LoL patch 14.16 notes: Senna rework & death timer changes
![Winterblessed Senna Splash Art](https://www.dexerto.com/cdn-image/wp-content/uploads/2024/08/05/Winterblessed-Senna-splash-art-e1722819565768.jpg?width=3840&quality=60&format=auto)
Patch 14.16 of League of Legends is planning on making some key changes to Riot’s MOBA. This includes a major rework to push Senna towards being an enchanter alongside tweaks to death timers.
As usual, the new patch will make further balance updates to the MOBA to keep the game fresh and revitalize some of the current cast in new ways.
Patch 14.16 introduces a significant shake-up to the champion Senna and increases the length of death timers across the board.
Here are the full League of Legends patch 14.16 notes:
When does League Patch 14.16 go live?
League of Legends Patch 14.16 is expected to go live on August 14, 2024. Patch 14.16 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.
Here are the key timings of Patch 14.16 for your server:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
When patching begins, there’ll be a few hours of downtime, and matchmaking queues will be taken offline approximately three hours beforehand.
What’s changing in League patch 14.16?
Senna rework
Senna is receiving a hefty rework that will push her more towards being an enchanter rather than focusing on building lethality. This includes several changes to her Q that will see much of it being buffed by AP.
Several Champions buffed
Though the actual buffs have yet to be revealed, an early look at the notes has revealed 8 different champions are getting buffed, with many of them like Azir, Vi, Skarner, and Orianna having a ton of pull in the pro play meta. Going into Worlds 2024, these buffs could hold a lot of weight in high-level play if they remain for the Worlds patch.
Death timer changes
Death timers are being increased across the board in Patch 14.16. At most levels, death timers will be increased by around two to four seconds, making it more punishing if you perish. This in turn aims to shorten the pace of the game, as players will have more time to take objectives while enemies remain dead.
![Senna Splash Art](https://www.dexerto.com/cdn-cgi/image/width=3840,quality=75,format=auto/https://editors.dexerto.com/wp-content/uploads/2023/12/14/Senna-Splash-Art.jpg)
League of Legends patch 14.16 early notes
Champions
Azir
Base Stats
- Health regen increased: 3.5 ⇒ 5
- Base armor increased: 22 ⇒ 25
Corki
Q: Phosphorous Bomb
- Cooldown increased: 8/7.5/7/6.5/6 seconds ⇒ 9/8.5/8/7.5/7 seconds
- Mana cost increased: 60/65/70/75/8 ⇒ 80 flat
Katarina
Q: Bouncing Blade
- Damage increased: 80/110/140/170/200 (+35% AP) ⇒ 80/120/160/200/240 (+45% AP)
E: Shunpo
- Base damage decreased: 20/35/50/65/80 ⇒ 20/30/40/50/60
R: Death Lotus
- On-hit effectiveness decreased: 30/35/40% ⇒ 25/30/35%
Lucian
Passive: Lightslinger
- Total AD ratio increased: 15% AD ⇒ 20% AD
Q: Piercing Light
- Base damage decreased: 95/125/155/185/215 ⇒ 85/115/145/175/205
Orianna
Q: Command: Attack
- AP ratio increased: 50% ⇒ 55%
Qiyana
Base Stats
- Base armor increased: 28 ⇒ 31
Q: Elemental Wrath/ Edge of Ixtal
- Base damage adjusted: 50-190 ⇒ 60-180
- AD ratio increased: 75% ⇒ 90%
- Monster damage increased: 150% ⇒ 175%
W: Terrashape
- Base bonus on-hit damage decreased: 8/22/36/50/64 ⇒ 8/16/24/32/40
R: Supreme Display of Talent
- AD ratio reduced: 170% bAD ⇒ 150% bAD
- Monster damage cap AD ratio reduced: 150% bAD ⇒ 125% bAD
Senna
Base Stats
- Attack speed growth reduced: 4% ⇒ 2%
Passive: Absolution
- Crit chance per 20 souls reduced: 10% ⇒ 8%
Q: Piercing Darkness
- Healing increased: 40/50/60/70/80 (+30% bonus AD) (+40% AP) (+160% Lethality) ⇒ 40/60/80/100/120 (+40% bonus AD) (+80% AP)
- Heal no longer scales with lethality
- Slow AP ratio increased: 6% per 100 AP ⇒ 10% per 100 AP
- Slow AD ratio increased: 10% per 100 bonus AD ⇒ 15% per 100 bonus AD
W: Last Embrace
- Root duration increased: 1/1.25/1.5/1.75/2 ⇒ 1.25/1.5/1.75/2/2.25
R: Dawning Shadow
- Shield increased: 100/150/200 (+40% AP) (+1.2 per Mist collected) ⇒120/160/200 (+70% AP) (+1.5 per Mist collected)
Skarner
Base Stats
- Base health increased: 610 ⇒ 630
- Base AD increased: 60 ⇒ 63
Q: Shattered Earth/ Upheaval
- Bonus AD ratio increased: 60% ⇒ 75%
Sylas
Base Stats
- Base health increased: 575 ⇒ 600
Passive: Petricite Burst
- Damage on primary target AP ratio increased: 25% ⇒ 30%
W: Kingslayer
- Base damage increased: 65/100/135/170/205 ⇒ 75/110/145/180/215
Syndra
R: Unleashed Power
- Base damage per Dark Sphere increased: 90/130/170 ⇒ 100/140/180
Vi
Q: Vault Breaker
- Minimum base damage increased: 45/70/95/120/140 ⇒ 50/75/100/125/150
- Max damage increased: 90/140/190/240/290 ⇒ 100/150/200/250/300
Wukong
Passive: Stone Skin
- Armor per stack increased: 5-9 ⇒ 6-10
E: Nimbus Strike
- Attack speed increased: 35/40/45/50/55% ⇒ 40/45/50/55/60%
Items
Black Cleaver
Blade of the Ruined King
- AD reduced: 55 ⇒ 50
- Attack speed reduced: 30% ⇒ 25%
- Melee on hit damage increased: 9% ⇒ 10%
Doran’s Blade
- Health decreased: 100 ⇒ 80
- Life steal decreased: 3.5% ⇒ 3%
Fated Ashes
- Monster damage per second reduced: 20 ⇒ 15
System
Death Timers
- Lvl 1 and 2 timers increased: 6 seconds ⇒ 10 seconds
- Lvl 3 and 4 timers increased: 8 seconds ⇒ 12 seconds
- Lvl 5 timer increased: 10 seconds ⇒ 14 seconds
- Lvl 6 timer increased: 12 seconds ⇒ 16 seconds
- Lvl 7 timer increased: 16 seconds ⇒ 20 seconds
- Lvl 8 timer increased: 21 seconds ⇒ 25 seconds
- Lvl 9 timer increased: 26 ⇒ 28 seconds
- Lvl 10+ remains unchanged
Death Homeguards
- Duration increased: 5 seconds ⇒ 8 seconds
- Timer start changed: Instantly ⇒ When leaving the fountain