Riot is finally fixing League’s mobility creep problem in Season 11
Riot GamesLeague of Legends has a mobility problem, with new champions dashing and dancing around the map at the speed of light. Thankfully, Riot are taking steps to solve it in Season 11 in an attempt to stall mobility creep once and for all.
Every new champion in League of Legends seemingly has a dash or movement speed ability of some sort. From Gwen’s E to Lillia’s passive, you cannot escape the mobility creep.
However, the problem is more systemic than that.
From Stridebreaker to Shurelya’s and Turbo Chemtank in the Season 11 item rework, movement speed has become more of a problem than ever.
Riot are finally addressing League’s mobility creep problem in Season 11 though, making big cuts to dashes and movement speed buffs.
In a total overhaul of items and runes, lead gameplay designer Mark ‘Scruffy’ Yetter hopes mobility across the board will be reduced.
“This is going to be both addressing major mobility outliers that go too far breaking intended weaknesses and trimming lots of small movement speed creep across items and runes,” he said on Twitter.
Wanted to share an update of projects in flight on the SR team (they own balance and systems). These are in rough priority/timeline order but things can always change.
Notable new project is aimed at reducing systemic mobility in places where it has crept or gone too far. pic.twitter.com/326mJQJgc8
— Mark Yetter (@MarkYetter) May 13, 2021
Stridebreaker is the item being hardest hit by the mobility creep changes. While it’s losing its 300 unit dash, the top lane bruiser item will now have a 90% decaying slow attached to its active. It’ll also give less movement speed in its Mythic passive.
Force of Nature, Trinity Force, Dead Man’s Plate, Black Cleaver, Death’s Dance, Galeforce, Shurelya’s Battlesong, Lich Bane, and Cosmic Drive are all having their movement speed bonuses reduced or removed entirely.
However, most of the items are getting compensation buffs to stats.
The 11.13 Mobility changes we've been talking about should hit PBE tomorrow, and so we wanted to share out the changelist.
We took each item's win rates into account when making this evaluation, and so some of these are buffs, some are nerfs, and some are power neutral. (1/2) pic.twitter.com/gpJ5tHGhtp
— Jeevun Sidhu (@JeevunSidhu) June 8, 2021
The initial mobility creep overhaul won’t target champions. However, Riot are going to re-evaluate once the first set of changes launch.
“A champion-focused pass may come after, but we want to see the systems changes play out first,” Yetter added.
This could also indicate a complete revamp of Riot’s champion design process, where adding excessive mobility has become a norm.
The changes will drop on League of Legends patch 11.13, penned for June 23.
LoL patch 11.13 mobility changes
Items
Black Cleaver
- Health: 400 → 450
- Move Speed per stack of Carve: 5 (max 30) → 3 (max 18)
Cosmic Drive
- Move Speed: 10-30 (scaling with level) → 20
- Ability Power: 75 → 80
Dead Man’s Plate
- Charge Time: 8 seconds → 4 seconds
- Maximum Move Speed: 60 → 40
- Damage on-hit: 1-100 magic damage based on stack count → 1-40 (+100% base AD) physical damage based on stack count
Death’s Dance
- Heal on Champ Takedown: 10% → 15%
- [Removed] Takedowns grant 30% bonus Move Speed for two seconds
Force of Nature
- [Removed] No longer stacks Magic Resist and Movement Speed
- [New] Unique: When immobilized, regenerate 8% of your maximum health over four seconds
Galeforce
- Mythic Passive: 3% Move Speed → 2% Move Speed
Lich Bane
- Move Speed: 10% → 8%
- Ability Power: 70 → 75
Prowler’s Claw
- Sandswipe Cooldown: 60 seconds → 90 seconds
- Sandswipe Targeting: Any enemy unit → Enemy champions
Shurelya’s Battlesong
- Inspire Active Move Speed: 60% decaying Move Speed (30% floor) → 30% Move Speed non-decaying
Stridebreaker
- [Removed] Halting Slash no longer dashes the user 300 units
- [Added] Halting Slash can now be cast while moving
- Halting Slash Damage: 75% tAD → 150% tAD
- Halting Slash Slow: 40% decaying over two seconds → 90%, decaying to 40% over three seconds
- Halting Slash Cooldown: 20 seconds → 15 seconds
- Heroic Gait Passive: 30 Move Speed → 20 Move Speed
- Mythic Passive: 3% Move Speed per stack → 2% Move Speed per stack
- Health: 200 → 400
Trinity Force
- Move Speed on-hit: 25 → 20
- Attack Damage: 30 → 35
Runes
Nimbus Cloak
- Move Speed per threshold: 5%/20%/35% → 5%/20%/25%