LoL patch 14.12 notes: Corki changes, First Strike nerfs, more
Riot GamesThe newest patch 14.12 for League of Legends is quickly arriving and will introduce changes to Corki after he rose up as a powerful ADC post-rework.
League of Legends is introducing even more changes to the MOBA in Patch 14.12 to make further adjustments and continue balancing the game after the major patch 14.10.
When does League Patch 14.12 go live?
League of Legends Patch 14.12 is expected to go live on June 12, 2024. Patch 14.12 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.
Here are the key timings of Patch 14.12 for your server:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline approximately three hours beforehand.
What’s changing in LoL Patch 14.12?
Corki changes
Corki quickly shot up as a strong contender after his rework. Using the new crit items and the true damage granted by his passive, he quickly became powerful as a bursty ADC.
Riot is looking to make some changes to make him revolve more around using his passive and Sheen, so they’re making some changes in Patch 14.12.
First Strike nerfs
First Strike has swiftly become a powerful tool in the Inspiration tree. The keystone rune had its base gold increased by 10, allowing users who efficiently procured it to gather mass amounts of gold.
However, Riot doesn’t want the rune to become too powerful, so they’re nerfing it in Patch 14.12.
League of Legends patch 14.12 notes
Champions
Aatrox
Base Stats
- Health Regeneration Growth: 1 ⇒ 0.5
- Armor Growth: 4.45 ⇒ 4.8
E: Umbral Dash
- Healing: 18/19.5/21/22.5/24% ⇒ 16% (+0.9% bonus Health)
- Umbral Dash’s healing is no longer increased by 20/24/28/32/36% during World Ender
R: World Ender
- Increased Healing: 25/35/45% ⇒ 50/75/100%
Akali
E: Shuriken Flip
- Total Damage: 100/187.5/275/362.5/450 (+85% Total AD) (+120% AP) ⇒ 70/140/210/280/350 (+100% Total AD) (+110% AP)
- (Note: The first hit of Akali’s Shuriken Flip deals 30% of the ability’s total damage and the second hit deals the remaining 70%.)
Akshan
Passive: Dirty Fighting
- Damage: 10-165 (levels 1-18) (+60% AP) ⇒ 15/40/80/150 (levels 1-5, 6-10, 11-15, 16-18)
E: Heroic Swing
- Damage per Shot: 25/40/55/70/85 (+17.5% bonus AD) ⇒ 15/30/45/60/75 (+15% total AD)
Ashe
Passive: Frost Shot
- Damage against Targets with Frost: 120% (+ Critical Strike Chance (Critical Strike Damage)) ⇒ 115% (+ Critical Strike Chance (Critical Strike Damage))
Blitzcrank
Base Stats
- Base Health: 650 ⇒ 600
Passive: Mana Barrier
- Duration: 4 ⇒ 10 seconds
Corki
Base Stats
- Base Attack Damage: 55 ⇒ 52
- Attack Speed Growth: 2.3% ⇒ 2.8%
Q: Phosphorous Bomb
- Magic Damage: 70/115/160/205/250 (+120% bonus AD) (+70% AP) ⇒ 70/120/170/220/270 (+120% bonus AD) (+100% AP)
- Cooldown: 9/8.5/8/7.5/7 ⇒ 8/7.5/7/6.5/6 seconds
E: Gatling Gun
- Physical Damage: 100/150/200/250/300 (+250% bonus AD) ⇒ 100/145/190/235/280 (+250% bonus AD)
- Armor/MR Shred Cap: 12/15/18/21/24 ⇒ 12/14/16/18/20
- Mana Cost: 50/55/60/65/70 ⇒ 50/60/70/80/90
Ezreal
Base Stats
- Attack Damage Growth: 2.5 ⇒ 2.75
Q: Mystic Shot
- Damage: 20/45/70/95/120 (+130% Total AD) (+15% AP) ⇒ 20/45/70/95/120 (+140% Total AD) (+15% AP)
Trueshot Barrage
- Base Attack Damage: 325/500/675 (+100% Bonus AD) (+90% AP) ⇒ 350/550/750 (+100% Bonus AD) (+90% AP)
Karma
E: Inspire
- Shield Value: 80/125/170/215/260 (+60% AP) ⇒ 80/130/180/230/280 (+60% AP)
- Bonus Movement speed Duration: 1.5 ⇒ 2 seconds
- Defiance Bonus Shield: 50/90/130/170 (+45% AP) ⇒ 50/100/150/200 (+45% AP)
- Defiance Secondary Target Bonus Movement Speed Duration: 1.5 ⇒ 2 seconds
Master Yi
Q: Alpha Strike
- Bonus Damage to Monsters: 75/100/125/150/175 ⇒ 65/90/115/140/165
W: Meditate
- Initial Damage Reduction: 90% ⇒ 70%
- Cooldown: 9 seconds ⇒ 10 seconds
Naafiri
Passive: We Are More
- Packmate Attack Damage: 6−30 (based on level) (+4.5% bonus AD) ⇒ 12−32 (based on level) (+5% bonus AD)
Q: Darkin Daggers
- Execute: 30-70 (based on level) vs Minions and Medium/Large Monsters ⇒ 30-70 (based on level) vs Minions and non-Epic Monsters
- Heal on Bleeding Target: Champions only ⇒ Champions and Large/Epic Monsters
- Cooldown: 11/10/9/8/7 ⇒ 9/8.5/8/7.5/7 seconds
Nilah
Base Stats
- Health Regeneration: 4 ⇒ 6
- Armor Growth: 4.2 ⇒ 4.5
Rek’Sai
Q: Queen’s Wrath
- Bonus Attack Speed: 45% ⇒ 35%
W: Unburrow
- Damage: 50/75/100/125/150 (+80% AP) ⇒ 30/55/80/105/130 (+80% AP)
Skarner
Base Stats
- Base Health: 650 ⇒ 610
- Health Growth: 102 ⇒ 105
Passive: Threads of Vibration
- Quake Magic Damage: 7-10% (based on level) of the target’s maximum health ⇒ 5-11% (based on level) of the target’s maximum health
Talon
Q: Noxian Diplomacy
- Q’s cast time now scales with attack speed.
W: Rake
- Jungle Modifier: 105% ⇒ 100%
- Outgoing Damage: 40/50/60/70/80 ⇒ 50/60/70/80/90
Tryndamere
Q: Bloodlust
- Bonus Attack Damage: 10/15/20/25/30 ⇒ 5/10/15/20/25
E: Spinning Slash
- Physical Damage: 80/110/140/170/200 (+130% Bonus AD) ⇒ 75/105/135/165/195 (+130% Bonus AD)
Twisted Fate
Base Stats
- Attack Damage Growth: 3.3 ⇒ 2.5
Q: Wild Cards
- Magic Damage: 60/100/140/180/220 (+50% bonus AD) (+90% AP) ⇒ 60/100/140/180/220 (+50% bonus AD) (+85% AP)
W: Pick A Card
- Mana Cost: 30/40/50/60/70 ⇒ 50/55/60/65/70
- Blue Card Mana Restored: 50/75/100/125/150 ⇒ 70/90/110/130/150
Viktor
Q: Siphon Power
- Discharge: Viktor’s Q empowered auto attack now applies to towers.
Vladimir
W: Sanguine Pool
- Current Health Cost: 20% ⇒ 15%
- Healing: 15% ⇒ 30% of Pre-Mitigation Damage
- Bonus Health Ratio: 80/135/190/245/300 (+10% bonus health) ⇒ 80/135/190/245/300 (+15% bonus health)
Yone
Base Stats
- Base Armor: 30 ⇒ 33
Yuumi
E: Zoomies
- Cooldown: 12/11.5/11/10.5/10 ⇒ 10 seconds at all ranks
R: Final Chapter
- Heal per Hit: 25/40/55 ⇒ 35/50/65
Items
Lord Dominik’s Regards
- Item Recipe: Last Whisper + Cloak of Agility + 950 gold ⇒ Last Whisper + Noonquiver + 150 gold
Noonquiver
- Item Recipe: Long Sword + Cloak of Agility + 450 gold ⇒ Long Sword + Long Sword + Cloak of Agility + 100 gold (total cost unchanged)
- Attack Damage: 25 ⇒ 20
Scout’s Slingshot
- Item Recipe: Dagger + 600 gold (900 total) ⇒ Dagger + Dagger + 200 gold (800 total)
- (Note: Rapid Firecannon, Runaan’s Hurricane, and Statikk Shiv’s total gold costs are unchanged.)
Serylda’s Grudge
- Passive – Rancor Bonus Armor Penetration: 20% (+0.11% per 1 Lethality) >>> 25% (+0.11% per 1 Lethality)
Statikk Shiv
- Item Recipe: Scout’s Slingshot + Rectrix + 1000 gold ⇒ Scout’s Slingshot + Rectrix Pickaxe + 225 gold (total cost unchanged)
Void Staff
- Ability Power: 80 ⇒ 90
Runes
First Strike
- Flat Gold: 15 ⇒ 10
- Damage Amp: 8% ⇒ 7%