LoL Arena patch 14.16 notes: Augment, item & high skilled play adjustments
![Udyr buffs days after release](https://www.dexerto.com/cdn-cgi/image/width=3840,quality=60,format=auto/https://editors.dexerto.com/wp-content/uploads/2022/08/26/udyr-splash-e1723098603315.jpg)
League of Legends’ Arena mode is receiving even more balance changes with Patch 14.16, aimed at shaking up the meta once more to try and tune the emerging high-level meta.
Arena has swiftly become one of Riot’s big hits since its release. The mode, which has stuck around on the client, has been under careful watch from Riot, who will determine whether or not it joins as an official permanent mode.
With its extended stay on the client, the devs are pushing through patches for the mode, shaking up the meta and keeping it from feeling stale.
Want to know what’s changing in Arena for Patch 14.16? We’ve got you covered.
When does Arena Patch 14.16 go live?
Patch 14.16 for Arena will go live with the main patch of League of Legends on August 14, 2024. Patch 14.16 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.
Here are the key timings of Patch 14.16 for your server:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
When patching begins, there’ll be a few hours of downtime, and matchmaking queues will be taken offline approximately three hours beforehand.
What’s changing in Arena patch 14.16?
![Coven Nami Splash Art](https://www.dexerto.com/cdn-image/wp-content/uploads/2024/08/08/Coven-Nami-splash-art.jpg?width=3840&quality=75&format=auto)
On-hit Arena adjustments
Every champion is taking a bit of a hit in Patch 14.16 in Arena as the baseline stats are being adjusted so that every champion now deals less damage on hit. This means players will have to rely more on abilities instead of auto attacks.
Balance changes
Items, augments, and champions are receiving various balance changes as the developers want to shake up the mode once more. This time many of the adjustments are aimed at high-skilled play, with champions Shyvana, Sylas, Udyr, and Nami being nerfed.
LoL Arena patch 14.16 early notes
Systems
On-Hit Damage
- 1% of the target’s health, doubled if partner is dead ⇒ 0.5% of the target’s health, doubled if partner is dead
Reroll Tracking
- Your amount of rerolls will now show on your buff bar during the shopping phase
Augments Buffs
Dual Wield
- Bonus attack speed reduced: 250% ⇒ 100%
Ultimate Roulette
- Dr. Mundo ultimate reduced: 30/25/20 ⇒ 25/22/20
- Non-Dr. Mundo ultimate cooldowns reduced: 25/20/15 ⇒ 20/17.5/15
Augment Nerfs
Firesale
- Prismatic item sell value reduced: 5000 gold ⇒ 4000 gold and more shopping time
- Selecting Fire Sale no longer indicates the player is finished shopping
Minionmancer
- Minion size, health, and damage buff reduced: 45% ⇒ 40%
Quest: Urf’s Champion
- Spatula critical strike chance reduced: 35% ⇒ 25%
- Spatula attack damage reduced: 100 ⇒ 90
- Spatula ability power reduced: 150 ⇒ 125
- Spatula attack speed reduced: 70% ⇒ 60%
- Takedown requirement for second augment reduced: 15 ⇒ 13
Stat Anvils
- Lethality shard reduced: 9-18 ⇒ 7-14
- Attack speed shard reduced: 15-30% ⇒ 13-26%
- Swift Shard attack speed reduced: 11.5-23% ⇒ 10.5-21%
Champion Buffs
Ornn
- W Cooldown reduced: 12/11.5/11/10.5/10 ⇒ 10 seconds flat
- E bonus armor and MR ratios increased: 40% ⇒ 50%
- R cooldown reduced: 140/120/100 ⇒ 80/60/40
Renata Glasc
- Q AP ratio increased: 80% ⇒ 90%
- E cooldown reduced: 14/13/12/11/10 ⇒ 12/11/10/9/8
- E shield AP ratio increased: 50% ⇒ 60%
- R cooldown reduced: 150/130/110 ⇒ 100/90/80
Taric
- Q base heal increased: 15 ⇒ 20
- Passive bonus armor ratio increased: 10% ⇒ 15%
- E cooldown decreased: 22/20.5/19/17.5/16 ⇒ 19/17.5/16/14.5/13
Xayah
- Attack speed growth increased: 3.7% ⇒ 3.9%
- W second strike damage increased: 15% ⇒ 20%
- E bonus AD ratio increased: 50% ⇒ 55%
Champion Nerfs
Nami
- W base heal reduced: 70/110/150/190/230 ⇒ 70/100/130/160/190
- W damage reduced: 75/120/165/210/255 ⇒ 65/100/135/170/205
Shyvana
- Q AD ratio decreased: 20/40/60/80/100% ⇒ 20/35/50/65/80%
- E on-hit damage reduced: 2.5% (+1% per 100 bonus AD) max health ⇒ 2% (+0.5% per 100 bonus AD) max health
- E Dragon Fireball AD ratio reduced: 50% bonus AD ⇒ 30% bonus AD
Sivir
- Q AD ratio decreased: 90/100/110/120/130% ⇒ 80/85/90/95/100%
Sylas
- W minimum heal AP ratio reduced: 30% ⇒ 20%
- W cooldown increased: 12/10.5/9/7.5/6 ⇒ 13/11.5/10/8.5/7
Udyr
- Q max health damage ratio decreased: 3% per 100 bonus AD ⇒ 2% per 100 bonus AD
- Q Awaken max health damage ratio decreased: 6% per 100 bonus AD ⇒ 4% per 100 bonus AD
Item Buffs
Black Hole Gauntlet
- Health increased: 800 ⇒ 900
- Damage per second increased: 20-60 + 50% Armor and MR ⇒ 30-100 + 60% Armor and MR
Kinkou Jitte
- Lethality ratio increased: 0.1% ⇒ 0.15%
- Flat magic pen ratio increased: 0.1% ⇒ 0.15%
- Base percent increased: 2% ⇒ 3%
Item Nerfs
Guardian’s Dirk
- Lethality reduced: 15 ⇒ 13
Dragon Heart
- Removed base 5% stat increase
- Elder Dragon now counts as a 7th Dragon Soul
Lightning Rod
- Lightning cooldown increased: 14 seconds ⇒ 16 seconds
Reverberation
- Attack speed gain starts 2 seconds after combat starts
- Now only applies bonus on hits when you immobilize at 100 stacks
- No longer gains stacks when you are hit
- Stack duration increased: 6 seconds ⇒ 8 seconds
Twin Masks
- Base stat share: 15% ⇒ 10%
Black Cleaver
- Black Cleaver added to the Last Whisper exclusion list
Blood Letter’s Curse
- Blood Letter’s Curse added to the Blight exclusion list