League of Legends patch 12.10 notes: Durability update going live with sweeping changes
Riot GamesLeague of Legends patch 12.10 is going to change the game forever. The so-called “durability update” is the biggest in history, with every champion and almost every item in the game affected as Riot fixes major issues with the game’s pace: here’s the full patch notes.
League of Legends patch 12.10 is arguably the largest update of the year — even bigger than all the preseason changes that came along in the off-season (remember Chemtech Drake?).
Coming in between the pro play splits, the “durability update” as it’s been coined will drastically reduce burst damage and make teamfights drag out for longer. It won’t be to Season 8 levels, but it’ll be a lot more expressive than the meta currently has been, Riot hopes.
It may only seem minor in name, but in practice it’s the longest changelist in the game’s 12-year history. Every single champion, most of the item shop, and a number of runes are on the hit list.
We’ve broken down what to expect from LoL patch 12.10 right here with the full patch notes.
What’s changed in LoL patch 12.10?
Massive durability update will shake up the meta
It’s the biggest patch in League of Legends history, literally. Every single champion, half the item shop, plus a number of runes are being overhauled as Riot takes aim at the high-damage meta gripping the game in Season 12.
It’s called the “durability update”, and the developers are hoping to increase individual champion tankiness and stop the amount of bursty kills in the game.
“While tons of damage can be fun and exciting, we believe that increasing champions’ defensive stats will be beneficial for letting players showcase their skill by giving them more opportunities for counterplay and to live out their high moments,” the developers stated on May 6.
This includes increasing base defensive stats, and culling some offensive capabilities as well as healing and shielding. Other mechanics, like Grievous Wounds, are also being nerfed to compensate the sweeping changes.
Riot confirms no individual champion changes as dust settles
While there’s community concern the durability update will make some champions wildly unbalanced — Vayne is a popular punching bag — Riot has confirmed no individual champion changes will be made in LoL patch 12.10 as the dust settles on the major systems change.
Instead, Riot will be keeping an eye out for outliers across the first few days of the update, promising a micropatch within a few days if anything lands too well (or poorly).
“This is a pretty disruptive patch and we’ll be watching closely and ready to react,” developer ‘Phlox’ said on May 16.
“Wide sweeping changes like this just aren’t predictable enough for us to know which specific champ will be OP and by how much before release. It’s gonna be a fun time figuring out new builds and counters and all that though.”
Second wave of High Noon skins go live
After the first wave of High Noon skins went live as part of LoL patch 12.9, Riot are shipping out five more to round out the event in 2022.
You’ll be able to pick up new cosmetics for:
- High Noon Samira
- High Noon Sion
- High Noon Tahm Kench
- High Noon Twitch
- High Noon Viktor
Each of the new High Noon skins will launch with eight chromas as well as special loading screen borders available in the event shop.
It looks like it's High Noon again on the PBE… 🤠 pic.twitter.com/rDcPCs4hs3
— League of Legends (@LeagueOfLegends) May 10, 2022
You can find the full LoL patch 12.10 notes below.
LoL patch 12.10 notes
Champion Durability Update
Durability base stat package
All champions (except Thresh) will receive the following
- Base Health: +70
- Health Growth: +14
- Armor Growth: +1.2
- Magic Resist Growth: +0.8
Heals, shields, sustain, and Grievous Wounds
These changes apply to all parts of the game, including champions, items, runes, Summoner Spells, and objectives
- Healing: Reduced by ~10% earlier in game ~28% in later phases of the game (varies by champion)
- Shielding: Reduced by ~10%
- Omnivamp: Reduced by ~10%
- Grievous Wounds: 40% reduced healing ⇒ 30% reduced
- Enhanced Grievous Wounds: 60% reduced ⇒ 50% reduced
Champions
Aatrox
E: Umbral Dash
- Healing Against Champions: 20/22.5/25/27.5/30% ⇒ 18/20/22/24/26% of damage dealt
- Empowered Healing Against Champions: 26/32/38/44/50% ⇒ 25/30/35/40/45% of damage dealt
R: World Ender
- Increased Self-Healing: 30/45/60% ⇒ 25/40/55%
Ahri
Passive: Essence Theft
- Heal Upon Full Stacks (From Minions & Monsters): 40-120 (levels 1-18) (+25% AP) ⇒ 35-95 (levels 1-18) (+20% AP)
- Passive – Heal Upon Champion Takedowns: 80-200 (levels 1-18) (+35% AP) ⇒ 75-165 (levels 1-18) (+30% AP)
Akshan
Passive: Dirty Fighting
- Shield: 40-300 (levels 1-18) (+40% bonus AD) ⇒ 40-280 (levels 1-18) (+35% bonus AD)
Alistar
Passive: Triumphant Roar
- Self-Heal: 25-161 ⇒ 23-142 (levels 1-18) (note: still doubled for allies)
Annie
E: Molten Shield
- Shield: 40/90/140/190/240 (+40% AP) ⇒ 40/85/130/175/220 (+35% AP)
Aphelios
Basic attacks
- Severum Healing From Basic Attacks: 3-10% ⇒ 2.5-9% (levels 1-18) of damage dealt
- Severum Healing From Attacks From Abilities: 9-30% ⇒ 8.3-30% (levels 1-18) of damage dealt
- Severum Overheal Shielding: Unchanged
R: Moonlight Vigil
- Severum Heal Upon Champion Hit: 275/400/525 ⇒ 250/350/450 (levels 6/11/16)
Azir
E: Shifting Sands
- Shield: 80/120/160/200/240 (+70% AP) ⇒ 70/110/150/190/230 (+60% AP)
Bard
W: Caretaker’s Shrine
- Minimum Heal: 30/60/90/120/150 (+30% AP) ⇒ 25/50/75/100/125 (+30% AP)
- Maximum Heal: 60/105/150/195/240 (+60% AP) ⇒ 50/80/110/140/170/200 (+60% AP)
Camille
Passive: Adaptive Defenses
- Adaptive Shield: 20% ⇒ 17% maximum health
Cassiopeia
E: Twin Fang
- Healing Against Poisoned Targets: 12/14/16/18/20% AP ⇒ 10/11.5/13/14.5/16% AP, (still reduced by 75% against minions and small monsters)
Cho’Gath
Passive: Carnivore
- Heal: 20-71 ⇒ 18-52 (levels 1-18)
Darius
Q: Decimate
- Healing Against Champions and Large Monsters: 15% ⇒ 13% of missing health per enemy hit by blade, up to 3
Diana
W: Pale Cascade
- Shield: 30/45/60/75/90 (+30% AP) (+10% bonus health) ⇒ 25/40/55/70/85 (+25% AP) (+9% bonus health)
Dr. Mundo
R: Maximum Dosage
- Increased Base Health: 15/20/25% ⇒ 10/15/20% missing health
Ekko
W: Parallel Convergence
- Shield: 80/100/120/140/160 (+150% AP) ⇒ 70/90/110/130/150 (+150% AP)
Elise
Passive: Spider Queen
- Spider Form Healing From Basic Attacks: 4/6/8/10 (+10% AP) ⇒ 4/6/8/10 (+8% AP)
Fiora
Passive: Duelist’s Dance
- Healing Against Vitals: 40-115 ⇒ 35-100 (levels 1-18)
R: Grand Challenge
- Heal Per Second: 80/110/140 (+60% bonus AD) ⇒ 75/110/125 (+60% bonus AD)
Fiddlesticks
W: Bountiful Harvest
- Healing Against Monsters: 50% ⇒ 45% of damage dealt
- Still 15% against minions
- Healing Against Champions: 30/40/50/60/70% ⇒ 25/32.5/40/47.5/55% of damage dealt
Galio
W: Shield of Durand
- Magic Damage Shield: 8/9.75/11.5/13.25/15% ⇒ 7.5/9/10.5/11/13.5% maximum health
Gangplank
W: Remove Scurvy
- Heal: 50/75/100/125/150 (+15% missing health) ⇒ 45/70/95/120/145 (+13% missing health)
Garen
Passive: Perseverance
- Health Regeneration: 1.5-10.1% ⇒ 1.2-9% (levels 1-18) maximum health every 5 seconds
W: Courage
- Shield: 70/95/120/145/170 (+20% bonus health) ⇒ 65/85/105/125/145 (+18% bonus health)
Gragas
Passive: Happy Hour
- Heal: 8% ⇒ 6.5% maximum health
Gwen
Passive: A Thousand Cuts
- Healing Against Champions: 70% ⇒ 60% of damage dealt
- Maximum Healing Against Champions: 12-30 (levels 1-18) (+7% AP) ⇒ 10-25 (levels 1-18) (+6.5% AP) per instance
Illaoi
Passive: Prophet of an Elder God
- Heal: Tentacles heal Illaoi for 5% ⇒ 4% of her missing health upon hitting at least one enemy champion
Irelia
Q: Bladesurge
- Heal: 8/10/12/14/16% AD ⇒ 7/8/9/10/11% AD
Ivern
E – Shield: 80/115/150/185/220 (+80% AP) ⇒ 70/100/130/160/190 (+75% AP)
Janna
E: Eye of the Storm
- Shield: 80/110/140/179/200 (+65% AP) ⇒ 75/100/125/150/175 (+60% AP)
R: Monsoon
- Heal Per Second: 100/150/200 (+50% AP) ⇒ 90/145/200 (+45% AP)
Jarvan IV
W: Golden Aegis
- Base Shield: 60/85/110/135/160 ⇒ 60/80/100/120/140
- Shield Increase: 1.5% ⇒ 1.3% maximum health per enemy champion hit
Kai’Sa
R: Killer Instinct
- Shield: 75/100/125 (+100/150/200% AD) (+100% AP) ⇒ 70/90/110 (90/130/180% AD) (+90% AP)
Karma
W: Focused Resolve
- Empowered Heal: 20% (+1% per 100 AP) ⇒ 17% (+1% per 100 AP) missing health
E: Inspire
- Shield: 90/135/180/225/270 (+50% AP) ⇒ 80/120/160/200/240 (+45% AP)
- Empowered Primary Shield: 25/80/135/190 (+50% AP) ⇒ 25/70/120/170 (+45% AP)
Katarina
R: Death Lotus
- Grievous Wounds Applied: 60% ⇒ 50%
Kayle
W: Celestial Blessing
- Heal: 60/90/120/150/180 (+30% AP) ⇒ 55/80/105/130/155 (+25% AP)
Kayn
Passive: The Darkin Scythe
- Darkin Slayer Healing From Abilities Against Champions: 30-40% (levels 1-18) ⇒ 25-35% (levels 1-18) of physical damage dealt
E: Shadow Step
- Heal: 100/115/130/145/160 (+40% bonus AD) ⇒ 90/100/110/120/130 (+35% bonus AD)
R: Umbral Trespass
- Darkin Slayer Heal: 10.5% (+9.1% per 100 bonus AD) ⇒ 9.75% (+8.45% per 100 bonus AD) of target’s maximum health
- 70% ⇒ 65% of damage amount
Kha’Zix
W: Void Spike
- Heal: 60/85/110/135/160 (+50% AP) ⇒ 55/75/95/115/135 (+50% AP)
Kindred
W: Wolf’s Frenzy
- Passive Healing Upon Full Stacks: 49-100 ⇒ 47-81 (based on missing health)
R: Lamb’s Respite
- Heal: 250/325/400 ⇒ 225/300/375
Kled
Passive: Skaarl, the Cowardly Lizard
- Skaarl’s Health Upon Returning: 50/60/70/80% ⇒ 45/55/65/75% (levels 1/6/11/16) of Skaarl’s maximum health
Q: Bear Trap on a Rope
- Grievous Wounds Upon Pull While Mounted: 60% ⇒ 50%
Lee Sin
W: Safeguard / Iron Will
- W1 Shield: 55/110/165/220/275 (+80% AP) ⇒ 50/100/150/200/250 (+80% AP)
- W2 Bonus Life Steal & Spell Vamp: 5/10/15/20/25% ⇒ 5/9.5/14/18.5/23%
Lillia
Passive: Dream-Laden Bough
- Healing Against Large Monsters: 27-104 (levels 1-18) (+6% AP) ⇒ 24-75 (levels 1-18) (+5.4% AP)
- Healing Against Champions: 12-140 (levels 1-18) (+20% AP) ⇒ 11-125 (levels 1-18) (+18% AP)
Lissandra
R: Frozen Tomb
- Minimum Self-Heal: 100/150/200 (+30% AP) ⇒ 90/140/190 (+25% AP)
Lulu
E: Help, Pix!
- Shield: 80/120/160/200/240 (+40% AP) ⇒ 75/110/145/180/215 (+35% AP)
R: Wild Growth
- Bonus Health: 300/450/600 (+50% AP) ⇒ 275/425/575 (+45% AP)
Lux
W – Shield: 45/65/85/105/125 (+35% AP) ⇒ 40/55/70/85/100 (+35% AP)
Malphite
Passive: Granite Shield
- Shield: 10% ⇒ 9% maximum health
Maokai
Passive: Sap Magic
- Healing From Empowered Basic Attacks: 5-65 (+5-15% maximum health) by level 17 ⇒ 5-45 (+4.5-11% maximum health) by level 15
Mordekaiser
W: Indestructible
- Shield to Heal: 40/42.5/45/47.5/50% ⇒ 35/37.5/40/42.5/45%
Morgana
Passive: Soul Siphon
- Healing From Abilities: 20% ⇒ 18% of damage dealt against champions, large minions, and medium & large monsters
Nami
W: Ebb and Flow
- Heal: 60/85/110/135/160 (+30% AP) ⇒ 55/75/95/115/135 (+25% AP)
Nasus
Passive: Soul Eater
- Life Steal: 10/16/22% ⇒ 9/14/19% (levels 1/7/13)
Nautilus
W: Titan’s Wrath
- Shield: 45/55/65/75/85 (+9/10/11/12/13% maximum health) ⇒ 40/50/60/70/80 (+8/9/10/11/12% maximum health)
Nidalee
E: Primal Surge
- Base Heal: 35/55/75/95/115 (+32.5% AP) ⇒ 35/50/65/80/95 (+27.5% AP)
Nocturne
Passive: Umbra Blades
- Healing From Empowered Basic Attacks: 15-40 (levels 1-18) (+15% AP) ⇒ 13-30 (levels 1-18) (+30% AP) per enemy hit
- Still reduced by 50% against minions
Nunu & Willump
Q: Consume
- Base Healing Against Non-Champions: 75/110/145/180/215 (+90% AP) (+10% bonus health) ⇒ 65/95/125/155/185 (+70% AP) (+6% bonus health)
- Still reduced to 60% against champions
Olaf
Passive: Berserker Rage
- Life Steal: 10-30% (levels 1-18) ⇒ 9-22.5% (levels 1-18)
W: Tough It Out
- Shield: 10/45/80/115/150 (+25% missing health) ⇒ 10/40/70/100/130 (+22.5% missing health)
Orianna
E: Command: Protect
- Shield: 60/100/140/180/220 (+50% AP) ⇒ 55/90/125/160/195 (+45% AP)
Poppy
Passive: Iron Ambassador
- Shield: 15/17.5/20% ⇒ 13/15.5/18% maximum health (levels 1/7/13)
Pyke
Passive: Gift of the Drowned Ones
- Grey Health Upper Cap: 60% ⇒ 55% maximum health
- Damage to Grey Health: 10% (+0.25% per 1 Lethality) ⇒ 9% (+0.2% per 1 Lethality)
- Empowered Damage to Grey Health: 45% (+0.5% per 1 Lethality) ⇒ 40% (+0.4% per 1 Lethality)
Rakan
Passive: Fey Feathers
- Shield: 33-254 (levels 1-18) (+90% AP) ⇒ 30-225 (levels 1-18) (+85% AP)
Q: Gleaming Quill
- Heal: 18-120 (levels 1-18) (+70% AP) ⇒ 18-90 (levels 1-18) (+55% AP)
E: Battle Dance
- Shield: 40/65/90/115/140 (+80% AP) ⇒ 35/60/85/110/135 (+70% AP)
Rell
Q: Shattering Strike
- Heal Per Champion Hit: 10/15/20/25/30 (+5% missing health) ⇒ 10/15/20/25/30 (+4% missing health)
W: Ferromancy
- Crash Down Shield: 40/70/100/130/160 (+13% maximum health) ⇒ 35/60/85/110/135 (+12% maximum health)
Renata Glasc
E: Loyalty Program
- Shield: 50/70/90/110/130 (+50% AP) ⇒ 50/65/80/95/110 (+50% AP)
Renekton
Q: Cull the Meek
- Healing Against Non-Champions: 2/3/4/5/6 (+3% bonus AD) ⇒ 2/3/4/5/6 (+2% bonus AD)
- Healing Against Champions: 12/18/24/30/36 (+16% bonus AD) ⇒ 10/14/18/22/26 (+15% bonus AD)
- Empowered Healing Against Non-Champions: 6/9/12/15/18 (+9% bonus AD) ⇒ 6/9/12/15/18 (+6% bonus AD)
- Empowered Healing Against Champions: 36/54/72/90/108 (+48% bonus AD) ⇒ 30/42/54/66/78 (+45% bonus AD)
Riven
E: Valor
- Shield: 85/115/145/175/205 (+120% bonus AD) ⇒ 80/105/130/155/180 (+110% bonus AD)
Rumble
W: Scrap Shield
- Shield: 60/95/130/165/200 (+50% AP) ⇒ 60/90/120/150/180 (+45% AP)
Senna
Q: Piercing Darkness
- Heal: 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
R: Dawning Shadow
- Shield: 120/160/200 (+40% AP) (+1.5 per Soul) ⇒ 100/150/200 (+40% AP) (+1.5 per Soul)
Seraphine
W: Surround Sound
- Shield: 60/80/100/120/140 (+40% AP) ⇒ 50/70/90/110/130 (+35% AP)
- Heal Per Ally: 5/5.5/6/6.5/7% (+0.75% per 100 AP) ⇒ 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target’s missing health
Shen
Passive: Ki Barrier
- Shield: 50-101 (levels 1-18) (+14% bonus health) ⇒ 50-101 (levels 1-18) (+12% bonus health)
R: Stand United
- Shield: 140/320/500 (+17.5% bonus health) ⇒ 130/290/450 (+16% bonus health)
Singed
Q: Poison Trail
- Grievous Wounds Applied By Poison Trail During R: 40% ⇒ 30%
Sion
W: Soul Furnace
- Shield: 60/85/110/135/160 (+10/11/12/13/14% maximum health) ⇒ 60/85/110/135/160 (+8/9/10/11/12% maximum health)
Skarner
W: Crystalline Exoskeleton
- Shield: 10/11/12/13/14% maximum health (+80% AP) ⇒ 9/10/11/12/13% maximum health (+80% AP)
Sona
W: Aria of Perseverance
- Shield: 25/50/75/100/125 (+30% AP) ⇒ 25/45/65/85/105 (+25% AP)
- Heal: 30/50/70/90/110 (+20% AP) ⇒ 30/45/60/75/90 (+15% AP)
Soraka
W: Astral Infusion
- Heal: 100/130/160/200/220 (+65% AP) ⇒ 90/110/130/150/170 (+50% AP)
R: Wish
- Heal: 130/215/300 (+55% AP) ⇒ 125/205/ 285 (+50% AP)
Swain
Passive: Ravenous Flock
- Heal Per Soul Fragment: 4/5.5/7/9% ⇒ 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
R: Demonic Ascension
- Drain Heal Per Second: 15/40/65 (+25% AP) ⇒ 15/30/45 (+20% AP)
- Swain will now automatically cast Demonflare when Demonic Ascension expires. This will not occur if Demonic Ascension ends due to Swain’s death.
- Swain will now fully refill his Demonic Power upon champion takedowns
Sylas
W: Kingslayer
- Heal: 25/50/75/100/125 (+40% AP) ⇒ 20/40/60/80/100 (+35% AP)
Tahm Kench
Q: Tongue Lash
- Heal: 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) ⇒ 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
E: Thick Skin
- Damage Stored Into Grey Health: 15/25/35/45/55% ⇒ 13/21/29/37/45%
- Increased Damage Stored Into Grey Health: 45/50/55/60/65% ⇒ 40/42.5/45/47.5/50%
Taliyah
Bugfixes
- Fixed several bugs that prevented Taliyah from queueing her spells correctly
- Refixed a bug where Taliyah’s Threaded Volley would not always go on the correct cooldown if cast on Worked Ground
- Fixed a few SFX bugs with Taliyah’s Worked Ground interactions
Talon
Q: Noxian Diplomacy
- Heal: 10-70 (levels 1-18) ⇒ 9-55 (levels 1-18)
Taric
Q: Starlight’s Touch
- Heal: 30 (+20% AP) (+1% Taric’s maximum health) ⇒ 25 (+15% AP) (+0.75% Taric’s maximum health)
W: Bastion
- Shield: 8/9/10/11/12% ⇒ 7/8/9/10/11% of target’s maximum health
Thresh
Base stats
- Health Growth: 95 ⇒ 115
- Armor Growth: Unchanged
- Does not receive Durability Base Stat Package
W: Dark Passage
- Shield: 60/90/120/150/180 (+2 per Soul) ⇒ 50/75/100/125/150 (+2 per Soul)
Trundle
Passive: King’s Tribute
- Heal: 2-7% ⇒ 1.8-5.5% (levels 1-18) of enemy’s maximum health
Tryndamere
Q: Bloodlust
- Minimum Heal: 30/40/50/60/70 (+30% AP) ⇒ 25/33/41/49/57 (+30% AP)
- Additional Heal Per Fury: 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) ⇒ 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)
Udyr
W: Turtle Stance
- Shield: 60/95/130/165/200/235 (+50% AP) ⇒ 60/90/120/150/180/210 (+45% AP)
- Heal: 2.5-5% ⇒ 2-4% based on missing health
Urgot
E: Disdain
- Shield: 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) ⇒ 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)
Varus
E: Hail of Arrows
- Grievous Wounds: 40% ⇒ 30%
Vi
Passive: Blast Shield
- Shield: 15% ⇒ 13% maximum health
Viego
Passive: Sovereign’s Domain
- Heal Upon Possession: 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) ⇒ 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target’s maximum health
Q: Blade of the Ruined King
- Healing Upon Basic Attacks Against Marked Champions: 150% ⇒ 135%
- Healing Upon Basic Attacks Against Marked Monsters: 155% ⇒ 145%
- Healing against minions still reduced to 10%
Viktor
Q: Siphon Power
- Shield: 30-115 (levels 1-18) (+20% AP) ⇒ 27-105 (levels -18) (+18% AP)
Vex
W: Personal Space
- Shield: 50/80/110/140/170 (+80% AP) ⇒ 50/75/100/125/150 (+75% AP)
Vladimir
Q: Transfusion
- Heal: 20/25/30/35/40 (+35% AP) ⇒ 20/25/30/35/40 (+30% AP)
- Empowered Additional Heal : 30-200 (levels 1-18) + (5% (+4% AP) missing health) ⇒ 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
- Empowered Additional Heal (Against Minions): Reduced to 35% ⇒ 30%
R: Hemoplague
- Healing Against Subsequent Targets: 50% ⇒ 40% of damage
Volibear
W: Frenzied Maul
- Heal: 20/35/50/65/80 (+8/10/12/14/16% of Volibear’s missing health) ⇒ 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear’s missing health)
E: Sky Splitter
- Shield: 15% maximum health (+80% AP) ⇒ 14% maximum health (+75% AP)
R: Stormbringer
- Bonus Health: 200/400/600 ⇒ 175/350/525
Warwick
Q: Jaws of the Beast
- Heal Percentage: 30/45/60/75/90% ⇒ 25/37.5/50/62.5/75%
Xin Zhao
Passive: Determination
- Heal: 7-92 (levels 1-18) (+10% AD) (+55% AP) ⇒ 6-74 (levels 1-18) (+7% AD) (+55% AP)
Yasuo
Passive: Way of the Wanderer
- Shield: 115-525 ⇒ 100 – 475 (levels 1-18)
Yone
W: Spirit Cleave
- Shield: 40-60 (levels 1-18) (+60% bonus AD) ⇒ 35-55 (levels 1-18) (+55% bonus AD)
Yorick
Q: Last Rites
- Minimum Heal: 12-82 (levels 1-18) ⇒ 10-68 (levels 1-18)
Yuumi
Passive: Bop ‘n’ Block
- Shield: 60-400 (levels 1-18) (+30% AP) ⇒ 56-360 (levels 1-18) (+25% AP)
E: Zoomies!
- Heal: 70/100/130/160/190 (+35% AP) ⇒ 65/90/115/140/165 (+25% AP)
Zac
Passive: Cell Division
- Healing Upon Consuming Chunks: 4/5/6/7% ⇒ 4/4.75/5.5/6.25% maximum health
Items
Thornmail
- Thorns – Grievous Wounds: 40% ⇒ 30%
- Grievous Wounds Upon Immobilizing Champions: 60% ⇒ 50%
Bramble Vest
- Thorns – Grievous Wounds: 40% ⇒ 30%
Mortal Reminder
- Sepsis – Grievous Wounds: 40% ⇒ 30%
- Sepsis – Grievous Wounds After 3 Attacks Against Champions: 60% ⇒ 50%
Chempunk Chainsword
- Hackshorn – Grievous Wounds: 40% ⇒ 30%
- Hackshorn – Grievous Wounds On Targets With Less Than 50% Maximum Health: 60% ⇒ 50%
Executioner’s Calling
- Rend – Grievous Wounds: 40% ⇒ 30%
Morellonomicon
- Affliction – Grievous Wounds: 40% ⇒ 30%
- Affliction – Grievous Wounds On Targets With Less Than 50% Maximum Health: 60% ⇒ 50%
Chemtech Putrifier
- Puffcap Toxin – Grievous Wounds: 40% ⇒ 30%
- Puffcap Toxin – Grievous Wounds Applied By Your and Empowered Ally’s Next Damage Instance: 60% ⇒ 50%
Oblivion Orb
- Cursed – Grievous Wounds: 40% ⇒ 30%
Void Staff
- Magic Penetration: 45% ⇒ 40%
Blighting Jewel
- Magic Penetration: 15% ⇒ 13%
Lord Dominik’s Regards
- Armor Penetration: 35% ⇒ 30%
Last Whisper
- Armor Penetration: 20% ⇒ 18%
Demonic Embrace
- Burn Damage: 2% (melee) / 1.2% (ranged) ⇒ 1.8% (melee) / 1.0% (ranged) maximum health
Moonstone Renewer
- Starlit Grace – Heal: 70 ⇒ 60
- Heal and Shield Power: 6% ⇒ 5% per stack
- Still 5 stacks maximum
- Mythic Passive: +10 ⇒ +8 heal to Starlit Grace per Legendary item owned
- Same for Ornn Masterwork item, Starcaster
Sunfire Aegis
- Damage Amplification: 12% ⇒ 10% per stack
- Still 6 stacks maximum
- Same for Ornn Masterwork item, Forgefire Crest
Death’s Dance
- Heal: 175% ⇒ 150% bonus AD
Divine Sunderer
- Heal: 7.8% (melee) /3.6% (ranged) ⇒ 6% (melee) /3% (ranged) maximum health
Doran’s Ring
- Drain – Mana Regeneration: Restore 0.75 mana per second, increased to 1.25 ⇒ 1 mana per second, increased to 1.5 for 10 seconds
- Healing Instead of Mana: 50% ⇒ 45% of Drain value
Elixir of Wrath
- Physical Vamp: 15% ⇒ 12%
Fimbulwinter
- Shield: 100-200 (+5% current mana) ⇒ 100-180 (+4.5% current mana)
Gargoyle Stoneplate
- Shield: 100 (+100% bonus health) ⇒ 100 (+90% bonus health)
Goredrinker
- Omnivamp: 10% ⇒ 8%
- 15% ⇒ 10% for Ornn Masterwork item, Ceaseless Hunger
- Heal: 25% AD (+10% missing health) ⇒ 20% AD (+8% missing health)
Hailblade
- Omnivamp: 8% ⇒ 7%
Emberknife
- Omnivamp: 8% ⇒ 7%
Knight’s Vow
- Self-Heal: 8% ⇒ 7% of damage dealt by Worthy ally
Locket of the Iron Solari
- Shield: 200-365 ⇒ 180-330 (target’s levels 1-18)
- Same for Ornn Masterwork item, Reliquary of the Golden Dawn
Maw of Malmortius
- Omnivamp: 12% ⇒ 10%
Mikael’s Blessing
- Heal: 100-200 (levels 1-18) ⇒ 100 – 180 (levels 1-18)
Phage
- Heal: 2% (melee) / 1% (ranged) ⇒ 1.6% (melee) / 0.8% (ranged) maximum health
Redemption
- Heal: 200-400 ⇒ 180-340 (target’s levels 1-18)
Riftmaker
- Omnivamp: 8% ⇒ 7%
- 10% ⇒ 8% for Ornn Masterwork item, Icathia’s Curse
Seraph’s Embrace
- Heal: 35% ⇒ 25% of mana spent
Shard of True Ice
- Base Mana Regeneration: 100% ⇒ 115%
Sterak’s Gage
- Shield: 75% ⇒ 70% bonus health
Vampiric Scepter
- Life Steal: 8% ⇒ 7%
Bloodthirster
- Life Steal: 20% ⇒ 18%
- Overheal Shield: 50-350 ⇒ 50-320 (levels 1-18)
Eclipse
- Omnivamp: 8% ⇒ 7%
- 10% ⇒ 8% for Ornn Masterwork item, Syzygy
- Shield: 180 (+40% AD) ⇒ 160 (+35% AD)
- Still reduced by 50% for ranged champions
Immortal Shieldbow
- Life Steal: 8% ⇒ 7%
- 10% ⇒ 8% for Ornn Masterwork item, Bloodward
- Shield: 275-700 ⇒ 250-630 (levels 1-18)
Runes
Conditioning
- Total Armor and MR Increase: 5% ⇒ 4%
Conqueror
- Omnivamp: 9% (melee) / 8% (ranged) ⇒ 6% (melee) / 5% (ranged)
Font of Life
- Ally Heal Upon Attacking Marked Enemies: 5 (+1% of your maximum health) ⇒ 5 (+0.9% of your maximum health)
Grasp of the Undying
- Heal: 2% (melee) / 1.2% (ranged) ⇒ 1.7% (melee) / 1.02% (ranged) maximum health
- Damage: 4% (melee) / 2.4% (ranged) ⇒ 3.5% (melee) / 2.1% (ranged) maximum health
Guardian
- Shield: 50-130 (levels 1-18) (+15% AP) (+9% bonus health) ⇒ 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)
Nullifying Orb
- Magic Damage Shield: 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) ⇒ 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)
Overheal
- Maximum Shield: 10 (+10% maximum health) ⇒ 10 (+9% maximum health)
Summon Aery
- Shield: 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) ⇒ 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)
Taste of Blood
- Heal: 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) ⇒ 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)
Triumph
- Heal: 12% ⇒ 10% of your missing health
Summoner Spells
Barrier
- Shield: 115-455 ⇒ 105-411 (levels 1-18)
Heal
- Heal: 90-345 ⇒ 80-318 (levels 1-18)
Ignite
- Grievous Wounds: 60% ⇒ 50%
Smite
- Heal: 90 (+10% of max health) ⇒ 80 (+7.5% of max health)
Systems
Baron Nashor
- Attack Damage: 125 (+8 per minute) ⇒ 150 (+10 per minute)
- Maximum Attack Damage: 435 ⇒ 520 (at 40 minutes)
- Void Corruption Magic Damage: 60 (+20% AD) ⇒ 70 (+20% AD)
- [UPDATED] Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health
Mountain Drake
- Mountain Dragon Soul Shield: 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) ⇒ 180 (+16% bonus AD) (12% AP) (+12% bonus health)
Ocean Drake
- Oceanic Will (Stacking Buff) Health Regeneration: 2.5/5/7.5/10% ⇒ 2/4/6/8% missing health per Ocean Drake slain
- Ocean Dragon Soul Heal: 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) ⇒ 130 (+26% bonus AD) (+17% AP) (+7% bonus health)
Turrets
- Outer Turret AD: 152-278 ⇒ 167-391 (minutes 0:00-13:30)
- Inner Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)
- Inhibitor Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)
- Nexus Turret AD: 150-285 ⇒ 165-405 (minutes 0:00-13:30)
VFX Updates
Nami
- Base: Complete overhaul
Koi Nami: Same as new base with recolor
River Spirit Nami: Same as new base with recolor
Urf the Nami-tee: Same as new base
Deep Sea Nami: Minor changes mirroring new base
SKT T1 Nami: Minor changes mirroring new base
Program Nami: Minor changes
Splendid Staff Nami: No changes
Cosmic Destiny Nami: No changes
Bewitching Nami: No changes
Twisted Fate
- Base: Complete overhaul
PAX Twisted Fate: Same as new base
Jack of Hearts Twisted Fate: Same as new base
The Magnificent Twisted Fate: Complete Overhaul
Tango Twisted Fate: Same as new base
High Noon Twisted Fate: Complete overhaul
Musketeer Twisted Fate: Same as new base
Underworld Twisted Fate: Complete overhaul
Red Card Twisted Fate: Same as new base
Cutpurse Twisted Fate: Mirroring new base
Blood Moon Twisted Fate: Mirroring new base
Pulsefire Twisted Fate: Minor changes mirroring new base
Skins
High Noon Samira
“The poster was straightforward enough: ‘WANTED: Tahm Kench – Devil, DEAD OR ALIVE’, followed by a generous sum. Only the Mechanical Devil’s got that kinda cash to pay. Samira ain’t sure why the other bounty hunters seemed so spooked by a little ol’ devil hunt. Well, let ’em shy away. This gunpowder witch don’t scare easy.”
High Noon Sion
“As soon as Sion knew life, he knew rage: rage that ripped the restraints from the operating table; rage that crushed the bones of those men who tried to play at the miracle of Creation; rage that he ain’t, nor ever would be, the second clockwork angel they had hoped to construct. Sion knows rage, and so will the world.”
High Noon Tahm Kench
“Tahm Kench is a magnanimous devil: happy to lend a magical sword to a lady in need, or to assist her in robbing the Sulfur Rail, or even to deliver her to a calamitous destiny as a fellow Harbinger of the End Times. He don’t need no compensation. She’ll just owe him a favor… because in the End, it pays to have friends.”
High Noon Twitch
“It starts like this: An ill wind blows across the desert, dessicated rats turn up in the streets, rotting under the hot sun. Then the traveling undertaker arrives. No one knows who (or what) he is, nor where he hails from… But it seems even Death has a bone to pick with the King of the Sulfur Rail. Another Harbinger arrives.”
High Noon Viktor
“Many a road to Hell was paved with good intent. Dr. Viktor may be the Mechanical Devil’s kept engineer now, but his work began as charity: trying to “rehome” the souls of the dead in clockwork bodies, in order to circumvent mortality itself. Shame that Mordekaiser saw the good doctor’s kindness and struck him a deal he could not deny.”