LoL patch 14.15 notes: Huge Aurora nerfs, melee assassin changes & more

Liam Ho
Prestige KDA Akali Splash Art

Patch 14.15 for League of Legends is introducing more changes to the MOBA after Riot’s extended break. This includes alterations to melee assassins like Yasuo, Irelia, and Zed, as well as Aurora nerfs and further adjustments to boots.

Riot is back from their break with League of Legends Patch 14.15. The new patch aims to make several adjustments to the MOBA, including big changes to melee assassins that should shift their power dramatically. Additionally, boots are also getting nerfed across the board.

When does League Patch 14.15 go live?

League of Legends Patch 14.15 is expected to go live on July 31, 2024. Patch 14.15 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.

Here are the key timings of Patch 14.15 for your server:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline approximately three hours beforehand.

What’s changing in League patch 14.15?

Melee Assassin Changes

Many melee assassins are being changed in Patch 14.15. Zed, Yone, Yasuo, Irelia, and Akali are all getting some major alterations that will significantly shift their power levels. Other notable changes are to Aurelion Sol, Varus, and newcomer Aurora.

Item Changes

Boots are receiving nerfs across the board, many of them are getting increases in cost as well as decreases in their effective resistances and other stats. Similarly, AP items are receiving general buffs while AD carry items are getting hit with nerfs.

League of Legends patch 14.15 notes

Champions

Akali

W: Twilight Shroud

  • Cooldown reduced: 20 seconds flat ⇒ 20/19/18/17/16 seconds

R: Perfect Execution

  • Initial Damage reduced: 80/220/360 (+30% AP) (+50% Bonus AD) ⇒ 110/220/330 (+30% AP) (+50% Bonus AD)
  • Second Cast Minimum Damage increased: 60/130/200 (+30% AP) ⇒ 70/140/210 (+30% AP)
  • Second Cast Maximum Damage increased: 180/390/600 (+90% AP) ⇒ 210/420/630 (+90% AP)
  • Cooldown: 100/80/60 ⇒ 120/90/60

Aurelion Sol

Q: Breath of Light

  • Mana cost per second increased: 30/35/40/45/50 ⇒ 35/40/45/50/55

W: Astral Flight

  • Range reduced: 1500-1900 ⇒ 1500 flat

E: Singularity

  • Mana cost increased: 80 ⇒ 90

Aurora

Passive: Spirit Abjuration

  • Movement speed reduced: 5% ⇒ 2%
  • Movement speed now scales with 1.5% per 100 AP

Q: Twofold Hex

  • Recast Cooldown: 0.5 seconds ⇒ 0.1 seconds
  • Q2 can no longer miss its original target

W: Across the Veil

  • Cooldown: 18/17/16/15/14 ⇒ 22/21/20/19/18
  • Invisibility breaking on auto attacks will now happen on launch of auto attack instead of pre-attack

E: The Weirding

  • Dash Speed: 800 speed ⇒ 150+2x movespeed

R: Between Worlds

  • Base damage reduced: 250-500 ⇒ 200-450
  • AP ratio reduced: 65% ⇒ 60%

Cassiopeia

Base Stats

  • Base mana increased: 350 ⇒ 400
  • Mana growth reduced: 60 ⇒ 40

Q: Noxious Blast

  • Mana cost reduced: 50/60/70/80/90 ⇒ 50/55/60/65/70
  • AP ratio reduced: 75/110/145/180/215 (+90% AP) ⇒ 75/110/145/180/215 (+70% AP)

W: Miasma

  • Mana cost reduced: 70/80/90/100/110 ⇒ 70/75/80/85/90

E: Twin Fang

  • Mana Cost: 50/48/46/44/42 ⇒ 40
  • Poisoned Bonus Damage AP ratio reduced: 20/40/60/80/100 (+60% AP) ⇒ 20/40/60/80/100 (+55% AP)

Ezreal

Q: Mystic Shot

  • AD ratio reduced: 20/45/70/95/120 (+140% AD) (+15% AP) ⇒ 20/45/70/95/120 (+130% AD) (+15% AP)

Irelia

Base Stats

  • Base health increased: 590 ⇒ 630
  • Base health regen reduced: 8.5 ⇒ 6

Leona

Passive: Sunlight

  • Damage decreased: 32-168 ⇒ 32-151

W: Eclipse

  • Damage decreased: 55/90/125/160/195 (+40% AP) ⇒ 55/85/115/145/175 (+40% AP)

Shyvana

E: Flame Breath

  • Base Damage: 60/100/140/180/220 (+40% Total AD) (+90% AP) ⇒ 85/125/165/205/245 (+50% Bonus AD) (+80% AP)
  • R-Empowered Damage: 60/100/140/180/220 (+75-135 based on level) (+ 70% Total AD) (+ 120% AP) ⇒ 85/125/165/205/245 (+ 75-135 based on level) (+ 100% Total AD) (+ 100% AP)
  • R-Empowered Damage-over-Time: 30-60 based on level (+ 5% Total AD) (+ 10% AP) ⇒ 30-60 based on level (+ 15% Bonus AD) (+ 10% AP)
  • Bugfix: Damage over time no longer states that it deals 12% more damage than it really does

Skarner

Base Stats

  • Health growth increased: 105 ⇒ 110

Q: Shattered Earth/ Upheaval

  • Mana cost reduced: 50 ⇒ 45
  • The first attack after casting the spell should come out more quickly and smoothly without player intervention

E: Ixtal’s Impact

  • Backwards kidnap removed
  • Bug fix to stun more consistently

Sylas

Base Stats

  • Base armor increased: 27 ⇒ 29

Q: Chain Lash

  • Cooldown reduced: 11/10/9/8/7 ⇒ 10/9/8/7/6
  • Explosion base damage and scaling reduced: 70/125/180/235/290 (+90% AP) ⇒ 60/115/170/225/280 (+80% AP)

W: Kingslayer

  • Heal adjusted: 20/40/60/80/100 (+35% AP) ⇒ 20/60/80/100 (+20% AP) ([NEW]+5% Bonus Health)
  • Damage: 65/100/135/170/205 (+80% AP) ⇒ 65/100/135/170/205 (+70% AP)

E: Abscond/ Abduct

  • AP ratio reduced: 100% ⇒ 80%

Talon

Q: Noxian Diplomacy

  • Short-range casts now dash to within 150 units of his target

Varus

Base Stats

  • Base AD increased: 57 ⇒ 59

Passive: Living Vengeance

  • Minion Kill Attack Speed: 10% ⇒ 10/15/20% (at level 1/7/13)
  • Champion Takedown: 40% Attack Speed and 15% Attack Speed as Attack Damage ⇒ 50% Attack Speed and 25% Attack Speed as Attack Damage and Ability Power
  • Champion takedown attack speed cap increased: 2.76 ⇒ 3.0

W: Blighted Quiver

  • On-hit damage decreased: 7/14/21/28/35 ⇒ 5/10/15/20/25

Yasuo

Base Stats

  • Armor: 30 ⇒ 32

E: Sweeping Blade

  • Base damage increased: 60-100 ⇒ 70-130
  • Bonus damage per stack increased: 15-25% (1-18) ⇒ 25% flat

Yone

Q: Mortal Steel

  • Base damage increased: 20/40/60/80/100 (+105% Total AD) ⇒ 20/45/70/95/120 (+105% Total AD)

R: Fate Sealed

  • Cooldown increased: 120/90/60 ⇒ 120/100/80

Zed

Q: Razor Shuriken

  • Damage adjusted: 80/115/150/185/220 (+110% Bonus AD) ⇒ 80/120/160/200/240 (+100% Bonus AD)

R: Death Mark

  • Cooldown increased: 120/100/80 ⇒ 120/110/100

Items

Abyssal Mask

  • Total Price: 2300 ⇒ 2500
  • Unmake Magic Resist Shred: 20% ⇒ 30%
  • Unmake Aura Radius: 600 ⇒ 700

Cosmic Drive

  • Health: 250 ⇒ 350
  • Spelldance Move Speed: 25-60 (level 1-18) ⇒ 40-60 (level 8-18)

Hextech Rocketbelt

  • Health: 300 ⇒ 400

Stormsurge

  • Stormraider Bonus MS: 25% for 2 seconds ⇒ 35% for 2 seconds
  • Squall Ranged Modifier: 75% ⇒ 90%

Void Staff

  • Ability Power: 90 ⇒ 95

Death’s Dance

  • Armor: 40 ⇒ 50

Kraken Slayer

  • Move Speed: 7% ⇒ 5%
  • Bring it Down: 140-310 ⇒ 80% effectiveness for ranged champions (112-248)

Statikk Shiv

  • Move Speed: 7% ⇒ 5%
  • Total Gold Cost: 2800 ⇒ 2900

Lord Dominik’s Regards

  • Armor Penetration: 40% ⇒ 35%

Mortal Reminder

  • Attack Damage: 40 ⇒ 35

Mercury’s Treads

  • Total Price: 1100 ⇒ 1200
  • Magic Resist: 25 ⇒ 20

Null Magic Mantle

  • Cost: 450 ⇒ 400
  • Magic Resist: 25 ⇒ 20
  • Resulting items have total price and final MR values unchanged

Plated Steelcaps

  • Total Price: 1000 ⇒ 1200
  • Basic attack damage reduction: 8% ⇒ 10%

Ionian Boots of Lucidity

  • Total Price: 900 ⇒ 1000
  • Summoner Haste: 12 ⇒ 10

Sorcerer’s Shoes

  • Magic Penetration: 18 ⇒ 15

Berserker’s Greaves

  • Attack Speed: 35% ⇒ 30%

Boots of Swiftness

  • Total Price: 900 ⇒ 1000

Wit’s End

  • Magic damage on-hit: 15-80 ⇒ 40-80

Runes

Dark Harvest

  • Cooldown: 40 ⇒ 35
  • On-takedown reset timer: 1.5s ⇒ 1s

Fleet Footwork

  • Heal: 8-110 (linear) (+10% Bonus AD) (+5% AP) ⇒ 5-120 (following stat progression multiplier) (+10% Bonus AD) (+5% AP)
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