League of Legends patch 14.2 early notes: Rune changes & AD TF buffs
Riot GamesPatch 14.2 for League of Legends brings a heap of changes to the MOBA, including changes to runes and buffs to make AD Twisted Fate more viable.
League of Legends just had its first major patch of 2024 drop with Patch 14.1. Now developer Riot Games is looking to make even more changes to the MOBA with a bunch of new changes that will shift how the game is played.
Patch 14.2 is bringing in some major changes to the MOBA, including several buffs to champions tower-taking abilities, and changes to some runes.
When does LoL patch 14.2 go live?
League of Legends patch 14.2 is set to go live on January 24, 2024, according to the patch schedule by Riot Games. The release times across every major region have been listed below:
- 3 PM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
There will be downtime as the servers will go under maintenance before they go live.
What’s changing in LoL patch 14.2?
AD Twisted Fate buffs
Riot is taking a swing at changing up the card-slinging champion Twisted Fate. The iconic mid lane gambler has been slowly shifted out of the meta, being a less orthodox mage champion that focuses on macro play. However, Riot is looking to push Twisted Fate’s alternative AD build, granting him buffs in Patch 14.2.
Rune changes
Secondary runes are also seeing changes in Patch 14.2. Armor and MR runes in the second and third slots have been removed, instead being replaced by other stats like movement speed, health, and tenacity.
League of Legends patch 14.2 early notes
Champions
Aatrox
Passive: Deathbringer Stance
- Is now uncancellable
Ahri
E: Charm
- Cooldown reduced: 14 >>> 12 seconds
Blitzcrank
Base Stats
- Base armor reduced: 40 >>> 37
E: Power Fist
- Total AD ratio reduced: 100% >>> 80%
Briar
Passive: Crimson Curse
- Bleed tick interval reduced: 1 second per tick >>> 0.5 second per tick
- Bonus healing reduced: 0-50% >>> 0-40% (based on missing health)
- Bonus healing is now increased by 0.025% per 100 bonus health per 1% missing health
Q: Head Rush
- Damage type changed: physical >>> magical
- Now reduces magic resist by 10-20%
- Now applies on-hit effects
W: Snack Attack
- Healing reduced: 35-60% >>> 25-45%
- Healing now scales with 5% maximum HP
- No longer deals 5-65 (+5% AD) physical damage
Camille
Base Stats
- Base HP increased: 646 >>> 670
P: Adaptive Defenses
- Cooldown reduced: 20-10 >>> 18-10
Q: Precision Protocol
- Movement speed increased: 20-40% >>> 30-40%
Cho’Gath
R: Feast
- Now grants 2.5 cast range per stack to Feast (up to max of 25 cast range)
Darius
Q: Decimate
- Healing increased: 13-39% (based on missing health) >>> 15 – 45% (based on missing health)
- Mana cost reduced: 30-50 >>> 25-45
E: Apprehend
- Passive armor pen increased: 15-35% >>> 20-40%
Ezreal
Q: Mystic Shot
- AD ratio increased: 130% >>> 135%
W: Essence Flux
- Bonus AD ratio increased: 60% >>> 100%
R: Trueshot Barrage
- Damage increased: 350-650 >>> 350-700
- Bonus AD ratio increased: 100% >>> 120%
Fizz
Q: Urchin Strike
- AP ratio reduced: 50% >>> 45%
W: Seastone Trident
- Now deals 50% damage to structures (including on-hit and DoT)
- DoT AP ratio reduced: 40% >>> 30%
Garen
W: Courage
- Duration adjusted: 2-5 seconds >>> 4 seconds flat
E: Judgement
- Total AD ratio increased: 32-40% >>> 36-40%
Gragas
Base Stats
- Armor per level increased: 4.8 >>> 5
- HP per level increased: 109 >>> 115
W: Drunken Rage
- Now deals 50% damage to structures
R: Explosive Cask
- Cooldown reduced: 120-80 >>> 100-70
Gwen
P: A Thousand Cuts
- AP ratio increased: 0.65% per 100 AP >>> 0.72% per 100 AP
Hwei
E: Subject: Torment
- Cooldown reduced: 15 – 11 >>> 12 – 10 seconds
EQ: Grim Visage
- Fear duration increased: 1 >>> 1-1.5 seconds
Illaoi
Base Stats
- HP growth increased: 109 >>> 115
- Base mana increased: 300 >>> 350
- Mana growth increased: 50 >>> 60
P: Prophet of an Elder God
- Healing per tentacle hit increased: 4.5% >>> 5%
Jax
W: Empower
- Now deals 50% damage to structures
E: Counter Strike
- Flat damage reduced: 55-175 >>> 40-160
- Health ratio reduced: 4% >>> 3.5% maximum health
R: Grandmaster at Arms
- On-hit now deals 50% damage to structures
Jayce
E: Thundering Blow
- Knock back distance increased: 500 >>> 600 units
- No longer has a fixed displacement location for the target
Karma
Base Stats
- Health increased: 604 >>> 630
Q: Inner Flame
- AP ratio increased: 50% >>> 70%
E: Inspire
- Base shield increased: 80-240 >>> 80-260
- Shield AP ratio increased: 45% >>> 60%
Karthus
Q: Lay Waste
- Damage increased: 43-115 >>> 45-125
- Single target damage increased: 86-230 >>> 90-250
W: Wall of Pain
- Magic resistance reduction increased: 15% >>> 20%
Katarina
R: Death Lotus
- R missiles now have “can cast while disabled”
Lulu
Q: Glitterlance
- Q missiles now have “can cast while disabled”
Nidalee
- Recommended items being updated
Nilah
W: Jubilant Veil
- Now has instant cast time instead of 1 frame
- Now has “can cast or queue while casting”
- No longer has “can’t cancel windup while up”
Ornn
R: Call of the Forge God
- R1 no longer uses minimap targeting
- R2 probably no longer locks on to allied champions and lane minions
Rumble
Q: Flamespitter
- Damage reduced: 135-195 >>> 125-185
E: Electro Harpoon
- Magic resist reduction reduced: 12-20% >>> 10-18%
- Danger Zone magic resist reduction reduced: 18-30% >>> 15-27%
Shen
Base Stats
- Base AD increased: 60 >>> 64
Veigar
Base Stats
- Base health increased: 550 >>> 580
Teemo
Base Stats
- Default adaptive force changed from AD to AP
E: Toxic Shot
- AP ratio reduced: 30% >>> 25%
R: Noxious Trap
- Cooldown increased: 30-20 >>> 35-25
Twisted Fate
Base Stats
- Base attack speed reduced: 0.651 >>> 0.625
- Attack speed growth reduced: 3.25% >>> 3%
Passive: Loaded Dice
- Can now critically strike, rolling another dice weighted towards 1
Q: Wild Cards
- Damage now scales with 50% AD
W: Pick a Card
- Blue card damage now increased by 0-57.5% (based on critical strike)
- Red card damage now increased by 0-35% (based on critical strike)
- Gold card damage now increased by 0-25% (based on critical strike)
- Locking in a card now resets auto attack timer
- Bonus damage now affects inhibitors and nexus
E: Stacked Deck
- Bonus attack speed increased: 10-40% >>> 10-60%
- Damage now scales with 75% bonus AD
- Now deals damage against structures
- Now fully stacks upon learning the skill
Veigar
Base Stats
- Health increased: 550 >>> 580
Volibear
Q: Thundering Smash
- Now has 25 bonus attack range
Yorick
Base Stats
- Now replaces Aftershock with Grasp of the Undying
- Now replaces Glacial Augment with First Strike
Runes
Secondary Runes
- Second slot armor and MR shards replaced by 2.5% MS and 10 – 150 health
- Third slot armor and MR shards replaced by 60 flat HP shard and 10% slow resist and tenacity (health growth shard still there)
Unflinching
- Now grants 2 – 10 bonus armor and MR while CC’d and 2 seconds after instead slow resist and tenacity based on missing HP
Items
Bloodsong
- Expose Weakness damage amplification reduced: 12% for melees, 10% for ranged >>> 10% for melees, 6% for ranged
Experimental Hexplate
- Build path changed: Tunneler + Noonquiver + 600 gold >>> Tunneler + Hearthbound Axe + 700 gold (total unchanged)
- Attack speed increased: 20% >>> 25%
- Overdrive attack speed reduced: 35% >>> 30%
Frozen Heart
- Cost increased: 2400 >>> 2500
Horizon Focus
- Range required reduced: 700 >>> 600
- Reveal radius increased: 1200 >>> 1400
Phantom Dancer
- Build path changed: Hearthbound Axe + Cloak of Agility + 1000 gold >>> Zeal + Rectrix + 800 gold (total unchanged)
Riftmaker
- Cost increased: 3000 >>> 3100 gold
Steel Sigil
- Cost reduced: 1200 >>> 1100 gold
Stridebreaker
- Cost reduced: 3100 >>> 3000
Stormsurge
- AP reduced: 100 >>> 90
- Squall AP ratio reduced
Support Item Stacking
- Minion gold penalty now accounts for all Support item users in the ally team instead of only the holder.