’ll affect almost every lane in the game. From some big nerfs to Gangplank’s barrels to Triumph and Grasp of the Undying getting changed as well as the Yuumi rework hitting this patch, there are some definite meta shake-ups in store.

When does LoL Patch 13.5 go live?

As per Riot’s patch schedule, Patch 13.5 should be released on March 8, 2023. These are the key timings for your servers on the day of the patch:

  • 3 PM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

There will be downtime once the patch begins, and all matchmade and competitive queues will be disabled across all League of Legends servers about 3 hours before the patch hits.

What’s changing in LoL Patch 13.5?

Yuumi’s Rework

Any patch involving Yuumi is sure to be a controversial one, and League of Legends patch 13.5 will be no different. Her kit has a renewed focus on healing and shielding rather than outright damage amplification, and she has a new Friendship passive that rewards her for focusing on a certain ally.

league of legends yuumi
Yuumi is going to be receiving a new passive about Friendship this patch.

Azir changes

Azir is getting something that’s about as close to a mid-scope update as it gets without having some full overhauls to his kit. His passive is up much more often, his power levels at any given point in the game are completely different, and he’s much squishier early on. It remains to be seen how the lengthy set of changes to his damage numbers ultimately affect him.

Jungle gank nerfs

Riot is pulling off some sweeping nerfs to jungle ganks this patch, particularly focusing on hitting early ganks harder, while rewarding players who prioritize farming camps. As such Riot is nerfing experience gained from lane for junglers, while buffing counter jungling and farming.

league of legends vi vs blue buff
Jungle monsters will reward more gold in patch 13.5.

League of Legends Patch 13.5 notes

Here are the full patch notes for 13.5. Any crossed out notes are changes that were at one point implemented on the PBE but have since been rescinded.

Champions

Yuumi rework

Yuumi’s getting a full rework. Every ability has been changed, but she has a very similar playstyle and has crucially maintained her ability to stick to allies without being targetable. It’s hard to say whether or not she’ll go right back to being meta after the changes.

Her changelog is massive and, for ease of reading, you can check out the full list of Yuumi changes here.

Aatrox

W: Infernal Chains

  • Cooldown: 20/18.5/17/15.5/14 >>> 20/18/16/14/12
  • Slow: 25% >>> 25/275/30/32.5/35%

R: World Ender

  • Bonus AD: 20/30/40% >>> 20/32.5/45%

Ashe

Base Stats

  • Base health: 640 >>> 600
  • Health growth: 101 >>> 105
  • Attack damage growth: 2.95 >>> 3.25

Q: Ranger’s Focus

  • No longer requires Focus to cast
  • Cooldown: 10 seconds
  • Attack speed: 25-55% >>> 25-45%
  • Mana cost: 50 >>> 30
  • Duration: 4 seconds >>> 6 seconds

W: Volley

  • Cooldown: 18-4 >>> 18-6
  • Damage: 20/35/50/65/80 >>> 10/25/40/55/70

R: Enchanted Crystal Arrow

  • Cooldown: 80/70/60 >>> 100/80/60

Aurelion Sol

Base Stats:

  • HP growth: 100 >>> 95
  • Armor growth: 4.8 >>> 4.3

Q: Breath of Light

  • Burst AP ratio: 40% >>> 35%

Azir

Azir’s getting a huge slew of changes, many of which are nerfs but some of which are huge buffs. For more detail on the logic behind these changes and some explanation as to the number values, you can watch Phreak’s full video about these changes here.

Base Stats:

  • Base health: 622 >>> 550
  • Base mana: 380 >>> 320
  • Mana growth: 36 >>> 40
  • Armor growth: 4.2 >>> 5
  • Attack damage: 52 + 2.8 per level >>> 52 + 3.5 per level
  • Attack speed ratio: .625 >>> .694
  • Attack speed growth per level: 3% >>> 5%

Passive: Shurima’s Legacy

  • Tower duration: 60 seconds >>> 30 seconds
  • Cooldown: 180 seconds >>> 90 seconds
  • Damage: 150 + 4 per minute + 15% AP physical damage >>> 230-410 based on Azir’s level + 40% AP (now does magic damage)
  • Removed 37.5% bonus damage to champions
  • Now applies Azir’s spell effects as a single-target spell
  • Health: 2550 >>> 3000
  • Armor: 60 + 1 per minute >>> 30-90 based on Azir’s level
  • Magic resist: 100 + 1 per minute >>> 30-90 based on Azir’s level
  • Protection reduction when far away/dead: 100 armor >>> 100 armor and MR
  • Will no longer love Armor and Magic Resist while Azir is untargetable

Q: Conquering Sands

  • Damage: 70/90/110/130/150 + 30% AP >>> 60/80/100/120/140 + 35% AP
  • Mana cost: 55 >>> 65/70/75/80/85

W: Arise!

  • Mana cost: 40 >>> 30
  • Soldier base damage (scaling with levels in the ability): 50/60/70/80/90 + 55% AP
  • Soldier damage scaling with Azir’s level: 0-110
  • Removed: Passive attack speed
  • Removed: 3 soldier bonus attack speed

E: Shifting Sands

  • AP scaling: 55% >>> 40%

Caitlyn

Base Stats:

  • Base armor: 28 >>> 27
  • Base AD: 62 >>> 60

Fizz

W: Seastone Trident

  • Mana refund: 20/28/36/44/52 >>> 30/40/50/60/70

E: Playful Trickster

  • Base damage: 70/120/170/220/270 >>> 80/130/180/230/280
  • Mana cost: 90/95/100/105/110 >>> 75/80/85/90/95

Gangplank

Passive: Trial by Fire

  • Base damage: 55-310 >>> 50-250

E: Powder Keg

  • Recharge time: 18/17/16/15/14 >>> 18
  • Number of stored barrels now displayed for all players under his health bar

Jinx

Base Stats

  • Attack speed growth: 1% >>> 1.36%

W: Zap!

  • Slow: 30/40/50/60/70% >>> 40/50/60/70/80%
  • Mana cost: 50/55/60/65/70 >>> 40/45/50/55/60

R: Super Mega Death Rocket

  • Monster execute cap: 800 >>> 1200

Kennen

Q: Thundering Shuriken

  • Damage: 75/120/165/210/255 (+75% AP) >>> 75/125/175/225/275 (+ 85% AP)
  • Cooldown: 8/7/6/5/4 >>> 7/6.25/5.5/4.75/4 seconds

W: Electrical Surge

  • A range indicator will be visible to Kennen when an enemy champion is marked

E: Lightning Rush

  • Minion damage: 50% >>> 65%

LeBlanc

Q: Sigil of Malice

  • Now refunds 100% of its mana cost and 30% remaining cooldown if first or second proc kills a target
  • Now deals 10-146 bonus damage against minions
  • Change applies to ultimate-enhanced Sigil

Pantheon

Base Stats:

  • Base health regen: 7.5 >>> 6
  • Base attack speed: 0.644 >>> 0.658
  • Attack speed ratio: 0.644 >>> 0.658

Q: Comet Spear

  • Cooldown: 13/11.75/10.5/9.25/8 seconds >>> 11/10.25/9.5/8.75/8 seconds
  • Mana cost: 30 >>> 25
  • Cast time: 0.25 >>> 0.2

E: Aegis Assault

  • Cooldown: 22/20.5/19/17.5/16 >>> 22/21/20/19/18

Qiyana

Q: Edge of Ixtal

  • Base damage: 50/80/110/140/170 >>> 50/85/120/155/190

E: Audacity

  • Cooldown: 12/11/10/9/8 >>> 11/10/9/8/7

Rammus

Base Stats

  • AD growth: 3.5 >>> 2.75

Q: Powerball

  • Base damage: 100/130/160/190/220 >>> 100/125/150/175/200

Rumble

E: Electro Harpoon

  • Magic resist reduction: 10% >>> 12-20%
  • Magic resist reduction after two harpoons hit: 20% >>> 24/28/32/36/40%

Samira

Passive: Daredevil Impulse

  • Bonus movement speed per stack: 1/2/3/4% >>> 2/2.5/3/3.5%

Tryndamere

Base Stats:

  • Health growth: 112 >>> 115
  • Attack damage growth: 3.7 >>> 4

Twitch

  • AP ratio per stack: 35% >>> 30%

Xayah

E: Bladecaller

  • Base damage per feather: 55/65/75/85/95 >>> 50/60/70/80/90
  • Cooldown: 10/9.5/9/8.5/8 >>> 11/10.5/10/9.5/9

Yorick

E: Mourning Mist

  • Bonus ghoul damage: 40% >>> 30%

Zed

Base Stats

  • Base magic resist: 32 >>> 29

E: Shadow Slash

  • Cooldown: 5/4.75/4.5/4.25/4 >>> 5/4.5/4/3.5/3

Items

Cosmic Drive:

  • Amplifying Tome replaces Ruby Crystal in build path, total cost unchanged
  • AP: 65 >>> 90
  • Health: 200 >>> 0

Plated Steelcaps

  • Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.

Seraph’s Embrace:

  • AP: 80 >>> 70
  • Health: 250 >>> 200

Archangel’s Staff

  • AP: 80 >>> 70

Runes

Grasp of the Undying:

  • Bonus health increased from 5/3 to 7/4
  • Heal reduced from 1.7%/1.02% max HP to 1.2%/.72%
  • Now has a base heal of 3/1.8
  • (all values separated into melee/ranged)

Triumph:

  • Heal reduced from 10% missing HP to 5%
  • Now has a base heal of 2.5% max HP

System

Jungle nerfs and changes:

  • Sweeper CD: 90-60 >>> 120-60 (based on average level in the game)
  • Junglers deal 20% increased damage to all jungle camps rather than just their own camps and Scuttle Crab
  • Jungler Lane XP for first 14 minutes: 75% >>> 40-75% based on game time (linear scaling from 0:00)
  • Gold per camp:
    • Gromp: 70 >>> 80
    • Blue Buff: 80 >>> 90
    • Murkwolf (Big wolf): 50 >>> 55
    • Minimurky (Small wolves): 13 >>> 15
    • Razorbeak (Big Chicken/Raptor): 30 >>> 35
    • Minirazor (Small chickens/raptors): 7 >>> 8
    • Red Buff: 80 >>> 90
    • Medium Krug: 5 >>> 10
    • Little Krugs: 13 >>> 14

Champion Pricing Update

Champion prices are being drastically changed this patch, with some newer champions that are more new-player friendly getting bumped down in price for the sake of appealing to newer players. Here’s the full list of champion prices.

450 BE

  • Amumu
  • Annie
  • Ashe
  • Brand
  • Caitlyn
  • Darius
  • Diana
  • Dr. Mundo
  • Garen
  • Leona
  • Lux
  • Malphite
  • Master Yi
  • Miss Fortune
  • Nunu and Willump
  • Poppy
  • Sejuani
  • Sivir
  • Sona
  • Soraka
  • Teemo
  • Warwick
  • Yuumi

1350 BE

  • Alistar
  • Blitzcrank
  • Cho’Gath
  • Evelynn
  • Ezreal
  • Fiddlesticks
  • Fizz
  • Janna
  • Jax
  • Kai’Sa
  • Lee Sin
  • Lucian
  • Mordekaiser
  • Morgana
  • Nasus
  • Pantheon
  • Rammus
  • Sett
  • Sion
  • Taric
  • Tristana
  • Tryndamere
  • Udyr
  • Veigar
  • Vi
  • Volibear
  • Xerath
  • Xin Zhao
  • Yasuo
  • Zed
  • Zilean

3150 BE

  • Ahri
  • Akali
  • Anivia
  • Braum
  • Corki
  • Ekko
  • Galio
  • Gangplank
  • Gragas
  • Heimerdinger
  • Illaoi
  • Irelia
  • Jarvan IV
  • Jinx
  • Karma
  • Karthus
  • Kassadin
  • Katarina
  • Kayn
  • LeBlanc
  • Nami
  • Nidalee
  • Nocturne
  • Olaf
  • Pyke
  • Samira
  • Senna
  • Seraphine
  • Shaco
  • Shen
  • Shyvana
  • Swain
  • Sylas
  • Syndra
  • Talon
  • Thresh
  • Trundle
  • Twitch
  • Urgot
  • Vayne
  • Vex
  • Viktor
  • Vladimir
  • Wukong
  • Yone
  • Yorick
  • Zyra

4444 BE

  • Jhin

4800 BE

  • Aatrox
  • Akshan
  • Aphelios
  • Aurelion Sol
  • Azir
  • Bard
  • Camille
  • Cassiopeia
  • Draven
  • Elise
  • Fiora
  • Gnar
  • Graves
  • Gwen
  • Hecarim
  • Ivern
  • Jayce
  • Kalista
  • Kayle
  • Kennen
  • Kha’Zix
  • Kindred
  • Kled
  • Kog’Maw
  • Lillia
  • Lissandra
  • Lulu
  • Malzahar
  • Maokai
  • Nautilus
  • Neeko
  • Orianna
  • Ornn
  • Qiyana
  • Quinn
  • Rakan
  • Rek’Sai
  • Rell
  • Renekton
  • Rengar
  • Riven
  • Rumble
  • Ryze
  • Singed
  • Skarner
  • Tahm Kench
  • Taliyah
  • Twisted Fate
  • Varus
  • Vel’Koz
  • Viego
  • Xayah
  • Zac
  • Ziggs
  • Zoe

6300 BE

  • Bel’Veth
  • K’Sante
  • Nilah
  • Renata Glasc
  • Zeri

7800 BE

  • Reserved for the first week of a champion’s release. After that initial week, they’ll get moved down to 6300 BE.

Skins

All skins shown will be available on March 9, 2023.

Broken Covenant Riven (1820 RP)

Broken Covenant Vladimir (1350 RP)

Broken Covenant Cho’gath (1350 RP)

Broken Covenant Nocturne (1350 RP)

Broken Covenant Xayah (1350 RP)

Broken Covenant Rakan (1350 RP)

Broken Covenant Miss Fortune (1350 RP)

Prestige Broken Covenant Miss Fortune (125 Mythic Essence)

About The Author

Carver is an editor for Dexerto based in Chicago. He finished his screenwriting degree in 2021 and has since dedicated his time to covering League of Legends esports and all other things gaming. He leads League esports coverage for Dexerto, but has a passion for the FGC and other esports. Contact Carver at carver.fisher@dexerto.com