League of Legends patch 12.23b notes: Lux buffs, more jungle nerfs

Andrew Amos
Rammus in League of Legends

League of Legends patch 12.23b is here ⁠— and it’s truly the final update of 2022. Ahead of the holidays Riot is trying to settle the meta down by targeting tanks in the jungle role with a handful of nerfs.

Riot is just about to head out for the holidays, but they have a present for League of Legends players. LoL patch 12.23b is coming with a few balance changes to improve the preseason experience by taking stabs at some of the game’s biggest problems.

Top of the list is tanks and their power in the jungle. Items ⁠— including the dreaded Jak’Sho ⁠— and a number of champions are being nerfed. The cute jungle pets aren’t being spared either. There’s not a lot to look forward to buffs-wise, unless you’re a Lux main.

Here’s what you need to know about LoL patch 12.23b, including the full notes.

Star Guardian Lux in League of Legends
Lux mains can look forward to LoL patch 12.23b with an early Christmas present.

What’s changed in LoL patch 12.23b?

More jungle nerfs as role dominates meta

Junglers have had a massive impact on the League of Legends Season 13 meta thanks to the role’s rework in preseason. Jungle pets and new items have skewed power towards tank junglers, with champions like Rammus skyrocketing to the top.

Nerfs are coming across the board, especially to tanks and their durability. Items like Jak’Sho are being nerfed, jungle pets are being adjusted, and individual champions like Hecarim, Lillia, Mordekaiser, Rammus, and Dr. Mundo, who recently received jungle-specific buffs.

It’s only a small update, but Riot is eyeing bigger changes next year depending on how these changes land over the holidays.

Lux only champion being buffed, Udyr adjusted

LoL patch 12.23b is full of nerfs, but two champions are being spared somewhat. Lux is getting some outright buffs to her carry power as she struggles in the new season, while Udyr is facing adjustments to reduce his damage slightly but make him less mana intensive.

It’s a big hit to Tiger Udyr, as players like to call it, with the Q-max build being targeted by the new changes.

You can find the full LoL patch 12.23b notes below, courtesy of Riot.

LoL patch 12.23b notes

Champions

Dr. Mundo

Base stats

  • Health Regeneration Growth: 0.75 ⇒ 0.55

Passive

  • Health Loss: 3% of Current Health ⇒ 4% of Current Health
  • Additional Maximum Health Regeneration: 0.4-2.5 ⇒ 0.4-2.3

Q: Infected Bonesaw

  • Health Cost: 60 at all ranks ⇒ 50/60/70/80/90

E: Blunt Force Trauma

  • Health Cost: 20/30/40/50/60 ⇒ 10/25/40/55/70

R: Maximum Dosage

  • Cooldown: 110 seconds ⇒ 120 seconds

Hecarim

Q: Rampage

  • Percent Bonus Damage per Stack 4% (+5% per 100 bonus AD) ⇒ 3% (+ 4% per 100 bonus AD)

Janna

Passive: Tailwind

  • Bonus Move Speed: 8% ⇒ 6%

E: Eye Of The Storm

  • Bonus AD: 10/17.5/25/32.5/40 (+10% AP) ⇒ 10/15/20/25/30 (+10% AP)

Lillia

Passive: Dream-Laden Bough

  • Percent Health Damage: 6% ⇒ 5%

Q: Blooming Blows

  • Magic Damage: 40/50/60/70/80 (+40% AP) ⇒ 35/45/55/65/75 (+40% AP)
  • Outer Edge True Damage: 40/50/60/70/80 (+40% AP) ⇒ 35/45/55/65/75 (+40% AP)

Lux

E: Lucent Singularity

  • AP Ratio Increased: 70/120/170/220/270 (+70% AP) ⇒ 70/120/170/220/270 ( 80% AP)

R: Final Spark

  • AP Ratio Increased: 300/400/500 (+100% AP) ⇒ 300/400/500 (+120% AP)

Mordekaiser

Passive: Darkness Rise

  • Fixed a bug where Mordekaiser could proc his passive by using his abilities on small monsters

Nilah

Q: Formless Blade

  • Physical Damage: 5/10/15/20/25 (+90/100/110/120/130% total AD) ⇒ 5/10/15/20/25 (+90/97.5/105/112.5/120% total AD)
  • Damage Increase Based on Critical Strike Chance: 0-100%, scaling with Crit Chance ⇒ 0-120%, scaling with Crit Chance
  • Passive Healing on Basic and Formless Blade Attacks against Champions: 0-15% post-mitigation damage, scaling with Crit Chance ⇒ 0-20% post-mitigation damage, scaling with Crit Chance

R: Apotheosis

  • Damage Over Time: 15/30/45 (+35% bonus AD) ⇒ 15/30/45 (+28% bonus AD)
  • Healing: 30-45% post-mitigation damage, scaling with Crit Chance ⇒ 20-50% post-mitigation damage, scaling with Crit Chance

Rammus

W: Defensive Ball Curl

  • Bonus armor: 50 ⇒ 40
  • Bonus magic resist: 15 ⇒ 10
  • Cooldown: 6 seconds ⇒ 7 seconds

Udyr

Q: Wilding Claw

  • Bonus Physical Damage: 3/4.4/5.8/7.2/8.6/10% (+6% per 100 bonus AD) of target’s maximum health ⇒ 3/4/5/6/7/8% (+5% per 100 bonus AD) of target’s maximum health
  • Bonus Physical Damage On-Hit: 5/13/21/28/37/45 (+20% bonus AD) ⇒ 5/11/17/23/29/35 (+30% bonus AD)
  • Awakened Physical Damage: 2% – 5% (+3% per 100 bonus AD) target’s maximum health ⇒ 2% – 4% (+2% per 100 bonus AD) target’s maximum health

W: Iron Mantle

  • Mana cost: 45-28 ⇒ 40-23

E: Blazing Stampede

  • Mana cost: 45-28 ⇒ 40-23

R: Wingborne Storm

  • Mana cost: 45-28 ⇒ 40-23
  • Base Damage per Tick: 10/18/26/34/42/50 ⇒ 10/20/30/40/50/60

Zed

Q: Razor Shuriken

  • Base Physical Damage: 80/115/150/185/220 ⇒ 70/105/140/175/210

E: Shadow Slash

  • Base Physical Damage: 70/90/110/130/150 ⇒ 65/85/105/125/145
  • Cooldown: 5/4.5/4/3.5/3 seconds ⇒ 5/4.75/4.5/4.25/4 seconds

Items

Jak’Sho, the Protean

  • Total cost: 3000 gold ⇒ 3100 gold
  • Armor and MR per Second in Combat with Champions: 3 ⇒ 2

Lord Dominik’s Regards

  • Giant Slayer Bonus Damage: 0% – 15% (based on maximum health difference) ⇒ 0% – 25% (based on maximum health difference)
  • Health Difference for Maximum Giant Slayer Damage: 2000 ⇒ 2500

Mosstomper

  • Shield Strength: 75-330 (levels 1-18) ⇒ 60-281 (levels 1-18)

Ravenous Hydra

  • Stacks lost on death: 50% ⇒ 60%
  • Cleave AD ratio: 50% (melee) / 25% (ranged) ⇒ 40% / 20%

Stormrazor

  • Attack Damage: 40 ⇒ 45

Tiamat

  • Cleave AD ratio: 50% (melee) / 25% (ranged) ⇒ 40% / 20%

Systems

Jungle changes

  • Jungle Companion Damage Reduction vs Epic Monsters: 30% ⇒ 20%
  • Jungle Companion Gold from Bonus Treats: 35 Gold ⇒ 30 Gold
  • Red Brambleback Camp Gold Adjusted: 85 Gold ⇒ 80 Gold
  • Blue Sentinel Camp Gold Adjusted: 85 Gold ⇒ 80 Gold
  • Gromp Camp Gold Adjusted: 75 Gold ⇒ 70 Gold
  • Ancient Krug Gold Adjusted: 17 Gold ⇒ 15 Gold
  • Small Murk Wolves Gold Adjusted: 15 Gold ⇒ 13 Gold
  • Small Razorbeaks Gold Adjusted: 8 Gold ⇒ 7 Gold
  • Medium Krug Gold Adjusted: 7 Gold ⇒ 5 Gold
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